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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Ijustwanttoplay 05-16-16 02:03 PM

Thanks kylania!

Currently its everything. The UI, navigating, the officers functions, TDC, trigonometry... lol. I think I just need to dedicate a lot of time to it and try to go slowly...

Jimbuna 05-16-16 02:25 PM

Welcome to SubSim :sunny:

THEBERBSTER 05-16-16 04:39 PM

Hi I
Post #59 Convoy Hunting For Ships In The Same Row By Stoianm
Post #60 Convoy Hunting For Ships In The Same Column By Stoianm
Post #96 R.P.M. Hydrophone How To Get The Contact's Speed
Post #108 U-Jagd Tutorial For Silent Hunter 5
Post #160 Using The RAOBF Wheel In Silent Hunter 5
SH5 Attack On Move > YouTube Tutorial > Manual TDC > Real Navigation
SH5: Sink Ship Manually From 20m Depth Using The Hydrophone And Map Plotting > YouTube Tutorial
TDC Real Navigation Tutorial With 100% Realism by hawaiian_hero (English)

Peter

palmic 05-17-16 02:51 AM

Quote:

Originally Posted by Ijustwanttoplay (Post 2404971)
Thanks kylania!

Currently its everything. The UI, navigating, the officers functions, TDC, trigonometry... lol. I think I just need to dedicate a lot of time to it and try to go slowly...

Welcome and good luck :salute:

Keep watching TWOS tutorial videos at YT, check posts of THEBERBSTER :yeah:

THEBERBSTER 05-17-16 07:29 AM

Is Breaking The Fortress mission do able since the coastal fortifications have been added?
Peter

Aktungbby 05-17-16 10:45 AM

Welcome aboard!
 
Ijustwanttoplay!:Kaleun_Salute:

vdr1981 05-17-16 02:40 PM

Quote:

Originally Posted by THEBERBSTER (Post 2405117)
Is Breaking The Fortress mission do able since the coastal fortifications have been added?
Peter

Sure, why not...

THEBERBSTER 05-17-16 05:12 PM

Hi Vecko
I just wondered if anyone had tried BTF since the coastal fortifications had been put in.
I am looking at the West entrance with the island in the middle as a possible entry point.
My logic tells me it might less well defended than the entrance on the Eastern side.
The channel between the island is probably around 1000 metres wide.
At night with searchlights blazing going to periscope depth may not be an option as I expect it will be very shallow in places.
Peter

Coldcall 05-18-16 10:38 AM

Quick question not seen answer to on the FAQ, tips page for TWOS.

Is there a tonnage requirement (even though there is no tonnage bar)? I understand the mini campaigns are date enabled or disabled, but will the amount of tonnage i sink in for instance British eastern Coast mini campaign have any effect on upcoming campaigns being accessible?

And if there are hidden tonnage requirements are they listed somewhere?

I already missed the breaking the Fortress mini objective as was too busy on British eastern coast missions. Its now November 15th, back at base, having sunk approx 45k tons on Eastern coast missions, but seeing that it will take another 20 days to get back to sea, I guess that I cannot do another BEC mission as it finnishes in 14 days. So I guess I need to pick mission on Northern patrol mini campaign as that seems all that will be available by the time i get to sea again.

vdr1981 05-19-16 04:17 AM

Quote:

Originally Posted by Coldcall (Post 2405350)
I understand the mini campaigns are date enabled or disabled, but will the amount of tonnage i sink in for instance British eastern Coast mini campaign have any effect on upcoming campaigns being accessible?

No...You may only have to pay attention to "How to pass from one campaign to the next one" tip and you're good to go...Also, your tonnage is quite decent.

Coldcall 05-19-16 05:18 AM

Quote:

Originally Posted by vdr1981 (Post 2405468)
No...You may only have to pay attention to "How to pass from one campaign to the next one" tip and you're good to go...Also, your tonnage is quite decent.

Okay thanks for the answer. I wont worry now :)

Micksp 05-19-16 06:18 AM

Hello mates,

I was so busy to play the last month having my wife hospitalizeda but now I'm back. Just installed the upd.12 and have the first patrol completed in Baltic Ops campaign. Managed to sink two polish DD near Danzig and merchant, then rebased to Kiel, where I've got some troubles entering the port. The first try, I've enabled the Autopilot scriptq the boat starts to move following the pilot orders and I decided to smoke one outside. It was not a good idea. In my return to the PC couple of minutes later the boat was totally damaged. Reloaded the last save and started the channel approach manualy a litle bit close to the left channel side. When I saw the red blincking buoyos, the first one was to close to the stb and I've passed him lieving the next one to the port. Short after I've got a huge colission with something and got the boat unoperable again. Reloaded again. The third approach I've made close to the midlle of the channel, having the Northern Lighthouse on brg 340. Found the first buyo and passed leaving it to the port side, same with the rest of the buoyos and no problems - successfuly docked.

In that manner, is there something special according the ports leaving/entering? Any obsticles, charts, guidence?

vdr1981 05-19-16 12:07 PM

Quote:

Originally Posted by Micksp (Post 2405486)
Hello mates,

I was so busy to play the last month having my wife hospitalizeda but now I'm back. Just installed the upd.12 and have the first patrol completed in Baltic Ops campaign. Managed to sink two polish DD near Danzig and merchant, then rebased to Kiel, where I've got some troubles entering the port. The first try, I've enabled the Autopilot scriptq the boat starts to move following the pilot orders and I decided to smoke one outside. It was not a good idea. In my return to the PC couple of minutes later the boat was totally damaged. Reloaded the last save and started the channel approach manualy a litle bit close to the left channel side. When I saw the red blincking buoyos, the first one was to close to the stb and I've passed him lieving the next one to the port. Short after I've got a huge colission with something and got the boat unoperable again. Reloaded again. The third approach I've made close to the midlle of the channel, having the Northern Lighthouse on brg 340. Found the first buyo and passed leaving it to the port side, same with the rest of the buoyos and no problems - successfuly docked.

In that manner, is there something special according the ports leaving/entering? Any obsticles, charts, guidence?

There is a mod for harbor charts and you can use it with twos when necessary. Just keep in mind that ingame charts number is limited to 50 and twos already has them 47. This is not such a big issue because you can enable/disable harbor charts mod when ever you like.

Harbor pilot scripts are only for departures, not for arrivals...:yep: (except Skagerak inbound route to Kiel)

I can see that you've basically got things right...Keep red buoys to your left and green to your right and you'll find your way home...:yep:

Micksp 05-20-16 01:06 AM

Quote:

Originally Posted by vdr1981 (Post 2405557)
There is a mod for harbor charts and you can use it with twos when necessary. Just keep in mind that ingame charts number is limited to 50 and twos already has them 47. This is not such a big issue because you can enable/disable harbor charts mod when ever you like.

Harbor pilot scripts are only for departures, not for arrivals...:yep: (except Skagerak inbound route to Kiel)

I can see that you've basically got things right...Keep red buoys to your left and green to your right and you'll find your way home...:yep:

Yehp, thanks for advise! Where can I find more info about the automation scripts?

au-boat 05-20-16 01:58 AM

HI AWESOME MOD but the jsgme isn't in the main folder, what do i do?


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