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@ Gap
What you see there is pretty much a peak of my ship importing/texturing abilities which are , to say at least, quite poor ...:D I don't have much time now to learn in details S3d but I will be happy to add any modification/fix/revision for those ships you come up with...:up: |
Well I was just asking about the grid tool, but also reporting back. You obviously are aware of these things as you're digging in files all the time, but still what an achievement with this modpack and all the mods involved. Remember installing SH5 after release and instantly I went 'where the hell is depth under keel button? Where's return to course command?' And that was just a begining.
Wolves of steel makes this sim very well playable. One just has to learn how to treat the game and it's engine, then it works just fine with few glitches which are definitely bearable. As for the planes I do remember RAF from SH3+GWX where an approaching aeroplane was simply a problem forcing me to periscope depth, sometimes when spotted late crash dive was inevitable. Which felt good of course making the experience even more intense. Thanks for replies Edit: Now I tried again and silly me, I went through the recognition manual many times, clicked 'maps', but forgot to use the scroll button where the detailed grid tool is hidden. BUT IT IS THERE isn't it? |
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http://s6.postimg.org/w8sjovtyl/SH5_...4_19_51_04.jpg |
Yes, thank you, now when I found the tool I already know how to use it since I read the manual by THEBERBSTER as well.
Thanks guys:salute: |
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Currently I am giving the final touches to my rework of the Nippon Maru japanese tanker. Though fully functional, the version I had posted here a few weeks ago was just a basic import. Talking about it: IMPORTANT QUESTION: Have you or anyone else ever seen one of the imported dat ships splitting in two parts when torpedoed? SHIV manages ship damage in a different way than its successor. I am afraid we won't ever see that happening in game until we similarly slipt the visible mesh in two or more parts and, possibly, we import them in a GR2 file :-? |
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1/ how we can welcome the first line of convoy :D https://www.youtube.com/watch?v=2_gU-owY7i8 2/ second https://www.youtube.com/watch?v=_CFPa4staPE |
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Again smth. that was already in the game.... |
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Yesterday I reinstalled SH5 1.2+WofS 1.04+up.11.
I noticed strange water bug Today (hmmm shaders or shadows), I didnt see it before. Its a only in sunny day, looking at a specific angle (more than 90 deg. vertical). Please see it: https://youtu.be/dIUrRXEdjKU http://i921.photobucket.com/albums/a...psqgnstmml.jpg Is it ok? Did You meet it too? Not a big problem but a little annoying.... |
Wolves of Steel = Patch 11 - Real Navigation
I have recently updated WOS to patch 11 and started using Real Navigation . Now I'm getting CTD's every time the odd thing is it happens exactly the same Nautical time regardless of route
I've managed to narrow it down to Patch 11 or real navigation after disabling the handful of other mods I use I'm also getting very slight stuttering but it's tolerable, I have not had any problems with CTD's stablility or mod combos for a long time and have been able to sort all bugs up to date being reasonably confident on how to use Generic Patcher/ Mod enabler: /viewer etc Are there any known problem with the above I may of missed I could do with a helping hand before I have a Nervous Breakdown:/\\!! This Is my first post - I was unable to start a new thread HELP :wah: :subsim: |
welcome aboard!
Cyborg322!:Kaleun_Salute:
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You need to tell me more...When , where, how, what should I do to reproduce it, exact time and date ect...Details, detail, details...:D Dont brakedown yet, we'll sort it out...:03: Could be radio mod issue...:hmmm: |
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OK Here we go .... The CTD is with Patch 11
It happens after leaving Memel nautical time was 4 hours after leaving bay on direct course to Danzig I've rerun it many times sometimes start time is 10.00pm CTD exactly at 02.00am although departure is in the daytime occasionally Your suggestion of the Radio Mod is a definite possibility the debug info as follows Application Timestamp: 4bce9a96 Fault Module Name: Sound.act Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4bce99df Exception Code: c0000005 Exception Offset: 000038e2 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 2057 Has the radio mod changed since version 10 to 11 ? thanks for the quick reply I will provide more info tomorrow I'm signing off soon its late and my head is battered with SH5 its come close to having a ritual burning (The game not my head) on many occasions its a cross I/we have to bear I love the game |
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