Plane Cant Shoot
Any idea Im adding some plane and it wont Shoot even they doesnt wanted engaged me only Flying Aways? Even she have Bomb:hmmm::hmmm:
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It could be the load-out. Make certain your loadout definition in the eqp file matches the loadout declaration in the cfg file of the plane's Air folder. If it is not that, then something is amiss with the Visual on the plane.
btw - this is another situation where Hebe Vollmaus's mySH3-Tool shines in helping a modder find issues with what they are doing. His tool does not find everything you could possibly do incorrectly, but it does catch quite a bit... |
Well this The Cfg
; Basic Loadout definition [Equipment 1] NodeName=B02 LinkName=BombDummy [Equipment 2] NodeName=B09 LinkName=Bomb250Kg [Equipment 3] NodeName=B01 LinkName=BombDummy [Equipment 4] NodeName=B03 LinkName=BombDummy [Equipment 5] NodeName=B06 LinkName=BombDummy [Equipment 6] NodeName=B07 LinkName=BombDummy [Equipment 7] NodeName=B04 LinkName=BombDummy [Equipment 8] NodeName=B05 LinkName=BombDummy [Equipment 9] NodeName=B08 LinkName=BombDummy ; 1x250Kg Bomb Loadout definition [Equipment 10] NodeName=B04 LinkName=BombDummy Loadout=1x250Kg Bomb [Equipment 11] NodeName=B09 LinkName=Bomb250Kg Loadout=1x250Kg Bomb [Equipment 12] NodeName=B06 LinkName=BombDummy Loadout=1x250Kg Bomb [Equipment 13] NodeName=B05 LinkName=BombDummy Loadout=1x250Kg Bomb [Equipment 14] NodeName=B08 LinkName=BombDummy Loadout=1x250Kg Bomb [Equipment 15] NodeName=B02 LinkName=BombDummy Loadout=1x250Kg Bomb [Equipment 16] NodeName=B01 LinkName=BombDummy Loadout=1x250Kg Bomb [Equipment 17] NodeName=B07 LinkName=BombDummy Loadout=1x250Kg Bomb [Equipment 18] NodeName=B05 LinkName=BombDummy Loadout=1x250Kg Bomb well now she dropped the bomb and Wont attack me after Drop it And just flying circling in my uboat I was thinking it was bug But i try with Other Still same:hmmm::hmmm: |
In the planes' cfg file, there has to be a declaration for the named Loadouts, such as the "1x250Kg Bomb". There are usually multiple B0x nodes on each plane, and if you put a "BombDummy" (mod name dependent), that will entice the airplane to then "attack" with the dummy bomb, and "strafe" while doing so. Since the bomb is fake, it looks like a strafing run. In other words, you would have node B01 holding the 250kg bomb, and all of the other B nodes holding the BombDummy, as is in your definitions there for that particular plane. But that cfg file has to have the listing for that Loadout, such as
[Loadout 1]without that AND the matching entry in the eqp file, they do not function. The "default" loadout does not need a declaration in the cfg file, only the definition in the eqp, as you have there. However, since you did get an attack from the plane, then you most likely do have the declaration in the cfg file. But, do you have all of those B nodes in the dat file for the plane? |
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ClassName=FBM.S402 UnitType=300 MaxSpeed=330.000000 MinSpeed=80.000000 MaxRadius=350 Length=9.8 Width=12 RenownAwarded=20 [Loadout 1] Name=1x250Kg Bomb Type=3 Well already tried this she only drop the bomb And wont Shoot me with Mg |
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And make sure that the level_bomber parameter (in plane.sim) is set to False (in order that the plane makes a diving attack). |
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D520 And M.S 402:hmmm: |
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Traverse: min = 345, max = 15 Elevation: min = -15, max = 15 And speed must be very high (like 100)! |
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https://i.ibb.co/PmnSHXk/Capture.jpg |
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The mg must be a AAGun type, not a Cannon type (check this in the wpn_Cannon controller in the .sim gun file) |
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