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-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

Leoz 01-16-21 06:00 AM

Was just stopping by.

I was sure that I did but then checked again and German voices were not ticked.

So hopefully that is taken care of.

Leoz 01-16-21 06:03 AM

BE6422

Spotted a 44,000 Brit Liner NE at 15 knots.

Got ahead of it. Eventually sunk it.

However the game didn't record the "its going down". Never showed up in the in-game (K command list as sunk).

So phantom ship.

That was without using SH3 Commander.

Might do another career and start the game with SH3 Commander.

Still, a lot of fun.

One guy on a paddle raft was actually paddling toward me once I surfaced. Too funny.:Kaleun_Cheers:

Leoz 01-16-21 06:06 AM

I like the spotting distances for aircraft. Enemy aircraft are a bit closer to you when spotted. I think this is OK as aircraft in many instances could be hard to spot.

Again, fun.

John Pancoast 01-16-21 08:59 AM

Quote:

Originally Posted by Leoz (Post 2721802)
BE6422

Spotted a 44,000 Brit Liner NE at 15 knots.

Got ahead of it. Eventually sunk it.

However the game didn't record the "its going down". Never showed up in the in-game (K command list as sunk).

So phantom ship.

That was without using SH3 Commander.

Might do another career and start the game with SH3 Commander.

Still, a lot of fun.

One guy on a paddle raft was actually paddling toward me once I surfaced. Too funny.:Kaleun_Cheers:

Check your en_menu.txt file for the message; it may simply be edited out vs. a phantom ship.

Onealex 01-16-21 11:12 AM

https://youtu.be/vBHpWKvJN6g

Leoz 01-16-21 05:48 PM

Running a new career, 1940 with 7 Flot.
1.38 launched with SH3 Commander.
Going very well. Fun level high.
Have set realism where Weap Officer can ID ships. There are so many different kinds of ships in this I have not learned them all.
Cool too, is various Merchants are moving faster, 10 plus knots in some situations.
Very cool.

Leoz 01-16-21 05:53 PM

Cool video.
Am using New Water (Atlantic). Will eventually have to try out all of those to see what I like best.

Leoz 01-16-21 06:13 PM

This was that first patrol I mentioned not using SH3 Commander. 7 Flot 1941.
The red dots were my estimate of air threat range (1000Km). In reality it may have been further.
Air threat made me crash dive a few times. Again, I like it that the air threat appears a bit closer to you.
Blue arrows are the route I took to my patrol. Then, got out of the air threat and asked for a new grid.
Then eventually went home.

https://i.imgur.com/YHKCbP2.jpg

derstosstrupp 01-16-21 06:35 PM

I just started using OneAlex’s pack, and I’m loving it (as a longtime NYGM player). I love the motion of the boat in even moderate seas. Makes matching course/speed on the surface way more challenging, and sometimes makes me forego matching and opt for simple eyeball estimation - a welcome change, since you get used to being successful using a particular method and it’s nice being forced to switch it up from time to time.

So I just want to say, as someone who is a diehard for historical simming, excellent work and thank you OneAlex!

Doolar 01-17-21 12:24 AM

Question
 
Got a question. I'm trying to make adjustments for the CAM-SHIP. I can find all references to the M36B that I'm to change the Unit Type from 102 to 8, except in the Data/Champaigns/Champaign/ RND.mis and SCR.mis files. Help needed ? . I find a ton of unit type=102 but nothing for class=M36B. Posibility I missed. My wife says I can't find my sunglasses on my head. Thanx my friends

Onealex 01-17-21 02:02 AM

Quote:

Originally Posted by Doolar (Post 2722048)
Got a question. I'm trying to make adjustments for the CAM-SHIP. I can find all references to the M36B that I'm to change the Unit Type from 102 to 8, except in the Data/Champaigns/Champaign/ RND.mis and SCR.mis files. Help needed ? . I find a ton of unit type=102 but nothing for class=M36B. Posibility I missed. My wife says I can't find my sunglasses on my head. Thanx my friends

I do not recommend to do that. Because there are random groups with type 8 in the Campain (Type8=Escort Carrier). After activating the CAM-SHIP mod you will see the Hunter Killer groups without Escort Carrier but with CAM-SHIP instead and convoys without any Escort Carrier inside.

John Pancoast 01-17-21 05:30 AM

Quote:

Originally Posted by Onealex (Post 2722057)
I do not recommend to do that. Because there are random groups with type 8 in the Campain (Type8=Escort Carrier). After activating the CAM-SHIP mod you will see the Hunter Killer groups without Escort Carrier but with CAM-SHIP instead and convoys without any Escort Carrier inside.

Strange; NYGM has both working properly in it's rnd file, both listed as Type 8 and I've had both appear properly in GWX after adding the cam to the rnd file per Stiebler's patch instructions and using his patches GWX file.
Maybe the key is that it also has to be selected in his patch to work (which I use) ?

Onealex 01-17-21 05:46 AM

Quote:

Originally Posted by John Pancoast (Post 2722071)
Strange; NYGM has both working properly in it's rnd file, both listed as Type 8 and I've had both appear properly in GWX after adding the cam to the rnd file per Stiebler's patch instructions and using his patches GWX file.
Maybe the key is that it also has to be selected in his patch to work (which I use) ?

Because I think that in NYGM there are no random generated Escort Carriers in Hunter killer groups and convoys. There are ship classes (for example CVECasablanca, CVEBogue etc). In my modpack there are unit types. I did it just for randomization. For example we have random Hunter killer group. All ships are randomized. Game choses esort ships (type 4) from all available escort ships by current date and Escort Carrier (type 8 ) from all available (by type 8). That's why I don't recommend this. But it is your choice...

John Pancoast 01-17-21 05:56 AM

Quote:

Originally Posted by Onealex (Post 2722076)
Because I think that in NYGM there are no random generated Escort Carriers in Hunter killer groups and convoys. There are ship classes (for example CVECasablanca, CVEBogue etc). In my modpack there are unit types. I did it just for randomization. For example we have random Hunter killer group. All ships are randomized. Game choses esort ships (type 4) from all available escort ships by current date and Escort Carrier (type 8 ) from all available (by type 8). That's why I don't recommend this. But it is your choice...

Ah, understood. :salute: Right; randomization would do that.

Doolar 01-17-21 09:38 AM

Gotcha ... so all I have to do is activate the CAM-SHIP mod in Stieblers selector. Not sure why I got all mixed up. I'm not real computer savvy though, but I'll try.


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