Hi Vecko
Been patrolling the Danzig bay area for the last 2 hours tonight with v2.0.6 updated from v2.0.5, no problems to report. Good to have the additional crew commands added. Peter |
Quote:
Fitzcarraldo :salute: |
Quote:
Tried in furious sequence all disponible interactive commands. All working. No CTD. Regards. Fitzcarraldo :salute:; |
Quote:
Where I think our visions diverge, is on our respective interpretations of the word "immersion". If I got you correctly, for you that means a game that forces the player into a well pondered and somewhat slower playing style, privileging the long waits and the experience of daily routines that characterized a big part of U-boat crew lives, over the heptic action that they also had to face at times. Those are qualities that I also appreciate, but being an history lover and a simulation fan, I always tend to find more "immersive" what I think is closer to reality :) Talking about it, a feature that I would happily give up, and I think you will agree with me on that, is the teleport function: it makes our lives much easier, but IMO it is somewhat unrealistic and it totally betrays one of the main strong points of SH5 over its prdecessors. i.e. the chance of commanding a fully walkable sub :yep: |
Hi gap
Quote:
The problem here is possibly two fold as I see it. 1. TWOS is based on encouraging players to use real nvaigation and play at a high game playing level ideally 100% as does sober. 2. The vast majority of players play at a much lower level, I would expect a great number also using Auto TDC and possibly much lower game play levels. Looking at KSD Commander there is a great difference in the numbers between the "Elite Flotilla" (100%) 153 players and "All" 889 players even after taking out the 153 and double player entries. So it is possible to get into a catch 22 situation if not careful of balancing the game for all players which needs to be respected. The worst scenario is those at the lower level abandoning TWOS and going back to modding lists because the game has gone beyound their gaming capability. I for one would certainly not want to see that going back into let's call it the dark ages. The 3 mega mods on offer to SH5 players at least gives the players choice and reliable gaming of playing the game rather than fixing it. Peter |
Quote:
Have a nice evening, :salute: Gabriele |
Quick question here:
Been unable to find any info on this problem and I was hoping one of yall may be able to help me out. If this is in the wrong place for this mod then let me know. Anyway after I've done everything in the installation (Clean install plus the workaround for Steam) I am experiencing a quite annoying crash. I started up a new campaign, saved in the bunker and reloaded the game, then began a new patrol with no mission selected (Also tried it with a mission selected), and as soon as the loading is finished and I am ready to head out my game crashes on any form of input. I mean if I just let the game sit and not click or press any keys then it will be fine, but the moment I click (Whether it be empty space or a button), right click, etc it crashes to the desktop without any error message. I followed the instructions of the mod and the workaround to a T so I am not sure what is the problem. If anybody has any advice on it I would appreciate it. Never had the issue with Sober's mega mod pack so this just leaves me scratching my head. Windows 10 64 bit Rest of the specs meet the game's (Should be for any mods too) No extra mods added aside from the main files and the update (Refrained from the optional files for the time being) I can provide any information to help narrow it down. Anyway thanks guys. |
A Warm Welcome To The Subsim Community > Aleu Dazven
Subsim <> How To Donate <> See The Benefits <> Support The Community Did you remember to restore the Snapshot gps file? |
Quote:
Went back through the process after you posted it to make absolutely certain. If I had slowed down during the process of doing that I would have read that it also restores sh5.exe. Restoring that had overwritten the workaround for the Steam version. Just launched it right now and everything seems to be working just fine now. I appreciate the help man, time to get back to hunting (In my case more like running lol). :salute: |
welcome aboard!
Aleu Dazven!:Kaleun_Salute:
|
Hi AD
Glad to hear it all worked out ok. Yes, the Generic patcher patches the SH5.exe Peter |
Looking forward to 2.0.6 thanks for your time :salute:
|
Quote:
Regards Fitzcarraldo :salute: |
Quote:
|
[REL]The Wolves of Steel - SH5 Megamod
HINT: if you want to play authentic, never play gramophone in wind stronger than 3m/s because of waves.
Always just radio. Based on truth stories of Hans Gőbeler |
I believe ships are not spotting me by real visibility but just by how high i have periscope. So in high wave if my peri is highest possible, but it's just a tip from waves, it's like lighten reflector for ships. Tanker got me now like some kido..
|
Quote:
Talking about the gramophone, another crazy idea I had a while ago (but that would require an hardcoded patch... if only TheDarkWraith was still around), is radio and gramophone boosting crew morale, but at the cost of increased sound signature and chance of detection by the enemy :D |
Navigation
Not sure if this is the right page for this:
On the navigation window, what does the blue marker do? Is says "add navigation fix to map" but when I click it, nothing happens. I've been trying to work out navigation like I do in SH3, where I work out my position by DR, then mark my position with a small circle from the compass and then time stamp it with the ruler. Unfortunately the ruler doesn't quite work the same. Is there a better way to do this? |
Quote:
@ Gap That would be an awesome feature to the game, oh yeah! :up: |
Quote:
Adding supermarks and navigation marks to your map is a bit tricky but perfectly possible. You have to enter the map using "M" key exclusively, zoom out a bit so you can see your last navigation fix in the same "frame" and then add supermark/nav mark. Then you can zoom in and fine tune the mark's position ... |
All times are GMT -5. The time now is 10:57 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.