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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 08-20-17 05:34 PM

Hi Vecko
Been patrolling the Danzig bay area for the last 2 hours tonight with v2.0.6 updated from v2.0.5, no problems to report.
Good to have the additional crew commands added.
Peter

fitzcarraldo 08-20-17 05:37 PM

Quote:

Originally Posted by fire-fox (Post 2507719)
IMHO I think the commands as is,is pretty much spot on. Think what we have with TWoS is best mix of UI and realistic crew interface, some think they have to do every part of every task in a sim. But that isn't at all really helpful here.

Same thoughts here.

Fitzcarraldo :salute:

fitzcarraldo 08-20-17 05:43 PM

Quote:

Originally Posted by vdr1981 (Post 2507713)
:up:


Stuck weather is occasional stock game bug. Usually save/reload helps...

I did 34 savegames from port and reloads. Weather is stuck in 0 meters clouds partial fog none. No changes. I think this were normal for summer - HT in June. but I like to see some nice waves...

Tried in furious sequence all disponible interactive commands. All working. No CTD.

Regards.

Fitzcarraldo :salute:;

gap 08-20-17 05:56 PM

Quote:

Originally Posted by THEBERBSTER (Post 2507678)
Hi gap
You make a strong point of discussion regarding the various points you detailed.
In sobers mega mod while you can dive using an icon you cannot surface or crash dive without going to the chief.
At decks awash you have to dive or go to periscope depth or snorkel depth before you can surface.
While this sounds somewhat absurb in real terms as you have pointed out it actually ads a lot to the game immersion.
I particularly liked the fact that it appeared to make the game slower as you seem to take more care and attention in the details.
I found myself walking up and down ladders instead of always teleporting and also taking the time to read the dials properly in the command room for the first time in years.

I am not implying that TWOS should be going down this route as many like yourself would not want it and would be too radical.
More commands to the crew by avatar makes the game more personal and in a funny way it makes you feel more responsible to your crew than just pushing icons.
Its also useful to have the icons as one can take them or leave them.

Currently the default integrated default fuel/battery/CO2/compressed air UI in TWOS could be removed or disabled in the Options File Editor Viewer as this information is already in the sub sytem screen.
Peter

I see your point and I respect it THEBERBSTER. I am not against radical solutions either. :up:

Where I think our visions diverge, is on our respective interpretations of the word "immersion". If I got you correctly, for you that means a game that forces the player into a well pondered and somewhat slower playing style, privileging the long waits and the experience of daily routines that characterized a big part of U-boat crew lives, over the heptic action that they also had to face at times. Those are qualities that I also appreciate, but being an history lover and a simulation fan, I always tend to find more "immersive" what I think is closer to reality :)

Talking about it, a feature that I would happily give up, and I think you will agree with me on that, is the teleport function: it makes our lives much easier, but IMO it is somewhat unrealistic and it totally betrays one of the main strong points of SH5 over its prdecessors. i.e. the chance of commanding a fully walkable sub :yep:

THEBERBSTER 08-21-17 06:07 AM

Hi gap
Quote:

Talking about it, a feature that I would happily give up, and I think you will agree with me on that, is the teleport function: it makes our lives much easier, but IMO it is somewhat unrealistic and it totally betrays one of the main strong points of SH5 over its prdecessors. i.e. the chance of commanding a fully walkable sub :yep:
As a 100% player I agree with you, sober retains this feature surprisingly considering the other radical changes he has made.

The problem here is possibly two fold as I see it.
1. TWOS is based on encouraging players to use real nvaigation and play at a high game playing level ideally 100% as does sober.
2. The vast majority of players play at a much lower level, I would expect a great number also using Auto TDC and possibly much lower game play levels.
Looking at KSD Commander there is a great difference in the numbers between the "Elite Flotilla" (100%) 153 players and "All" 889 players even after taking out the 153 and double player entries.

So it is possible to get into a catch 22 situation if not careful of balancing the game for all players which needs to be respected.
The worst scenario is those at the lower level abandoning TWOS and going back to modding lists because the game has gone beyound their gaming capability.
I for one would certainly not want to see that going back into let's call it the dark ages.
The 3 mega mods on offer to SH5 players at least gives the players choice and reliable gaming of playing the game rather than fixing it.
Peter

gap 08-21-17 10:48 AM

Quote:

Originally Posted by THEBERBSTER (Post 2507826)
Hi gap
As a 100% player I agree with you, sober retains this feature surprisingly considering the other radical changes he has made.

The problem here is possibly two fold as I see it.
1. TWOS is based on encouraging players to use real nvaigation and play at a high game playing level ideally 100% as does sober.
2. The vast majority of players play at a much lower level, I would expect a great number also using Auto TDC and possibly much lower game play levels.
Looking at KSD Commander there is a great difference in the numbers between the "Elite Flotilla" (100%) 153 players and "All" 889 players even after taking out the 153 and double player entries.

So it is possible to get into a catch 22 situation if not careful of balancing the game for all players which needs to be respected.
The worst scenario is those at the lower level abandoning TWOS and going back to modding lists because the game has gone beyound their gaming capability.
I for one would certainly not want to see that going back into let's call it the dark ages.
The 3 mega mods on offer to SH5 players at least gives the players choice and reliable gaming of playing the game rather than fixing it.
Peter

Hi THEBERBSTER, I agree that mods and megamods have to take many factors into account, including popularity and support by the widest possible number of players. I take our conversation more as we thinking out loud rather than actually suggesting any TWoS feature introduction/dismissal. It taking place on the TWoS thread is partly accidental and I hope Vecko doesn't mind having to host it :)

Have a nice evening, :salute:
Gabriele

Aleu Dazven 08-21-17 03:00 PM

Quick question here:

Been unable to find any info on this problem and I was hoping one of yall may be able to help me out. If this is in the wrong place for this mod then let me know.

Anyway after I've done everything in the installation (Clean install plus the workaround for Steam) I am experiencing a quite annoying crash.

I started up a new campaign, saved in the bunker and reloaded the game, then began a new patrol with no mission selected (Also tried it with a mission selected), and as soon as the loading is finished and I am ready to head out my game crashes on any form of input. I mean if I just let the game sit and not click or press any keys then it will be fine, but the moment I click (Whether it be empty space or a button), right click, etc it crashes to the desktop without any error message.

I followed the instructions of the mod and the workaround to a T so I am not sure what is the problem. If anybody has any advice on it I would appreciate it. Never had the issue with Sober's mega mod pack so this just leaves me scratching my head.



Windows 10 64 bit

Rest of the specs meet the game's (Should be for any mods too)

No extra mods added aside from the main files and the update (Refrained from the optional files for the time being)

I can provide any information to help narrow it down.



Anyway thanks guys.

THEBERBSTER 08-21-17 03:32 PM

A Warm Welcome To The Subsim Community > Aleu Dazven
Subsim <> How To Donate <> See The Benefits <> Support The Community

Did you remember to restore the Snapshot gps file?

Aleu Dazven 08-21-17 03:58 PM

Quote:

Originally Posted by THEBERBSTER (Post 2507971)
A Warm Welcome To The Subsim Community > Aleu Dazven
Subsim <> How To Donate <> See The Benefits <> Support The Community

Did you remember to restore the Snapshot gps file?

Yes I did, but that did lead me to the problem.

Went back through the process after you posted it to make absolutely certain. If I had slowed down during the process of doing that I would have read that it also restores sh5.exe. Restoring that had overwritten the workaround for the Steam version.

Just launched it right now and everything seems to be working just fine now.

I appreciate the help man, time to get back to hunting (In my case more like running lol).

:salute:

Aktungbby 08-21-17 05:06 PM

welcome aboard!
 
Aleu Dazven!:Kaleun_Salute:

THEBERBSTER 08-21-17 05:37 PM

Hi AD
Glad to hear it all worked out ok.
Yes, the Generic patcher patches the SH5.exe
Peter

palmic 08-22-17 09:12 AM

Looking forward to 2.0.6 thanks for your time :salute:

fitzcarraldo 08-22-17 09:26 AM

Quote:

Originally Posted by palmic (Post 2508082)
Looking forward to 2.0.6 thanks for your time :salute:

It"s for download Palmic.

Regards

Fitzcarraldo :salute:

palmic 08-23-17 05:49 AM

Quote:

Originally Posted by fitzcarraldo (Post 2508084)
It"s for download Palmic.

Regards

Fitzcarraldo :salute:

I ment - looking forward to play it :)

palmic 08-23-17 01:34 PM

[REL]The Wolves of Steel - SH5 Megamod
 
HINT: if you want to play authentic, never play gramophone in wind stronger than 3m/s because of waves.
Always just radio.

Based on truth stories of Hans Gőbeler

palmic 08-23-17 04:18 PM

I believe ships are not spotting me by real visibility but just by how high i have periscope. So in high wave if my peri is highest possible, but it's just a tip from waves, it's like lighten reflector for ships. Tanker got me now like some kido..

gap 08-24-17 07:56 AM

Quote:

Originally Posted by palmic (Post 2508366)
HINT: if you want to play authentic, never play gramophone in wind stronger than 3m/s because of waves.
Always just radio.

Based on truth stories of Hans Gőbeler

Hahah, that's hardcore simulation palmic :rotfl2:

Talking about the gramophone, another crazy idea I had a while ago (but that would require an hardcoded patch... if only TheDarkWraith was still around), is radio and gramophone boosting crew morale, but at the cost of increased sound signature and chance of detection by the enemy :D

alexv86 08-24-17 12:03 PM

Navigation
 
Not sure if this is the right page for this:

On the navigation window, what does the blue marker do? Is says "add navigation fix to map" but when I click it, nothing happens.

I've been trying to work out navigation like I do in SH3, where I work out my position by DR, then mark my position with a small circle from the compass and then time stamp it with the ruler. Unfortunately the ruler doesn't quite work the same. Is there a better way to do this?

excel4004 08-24-17 03:19 PM

Quote:

Originally Posted by gap (Post 2508444)
Hahah, that's hardcore simulation palmic :rotfl2:

Talking about the gramophone, another crazy idea I had a while ago (but that would require an hardcoded patch... if only TheDarkWraith was still around), is radio and gramophone boosting crew morale, but at the cost of increased sound signature and chance of detection by the enemy :D

Nice to know palmic, great idea of gaming.

@ Gap That would be an awesome feature to the game, oh yeah! :up:

vdr1981 08-24-17 04:19 PM

Quote:

Originally Posted by alexv86 (Post 2508489)
Not sure if this is the right page for this:

On the navigation window, what does the blue marker do? Is says "add navigation fix to map" but when I click it, nothing happens.

I've been trying to work out navigation like I do in SH3, where I work out my position by DR, then mark my position with a small circle from the compass and then time stamp it with the ruler. Unfortunately the ruler doesn't quite work the same. Is there a better way to do this?

Supermarks are your custom map markings which can be saved trough ships journal and you can also add some comment to it (like "Large cnv, 6kn, ESE" ect). When you load your ships journal in your next playing session , your supermarks and navigation marks will also be restored...:yep:

Adding supermarks and navigation marks to your map is a bit tricky but perfectly possible. You have to enter the map using "M" key exclusively, zoom out a bit so you can see your last navigation fix in the same "frame" and then add supermark/nav mark. Then you can zoom in and fine tune the mark's position ...


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