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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Vivid1963 04-29-18 08:47 AM

TWoS - a small problem with the camera
 
SH 5 Just keeps getting better with the Wolves of Steel Mod... But, even with SH3 style interface why, if I try to take a photograph through the periscope - Attack or Observation, it results in an instant CTD - most annoying when just attacking a nice big target like a Convoy, Battleship or High Value target, and as for carrying out a reconnaissance of any port, well again same result...
Advice appreciated with this frustrating problem, but keep up the good work, TWOS makes SH5 better then SHIII with GWX
Thanks
Vivid 1963:k_confused:

Muckenberg 04-29-18 08:49 AM

Hello Wolves
I have a question about submarine damage. Today, my escort ships have damaged the integrity of the hull to 99 percent and I did not catch the submarine. Even the deep rudders were not damaged, but unfortunately I could not prevent the ship gradually descending into depth and its subsequent crushing by pressure. It does not seem to me that my damage was so extensive that I ended up doing so. Boat did not react at all to fill the ballast tanks with air and to set the rudders to emerge and full thrust of electric motors. I just kept dropping to the depth until the end. I thank for clarifying how the submarine damage is set in this megamod.

fitzcarraldo 04-29-18 08:54 AM

Quote:

Originally Posted by Muckenberg (Post 2551308)
Hello Wolves
I have a question about submarine damage. Today, my escort ships have damaged the integrity of the hull to 99 percent and I did not catch the submarine. Even the deep rudders were not damaged, but unfortunately I could not prevent the ship gradually descending into depth and its subsequent crushing by pressure. It does not seem to me that my damage was so extensive that I ended up doing so. Boat did not react at all to fill the ballast tanks with air and to set the rudders to emerge and full thrust of electric motors. I just kept dropping to the depth until the end. I thank for clarifying how the submarine damage is set in this megamod.

Flood level?

Muckenberg 04-29-18 10:43 AM

Hello Fitz
Submarine flooding 0% and 99% full body pressure.

fitzcarraldo 04-29-18 10:55 AM

Quote:

Originally Posted by Muckenberg (Post 2551327)
Hello Fitz
Submarine flooding 0% and 99% full body pressure.

Try full blow and flank speed ahead. Manual planes full for surface.

What damaged zones do you have?

I could recover the boat with 90% hull and light flood from 160 mts. depth

Regards.

Fitzcarraldo :salute:

vdr1981 04-29-18 12:35 PM

Quote:

Originally Posted by Muckenberg (Post 2551308)
Hello Wolves
I have a question about submarine damage. Today, my escort ships have damaged the integrity of the hull to 99 percent and I did not catch the submarine. Even the deep rudders were not damaged, but unfortunately I could not prevent the ship gradually descending into depth and its subsequent crushing by pressure. It does not seem to me that my damage was so extensive that I ended up doing so. Boat did not react at all to fill the ballast tanks with air and to set the rudders to emerge and full thrust of electric motors. I just kept dropping to the depth until the end. I thank for clarifying how the submarine damage is set in this megamod.

Hi Muckenberg !:salute:
Overall hull integrity is just a leftover from stock dumb damage model and it doesn't have much influence on your sub. Now we have individual compartments integrity and their pressure hulls which are much more important. You can check R.S.D. documentation/change log for more info about TWoS damage modeling...

Muckenberg 04-29-18 01:43 PM

Thanks Vecko:salute:

JDMonster 04-29-18 10:36 PM

So I'm getting an interesting bug where the screen remains black despite the main menu music playing in the background. I had this bug with Vanilla and solved it by overriding the dpi settings, but this doesn't seem to work now. Any tips?

Edit: So running it in compatibility mode allows me to run the game but at absolutely horrid frames considering I have a 1050ti...

Aktungbby 04-29-18 11:32 PM

welcome aboard!
 
JDMonster!:Kaleun_Salute:

THEBERBSTER 04-30-18 03:39 AM

A Warm Welcome To The Subsim Community > JDMonster
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3-4-5 Tutorials And Other Information Links In My Signature Below

Check out my Tutorials for a fix.

elbolcze 04-30-18 11:35 AM

Deck awash
 
Hello gents I am experiencing a strange bug with TWOS 2.2.5 deck's awash option. When I select deck awash option while being inside the submarine I can't open the top hatch in the conning tower. However when my submarine is completely surfaced and I am on the deck while I order deck awash I can open the hatch from outside. I cannot do it form the inside of submarine. Has anyone of you experianced it as well?

desepticon 04-30-18 11:49 AM

I've had that happen sometimes. Just teleport to the bridge.

fitzcarraldo 04-30-18 11:52 AM

Quote:

Originally Posted by elbolcze (Post 2551448)
Hello gents I am experiencing a strange bug with TWOS 2.2.5 deck's awash option. When I select deck awash option while being inside the submarine I can't open the top hatch in the conning tower. However when my submarine is completely surfaced and I am on the deck while I order deck awash I can open the hatch from outside. I cannot do it form the inside of submarine. Has anyone of you experianced it as well?

Welcome aboard! :Kaleun_Cheers:

Teleport to the bridge.

Fitzcarraldo :Kaleun_Salute:

THEBERBSTER 04-30-18 04:34 PM

A Warm Welcome To The Subsim Community > elbolcze
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3-4-5 Tutorials And Other Information Links In My Signature Below

Aktungbby 05-01-18 09:13 AM

welcome aboard
 
elbolcze!:Kaleun_Salute:


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