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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

HW3 05-15-17 09:06 PM

fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.

fitzcarraldo 05-15-17 09:12 PM

Quote:

Originally Posted by HW3 (Post 2484375)
fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.

OK. Many thanks!

Fitzcarraldo :salute:

vdr1981 05-18-17 01:20 PM

The Wolves of Steel v2.0.0 to v2.0.1 Update CHANGELOG:

Snapshot/Patches changes:
v2.0.1
- Adjusted stock TDW values for "Players/Units_visual_sensor_available_light" patches.
*Disable all patches and restore snapshot again to activate changes (Generic Patcher).


Other tweaks:
v2.0.1
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)


Added mods:
v2.0.1
-


Removed mods:
v2.0.1
-


Installation:
1. Install "The Wolves of Steel 2.0_Update 2.0.1.exe" to your main Silent Hunter 5 install folder (ex "C:\Ubisoft\Silent Hunter 5"). Make sure to specify correct path when asked. After the installation, your Generic Mod Enabler will start automatically.
2. Deactivate all activated mods with your JSGME except "The Wolves of Steel 2.0.0" main mod.
3. Enable the Update 2nd in your activated modlist, right after the "The Wolves of Steel 2.0.0" main mod, like this:

The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.1 Update
[other optional TWoS 2.x.x mods/addons]
.
.



* Enable the update in bunker.
* Some changes in v2.0.1 Update require campaign restart in order to be correctly activated. Otherwise, you may end up with somewhat messed up submarine/crew performances in your current campaign play trough (largely increased submerged range, old crew abilities bonuses). If you aren't annoyed by this fact, you are free to continue your current career since no other issues are to be expected.


*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion.


DOWNLOAD
:salute:

Lestart44 05-18-17 05:12 PM

thanks
 
thank You very very much vdr1981 :Kaleun_Salute:

fitzcarraldo 05-18-17 06:16 PM

Many thanks for the update!

Installing....

Fitzcarraldo :salute:

Shaefer 05-19-17 04:33 AM

* Some changes in v2.0.1 Update require campaign restart in order to be correctly activated. :Kaleun_Crying:

I understand that this has to happen from time to time, to better this modpack and move it forward as new and better mods are being made, but how severe is the impact on the crew if I choose to install and continue my game?
And I will allso miss out on the new recharge tweaks?
Will these changes be activated when I move to the next stage of the war?

Greate work as usual. All the thanks! :Kaleun_Salute:

vdr1981 05-19-17 10:52 AM

Quote:

Originally Posted by Shaefer (Post 2485202)
*... but how severe is the impact on the crew if I choose to install and continue my game?

I'm afraid that submerged range and battery recharging time will be completely messed up (largely increased)...:hmmm:


Quote:

Will these changes be activated when I move to the next stage of the war?
No, but I think that new sub offer would fix it...I'm not entirely sure though...:hmmm:

Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? :hmmm: That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?

skin-nl 05-20-17 04:45 AM

Quote:

Originally Posted by vdr1981 (Post 2485300)
Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? :hmmm: That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?

That will be great vecko......cause i have a lot of hours in it :up:

Michael

mikaelanderlund 05-20-17 12:59 PM

It would be great because my progress in the game is very slow due to lack of time and every campaign restart is tough process :)

Mikael :salute:

SimonC979 05-21-17 05:39 AM

Hey,

Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.

It would appear that the map cover size doesn't correctly scale, and so I get this:

http://i.imgur.com/JWixja4.jpg


Is there some debug I can provide, and if so, how would I go about doing so?

vdr1981 05-21-17 06:16 AM

Quote:

Originally Posted by vdr1981 (Post 2485300)

Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? :hmmm: That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?

Hm, this wont be valid solution either:hmmm:... In that case, people who have already started new campaign with v2.0.1 would end up with messed up sub/crew performances...

The best I can give you guys is an optional patch which will disable new Real Battery tweaks and which you can use until you decide to start new campaign OR move to the next camp. chapter and receive new submarine.

Quote:

Originally Posted by SimonC979 (Post 2485680)
Hey,

Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.

It would appear that the map cover size doesn't correctly scale, and so I get this:

http://i.imgur.com/JWixja4.jpg


Is there some debug I can provide, and if so, how would I go about doing so?

Check my sig for bug report instructions...

vdr1981 05-21-17 08:23 AM

Disabled Campaign Restart Tweaks for TWoS v2.0.0 to v2.0.x Update
 
http://www.subsim.com/radioroom/showthread.php?t=231387

Jan50 05-21-17 08:38 AM

Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship :salute:

fitzcarraldo 05-21-17 10:45 AM

Quote:

Originally Posted by Jan50 (Post 2485717)
Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship :salute:

Be more agressive! :Kaleun_Wink:

Good hunt!

Fitzcarraldo :Kaleun_Salute:

Shaefer 05-21-17 11:31 AM

Thank you for this workaround Vecko. :Kaleun_Salute:


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