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I did not try: but on Nvidia forum it is stated that it will play games in windows box mode. Wait and see. Kind regards Aniuk |
A Warm Welcome To The Subsim Community > zillbermoon
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: |
help pleas
thank You all for the help it works now :)
i had to reinstall the game and to download the new TWOS once again thanks a lot :Kaleun_Salute: |
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A question. Does hydrophone RPM work in TWOS, I mean can I get speed from screw revolutions? |
What about the special abilities/upgrades you can give to the crew. In former years it was said e.g. don't upgrade your torpedo man because the torpedo calculator will then be broken. Or: Give a lot to the cook because it will increase the moral. What about now with TWOS v2.0? Which abilities are worth to upgrade, which are useless, which are even bad?
Happy hunting weekend :Kaleun_Cheers: |
Bosun and cook updates are always wanted as they keep morale up.
I personally want to have radio man experienced as quick as possible, because he then reports more close contacts including convoys |
I noticed the following:
When I am trying to sneak into a convoy and position myself ahead silent running stopped no scope nothing the destroyer anyway notices me. How? Do they always use sonar? |
Well I forgot to say I am darn close to the first passing DD somewhat 3-400 meters but do nothing just sit there....
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Best practice is just to listen them at hydrophone, or watch jsut few seconds and then hide peri. |
No I dont have anything out silent running no electric engine, nothing. If I am close enough where the DD passes it simply blows whistle and turns on me blind.
Other thing. Who thought that it is "ultra realistic" for a sub not being able to maintain depth below 200m? It is simply ultra not scientific. Maintaining depth is a simple bouyancy question at any depth given that the sub is not damaged and the density of the water is constant (which is). A healthy sub should be able to maintain any depth even standing still with fcareful ballasting. Can I change this feature somewhere back to normal? PS. Sorry I did my homework and realized it is SH issue not WOS. I also did my homework on sensors and realized that if you stay in active sonar range long enough you get pinged. It is also a game issue and very unrealistic as there is no way to know for the asdic that you are in range if you dont emit any noise.... Hey modding gurus! Can I edit detection ranges somehow. I want to decrease both my and the enemies range. I feel it so annoying that I dont see nothing and on the map there isa contact who supposedly sees me.... |
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Thanks Vecko
I played withsim.cfg but no avail the overall range does not change. I searched all aix files but no success. I also tried aisensors.gr2 and sim files but they are way too complicated for me. |
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