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Hi Vecko
Thanks for the reply regarding my morale problems much appreciated. I understand the issues now and will try and get my act together. Peter |
I swear it gives me Niobe...
But it's september 1939 XD It can only be Hydra, no? No matter how hard I try, it gives Niobe anyway. Well, it's time to try to decipher... Edit: Well, of course it only let me choose Hydra at 1939... Soo, I try to find my error there XD Edit2: ... Got it. Why I receive an Enigma message sent and received at 1939.09.10, what is containing trhe following date: 0600/1/10/39 ? :D Do I see one month in the future??? XD And BdU sent it on 1939.09.10 11:17... only the following enigma message has the 0600/1/10/39 line. Message from the future. Must be a top secret Gestapo project! |
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Also, with normal gameplay you can not be on eastern British coast before 01/10/39 but I guess you have edited your days spent in the bunker to 7 days or so? This is a way below realist U-boat pauses in port during the WWII... |
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I was just thinking the messages are date triggered, but this one seems to be put together from about a certain patrol area. Now I do understand time travel, as I did a bit myself... I decrypted it with October`s figures, works perfectly. Yes, I wrote earlier that I did- A few days or so "patrol" going from Memel to Kiel without firing a gun, or even seeing an enemy contact, all provisions intact, except a few liters of fuel XD even bananas won't turned brown -may- makes it possible and realistic to sail again after a week or so... I try to control the days in port according to what happened, and what needs to be done, and coastal waters patrol mission is avaliable by that date aswell. Edit1: I think a day's leave for the crew is also way enough after 4-5 days on sea XD And 5-6 days maybe enough after 4-5 days patrol to make everything right, put together a mission plan for the U-50 by BdU, etc. |
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Uplay browser and Orbit Listener
Does disabling Uplay browser, Orbit listener etc with the Generic Patcher have any affect on Campaign progression in TWoS? I prefer to have these functions disabled if not detrimental because the game loads much faster without going through Uplay. :06:
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No Encrypted BDU Messages.
Just completed the objective for the first "Happy Times" patrol but for some reason never received any encrypted BDU messages even though the "The Wolves of Steel 1.05 - Encrypted BdU Orders" is installed. The other radio messages are being received, just not the messages contained in the campaign_radiomessages.txt or the CampaignMission.tsr. Can't figure out yet if my install is borked or something else is stopping the messages getting received. :hmmm:
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I think rainy nights are far to bright. They are grey not dark like it spoused to be.
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I didn't notice any secondary mission with this campaign. I think there were 3 patrols available, First Deployment, Atlantic Air Gap and Strategic Supplies. I'm not sure yet but it seems like you have to be ingame when the initial start date occurs for the message to trigger irrespective of the start time.
I'm not certain of this at the moment but I'll do some experimenting to see if this is the case. I changed the start date/end date in the campaign_radiomessages.txt and was ingame when the date clicked over and the message was received. The message contained in the CampaignMission.tsr still hasn't appeared. I'm using TheBeasts Room_QR1 mod and Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english as well so I'm unsure if these are causing a conflict or not. I did notice that when I used JSGME to remove the Room_QRI mod while trying to get Speech Recognition working before leaving the Bunker, JSGME showed that the mod was removed but ingame, the mod was still applied. :hmmm: I've never had that happen before so when I get back to Lorient, I might just do another new install. |
Do you use KSDCommander Kevin?
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