![]() |
welcome aboard!
SirGussifer! :Kaleun_Salute: after a 4 year silent running!
|
Welcome :sunny:
|
Quote:
Hi, by the way - my first Silent Hunter game and first mod. I really like it, but I also have some questions - can one change the music back to original game soundtrack? And can one change the in-game crew portraits back to the ones from original game? |
Quote:
|
Quote:
|
Quote:
Quote:
Quote:
Quote:
How do I sink the task force when they spot me right away? |
Subs are not really that great of a platform for attacking destroyer escorts.
What I did was send in a contact report and went under them at silent speed. Have also evaded them on the surface at long range and high speed, diving and then running quite if they gave chase. They don't pursue too doggedly. To my surprise checking the scope to be sure I'd lost them, they were under air attack. They come under air attack when you call in the report sometimes so that helps. I scored about 5 other ships via torpedoes and the deckgun once I rolled into Danzig port and outlying areas. Quick n dirty mission that went great, think it lasted 2-3 days maybe only 2. Then a quick refit then back to sea. So far I'm on the east side of the UK. So far only snuck into a port to find no merchants at port. Was pissed so I attacked the so I attacked a sitting destroyer and then a fog rolled in, and I hit another sitting destroyer on my way out. Were still 3 patrolling but unable to find, me. With few torpedoes left I am planning another run to another close port then back to base. |
welcome aboard
ZygfrydDeLowe!:Kaleun_Salute:
|
Quote:
The task force I'm supposed to take out consists of two Gryf minelayers, unfortunately they have fantastic spotters. A tiny periscope from 4km should not be that easily detected. Should I try to stalk them and wait for night or bad weather? |
Wait for dusk.
|
thank you so much for this....it was making my eyes spin trying to search for all the mods, it can be quite intimidating for a newbie :)
|
Quote:
|
Large optics mod: limited solutioning
Hi vdr1986, Jimbuna,
You may want to consider the Large Optics mod as optional. The mod has conveniences for quicly estimating range but a big trade-off due to chopping upper/lower portions of the RAOBF. 1. RAOBF disk not fully finctional. Can't properly calculate solutions for target lengths around 100-120m in lenght such as destroyers... 2. Hard to figure out AOB for close targets. Have to guess in some cases... some people prefer the analytical way. I prefer to use Mano's scopes. Is there a way I can disable Large Optics while preserving rest of wolves of steel mod behavior? Thanks. |
Quote:
|
Hi
i played this mod for about 10 hours now and i only had 1 CTD but it seems to have happened because i used too much time acceleration near the port. I am but experiencing trouble with that sonar guy, who when submerged tends to give a totally annoying endless series of passive sonar reports. When i then ask him to give a report of the nearest contact he reports that there is none. Also in the mission of scapa flow i sunk 2 large warships with the large group of destroyers around being totally passive which seemed quite strange to me ... Anyone else having those issues or suggestions? |
All times are GMT -5. The time now is 02:50 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright © 1995- 2023 Subsim®
"Subsim" is a registered trademark, all rights reserved.