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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Vice84 01-04-16 04:38 PM

uhmm there's an option on propulsion style that say "electric engines only" but it doesnt work on surface (and i think it's there for navigate with electric engine on surface)... why? :hmmm:

Cybermat47 01-05-16 03:09 AM

When I'm attacking a ship, I can't change what ship type that's given to the TDC. It's stuck as either merchant or warship. Seeing as telling the TDC what ship you're shooting at is pretty important, to say the least, does anyone have a way to solve this?

Also, visual contacts are just shown as black - not blue for friendlies, red for hostiles, and green for neutrals, like before. Is this a feature or a bug?

Hecki Stafman 01-05-16 05:09 AM

 
A short question again:
Where do I find this sheet?

http://fs5.directupload.net/images/1...p/kyqkblps.jpg

In the left corner it isn't :(

*edit* It is active in the UserChart_Speed_conversions.TDW, but I couldn't find them o.O


*double edit* Found it :P

THEBERBSTER 01-05-16 05:44 AM

Hi HS
Just press the shortcut 'E' key and you will find all the tables and charts from a selectable set of menus.
Peter

THEBERBSTER 01-05-16 05:46 AM

If you just take the time and trouble to read the documentation 'readme' that comes with each patch then a lot of questions posted here would not be necessary.
Just read what patch14 tells you.
This latest patch is raising the difficulty level by pushing the real navigation users to have to work harder.
Quote:

Patch 14
- TDW Real Navigation mod is enhanced with No_contact_shapes_or_colors_1_1_0 which means that radio contacts (red and green squares shown in nav map) will not be displayed for Real Nav Captains. Automatically shown radio contacts are inconsistent with Real Nav mod and can potentially reveal players location.

Added mods:
- TDW_No_Contact_Colors_1_1_0
- TDW_No_Color_Dashed_Contact_Line_1_1_0
- TDW_No_Contact_Tails_1_1_0
- TDW_Waypoint_Contacts_No_Symbols_1_1_0
You will have to investigate each contact now which raises the danger levels to a higher level.
Peter

Hecki Stafman 01-05-16 06:15 AM

Quote:

Originally Posted by THEBERBSTER (Post 2370966)
Hi HS
Just press the shortcut 'E' key and you will find all the tables and charts from a selectable set of menus.
Peter



Found it already.
Problem was, when I maximized the list for the charts like
http://fs5.directupload.net/images/160105/h4sspa5l.jpg
there is no scrollbar on the right side, as you can see. So I didn't know, that there will be more options.

By accident I found out that there will be more options when I scroll down with mouse wheel :rotfl2:

Cybermat47 01-05-16 07:03 AM

Quote:

Originally Posted by THEBERBSTER (Post 2370967)
If you just take the time and trouble to read the documentation 'readme' that comes with each patch then a lot of questions posted here would not be necessary.
Just read what patch14 tells you.
This latest patch is raising the difficulty level by pushing the real navigation users to have to work harder.


You will have to investigate each contact now which raises the danger levels to a higher level.
Peter

But that's for Real Navigation, which I don't use :hmmm:

palmic 01-05-16 07:08 AM

THEBERBSTER: thank you for your time and awesome work kind sir :salute:

vdr1981 01-05-16 08:46 AM

Quote:

Originally Posted by Cybermat47 (Post 2370983)
But that's for Real Navigation, which I don't use :hmmm:

GPS users - gray contacts
Real nav users - no contacts at all

fitzcarraldo 01-05-16 08:50 AM

Quote:

Originally Posted by Cybermat47 (Post 2370983)
But that's for Real Navigation, which I don't use :hmmm:

In the options of the map, you can activate the contacts you like: sonar, radar, visual, etc....By default, TWoS have all disabled.

Regards.

Fitzcarraldo :salute:

Cybermat47 01-05-16 10:44 AM

Quote:

Originally Posted by vdr1981 (Post 2370991)
GPS users - gray contacts
Real nav users - no contacts at all

Is there an option to get the old contacts back?

Ah, guess it doesn't really matter. After all, I'll hardly be meeting a German ship out in the Atlantic.

palmic 01-05-16 12:02 PM

Quote:

Originally Posted by Cybermat47 (Post 2371007)
Is there an option to get the old contacts back?

Ah, guess it doesn't really matter. After all, I'll hardly be meeting a German ship out in the Atlantic.

Well it does matter as you can meet neutral ship in coastal waters. I am meeting nordish ships often. (last night i let unknown merchant flow because it was heavy rain, fog and i havent seen nothing).

BUT - this is just another discipline. Its simulator, you would hardly could sink uknown ship in monsun.

Hecki Stafman 01-06-16 05:47 AM

Me again.
Where I can find this mod with the crew?
http://fs5.directupload.net/images/160106/atm5j37p.jpg

Must be in NewUIs_TDC_7_5_0_ByTheDarkWraith but could not find it o.O
(for explain: I download the parts of the wolves of steel mods individuell to look, what the mods are doing :D)

THEBERBSTER 01-06-16 06:14 AM

Hi HS
TWOS uses the Das_Boot_Crew mod from TDW's New Ui 7-5-0 mod.
Peter

Hecki Stafman 01-06-16 09:49 AM

Ah, thanks.
And what about "Fuel Gauge WoGaDi_SteelViking's Interior"?
I did not found a download link for that.
Is it already in the 1.2 SteelVikings Interior Mod?


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