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Jeff-Groves 03-07-15 05:38 PM

Quote:

Originally Posted by les green01 (Post 2294696)
I did figure out how to use the same name in campaign so I wouldn't have to type it over again everytime I start a new one and change the start date and sub avaibilty date

Details?
:hmmm:

Admiral Halsey 03-07-15 08:11 PM

Quote:

Originally Posted by Jeff-Groves (Post 2294714)
Details?
:hmmm:

Oh yes please. This is exactly one of the reasons I started the group. So we can share our breakthroughs while modding the game.

aanker 03-07-15 08:30 PM

How to Changing Default Captains name:
 
Quote:

Originally Posted by Jeff-Groves (Post 2294714)
Quote:

Originally Posted by les green01
I did figure out how to use the same name in campaign so I wouldn't have to type it over again everytime I start a new one

Details?
:hmmm:

In the US Pacific Careers, edit menu.txt (near) line 134 as shown below with a text editor, NOT Word. Use something like Notepad.

It typically says, "John Doe" (or some other name if a mod) for the Captain Name:

Approximate Line #:

133=Career lost!

;default name for the player starting a career
134=A. Anker;John Doe
135=Bernard Von Unfall

My name will be, Rank A. Anker ---> i.e. ---> LCDR A. Anker

Menu.txt is found in your main game installation folder, then:
\Data\Menu\Menu.txt

The semi-colon after my name and before, "John Doe" above reminds me what it said, and prevents "John Doe" from being displayed.

Important:
If you are running a mod that alters menu.txt you should disable the mod with JSGME first, then make the edit before enabling the mod again.

I don't play the U-Boat side, however the procedure may be the same.

Find out what the default Captain name is and do a search in menu.txt for that name and make the edit following the procedure similar to that described above.

Happy Hunting!

les green01 03-07-15 10:11 PM

yep as Aanker say and the U-boats is same

les green01 03-24-15 11:21 PM

has anyone figure out how to place nets and mines in the harbors

leadtail 03-24-15 11:30 PM

What steps do you need to do to add a AI gun and get it to work in game? Never mind I figured out my problem, was a barrel name in the sim file DOH!

Jolierouge 03-26-15 06:25 PM

You just Need to figure the depth of the port you want to mine, then set the depth of the mines according to that at around -1 to -15.

A minefield Needs a waypoint to start (is only a waypoint if Memory serves) and the next Point is the actual field placed. As it is a circle calculate the area covered and set the mine-density. Note that this is in meters!

One Point: high density slows the game down.

greetings

Jolie

TorpX 03-27-15 01:32 AM

I recall reading anti-sub nets slow things down, too.

les green01 03-27-15 08:24 AM

would slow down harbor raiding or make it harder anyway

Jolierouge 03-27-15 10:33 AM

Yes, the nets do that too, but mines have more of an Impact on gamespeed.

les green01 03-27-15 02:30 PM

so it be better to use nets then instead of mines :yeah:

Jolierouge 03-27-15 05:18 PM

Have a look at the "Hellcat-Warpatrol", there you can see what a minefield should be.
You can use mines and nets but I guess this is single-Mission-only as it would slow the game.
What do you have in mind?

leadtail 04-23-15 10:21 PM

What is the most common error that would make a conning tower not show up?

TorpX 04-24-15 01:58 AM

Quote:

Originally Posted by leadtail (Post 2309033)
What is the most common error that would make a conning tower not show up?

I assume you are talking about your boat's tower.

Check whatever changes you made, before the errors started.

Check what is written in *.eqp file. Are the dates correct? Are the nodes correct?

Someone else may have better ideas.



aanker 05-03-15 01:05 PM

My 1st 'mod' in SH4.
 
The first mod I tried back in 2007 was this fix for firing a torpedo every time I bumped the Enter Key that wasted many of my first torpedoes. Today I read a post by Sniper297 that describes the solution that so many including myself used in Stock SH4 to prevent this accidental firing of our valuable torpedoes:

For Stock SH4 v1.5 & 1.4.
Sniper297 wrote:
Quote:

If you open \Data\Cfg\Commands.cfg in notepad and find;

[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,,"Enter"

Change that to

[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,c,"Enter"

The lowercase c changes that from ENTER to CTRL+ENTER so the fish won't fire from accidentally hitting either ENTER key, since you have to hold down the CTRL key and hit ENTER to fire that tube.
Happy Hunting!


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