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Due to engine limitation it isn't possible , for now, to have realistic underwater view like we had in SH3 and SH4. Quote:
Unfortunately, SH will never be DCS but it shouldn't be Hawks or WoT either IMO... |
I'm having a bit of a problem during the request process of refueling in the east coast of the USA. I had successfully refueled once during a patrol before but on this patrol something is very very wrong.
The situation is: I ask for resupply. The icon pops up on the map. So far so good,but here comes the strange thing. At the point where the refueling icon is a SUBMARINE will appear and he will travel from there. And there isn't any kind of tanker ship nearby. Tried to load an earlier game without luck. Tried multiple resupply calls but every single refuel icon's have the same problem and on every single marker a submarine will appear. But it's strange because one patrol before I could do it easily. |
Fantastic effort. well done man!
now all we need is a comprehensive manual with the end result of the modsoup as much as I love the idea of 'what does this button do? let's press it and see', i remember a couple of hours spent reading the huge GXW3 manual. It was very very helpful to get the most out of the game |
Hey there,
Thanks for the compilation, works like a charm. I have been crusing around and trying to learn the real navigation and enjoying the sights. As an engineer in the digital age im happy to work with pencil, protractor, ruler and compass again. In my opinion its the best immersion one can get in the game. However i have a problem, it has been stated above in different forms. The underwater visibility. I know it should be distorted to add realism, but sometimes (out of combat and not being serious) i just loved to see the vessel glide within the water. It is kinda soothing for me and i was dedicating a monitor at work to it :) Is there any way to disable this feature? I promise i wont use it to cheat :) If i see any mines on the periscope, ill just drive onto them and end that particular patrol there, i promise. |
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i really dont think it as cheating
just wanted to emphasize that i like the realism trend :salute: |
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Re: underwater debate
I too think the underwater should be as in stock If external view is checked in options - the only way to view is through scope Perhaps a patch to overwrite this:06: |
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More in general, the little problem of megamods, as opposed to enabling mods one by one, is that everyone got different ideas on what mods should be included and what not. Quote:
Main mod = underwater a little more blurred than in stock game (but not as distorted/pixelated as per sober's underwater FX) Enhanced Visibility (medium) = stock effect Enhanced Visibility (high) = no underwater effect :up: |
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Regarding personal preferences ... Yes, I could remove real navigation, underwater visibility mod or any other mod which makes SH more realistic or difficult to use, but in no time we would have list of 15+ optional patches which will pose serious problem for most of people. |
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I just copied and pasted Gaps instructions into a readme for myself - perhaps just adding readme files or link to these hints from people who know and if users really want to change something - a little encouragement to open the files may be a good thing and lead to more modders:hmmm: I also have note from Serge and rad for when I play again |
Me too. :up:
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Guys, vdr keeping this Megamod up to date is a grand thing indeed..
Imho all these additional requests makes the Megamod unmanageable soon.:o As suggested above: an easy possible solution (which is stable with me so far): Simply activate in JSGME after Steel Wolves mod the FX option from DynEnv 2.9. Thats it, clear water again. I then activated Atlantic Green 1.1 ( http://www.subsim.com/radioroom/down...o=file&id=1728 ) with reduced gamma after that and very happy with result!:up: Cheers, Trebb. |
Thanks the answer Trevally. I catched up with him with about 0.5% fuel percentage! :)
Sorry about the question I thought it's just some kind of a bug because first there was a tanker with whom I could manage the refuel procedure. But it's all good now. Thanks to you! |
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Discussion here can help people adjust their own game:up: Quote:
perhaps someday I can get a XIV to add in place of that typeVII |
By the way I like watching my boat sailing from the underwater view too but I'm okay with this "realistic camera" either.
I can understand why others mentioned this camera thing. I think everybody who writes here appreciates your mod Vdr so don't take it personally. It is far the most stable and the best mod in my opinion. I like realistic things basically just I prefer the "clear" camera option because of the screenshots and the feeling what it can give me. I never use it for other inspections because it takes away the joy, but for underwater screenshots it's great. If that Sober's Dynenv is possible and stable can somebody report that please ? Because that would be quite good and it would give the option to everybody who likes to watch his own boat sailing. |
vdr1981
Really nicely done. Thank you and the moders that make it possible |
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