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Sorry for my intrusion, am I the only who can't change campaign? I have uninstalled and reinstalled the game, i follow the instructions for install the mod and everything gone fine this time (after 5-6 times i start to be expert), i started a new campaign and i completed all goals but when deadline at 6/1/1940 nothing happens and i cannot select other missions. Before start to play when i was to the bunker i saved and reload the game out VDR told me.
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Also two incidents of a friendly warship and a polish merchant passing each other within a few kilometres without the warship opening fire. After I shot with my deck gun, it took until the merchant started searchlights and zig-zaging when suddenly the warship opens fire. |
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This is classic example of stuck tonnage bar bug, but luckally it is over now...:) You only have to change any of "IsCompleted=false" to "IsCompleted=true" lines in Campaign.cfg (from your last gamesave before 6/1/40) file and your problem will be solved...Happy times are waiting!:up: Also make sure to enable latest patch and hotfix before you enter Happy Times... |
Is the 0000-00-00 corruption happening a lot or am I just unlucky?
This seems to be something again that started to happen around the same time last year as the tonnage bar problems. I have not had one like this before 0333-05-84 Of the 4 units destroyed to date 2 warships, 2 merchants only 1 destroyed mark has showed on the map. Just reloaded the game to day and now have 4 destroyed marks showing on the map. While the date can be edited in the Captain’s Log it’s just an irritating constant reminder of how bugged this game is. http://i58.tinypic.com/2yjr3mw.jpg |
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You can change manually strange date numbers in captainglog.oni file from gamesave for your current patrol or in cariertrack.upc file for previous patrols... |
Shipwreck mod is just a few ships on the bottom . They are terrain objects and your computer wouldn't even know LOL . I will see if I can get rid of the dates altogether that THEBERBSTER speaks about .
If you don't want the Kiel lite mod then just remove the campaign folder from my Terrain mod (take out campaign and menu folders) . I cannot justify 25fps in Kiel with an AMD290 graphics card . Any future updates to the terrain mod will be just the terrain part and mostly just colors . unless there is a specific port or place you want fixing up . Page CaptainLog [G35 I84] Name=DateText (I just changed the font to do not load font) http://i60.tinypic.com/1ci92.jpg |
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http://www.mediafire.com/download/4m...s_ws_patch.zip It should limit weather change interval to 1-2 hours (min-max) and wind speed to 0-5 m/s. You can use it, or you can send me the files edited by you, if you prefer. :salute: |
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Talking more specifically about your experience of air raids triggering a gun attack on you (rather than against the attacking planes), IIRC AI units can only focus on an enemy at a time. This is a game limitation. Moreover, I seem to remember that IRAI got a routine for helping AI units to decide which enemy they should aim ther weapons at, when more than one enemy is within their range. Enemy unit type and/or enemy range might be considered. Maybe the said routine is mistakenly taking into account ALL the enemy units that are within firing range, rather than limiting itself to the ones that have already been detected. :hmm2: EDIT: ...or maybe after getting alerted by the air raid, the Polish taskforce finally spotted you, and they decided to aim their guns to what they considered a more valuable target. |
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Testing area and season not relevant with this patch. Anywhere, anytime, weather change interval and wind speed should be within the said intervals. :yep: |
The invisible prop/screw is powering this along at the original speed of 5 knots
http://i58.tinypic.com/nq5mpf.jpg Still going at 5 knots http://i57.tinypic.com/2zq5sfl.jpg Not anymore http://i57.tinypic.com/ac8igw.jpg No prop/screw yet still able to cover quite a distance. I had to stay with it for quite a while until it eventually sank. |
The date corruptions do not seem to serve any purpose as all the data has already been recorded correctly and can be see in the Captain's Log each time the icon is pressed.
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First try, without reloading: Black Pit, Starting date September 20th 13:00h Initial wind 2 m/s First weather change, September 22nd 08:40h Wind 4 m/s Second weather change, September 24th 07:50h Wind 0 m/s Second try, loaded save, grid BE56: Date: Sep 23rd 09:00h, Initial wind 7 m/s First weather change: Sep 25th 04:10h Wind 15 m/s It seems that in the campaign weather change intervals are completely ignored, while there is a still chance that wind speed limits are taken into account... But after reload, it's even worse...:huh: :nope: |
Ship Capsize & Listing Effects 1.0_by vdr1981 in action....
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2 nice mods by Shmal worth considering for TWOS
Map overlays for both the Nav and TAI that allow you to use your tools. Overlay For TAI and Navigation Maps For SH5 By Shmal http://i58.tinypic.com/dvsk86.jpg Nice Stopwatch mod Clock by Shmal http://i62.tinypic.com/2qlwryr.jpg |
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it's not in the charts work only if u don't have real navigation enabled :D it's replace the tdw's NavMapBearingOverlay.dds with real navigation enabled doesn't work or work but is not RN anymore :D |
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