Quote:
|
Quote:
|
Would there be a way to mod something in to keep notes in game? I know there’s the chalkboard, but that seems very limited, or is there already a way to keep notes in the game that I’ve been missing?
|
Quote:
https://www.subsim.com/radioroom/sho...&postcount=454 |
Quote:
|
Help
When I start the game it shows me an error (files are damaged) plz help
|
welcome aboard!
BlackKing!:Kaleun_Salute:
|
The WO does not identify a ship anymore
I play SH.5 and TWoS 2.2.21 full pack with manuel targeting. When I open the WO.menu at the bottom of the game and mark a ship and press "space" the WO.only tells me that he sees a "unknown ship". Even pressing the identify botton two times, there is only the information"unknown ship". I remember that before the WO.gave me the info.what kind of ship it is. Was there a change with the new update or did the procedure change?
|
Quote:
|
Sir vdr1981, where do I find this "identify target botton"?
|
Quote:
|
v 2.2.22 changelog: - More campaign traffic lines improvements and fixes: redirected several traffic lines in the Mediterranean in which ships for axis needs would get too close to allied controlled waters. - Coastal schooners (small merchants with sails) are transferred to the appropriate ships category type (Coastal vessels) so that they won't be seen anymore on long oversea routs. - Added realistic KM grid map visible on navigator's table in the command room. - Added 8/16/32km tooltip for radar range dial. - Radar apparatus is moved higher up for approximately 10-15cm so that radar display can bee seen better even without player manning the station (this will be useful for early radars without 360 deg scan capabilities). - Fixed GR2 editor error for stern torpedo room. - Compressed air dials in the command room will act independently simulating multiple CA storage (0-50% and 50-100%). - Edited low wind speed waves shape for more realistic sea appearance and U-boat behavior. - Increased cooldown intervals for units in coastal traffic lines by approximately 0.5 days and lowered probabilities of forming larger coastal traffic groups of 3 or more vessels. - Removed range data from radioman's "bearing to nearest stationary radio source/beacon", NDB activation intervals increased to 4h. - Added radar capabilities for air raid sirens for better in game behavior and timely response. - Airstrikes.cfg tweaks: increased attenuation factor, reduced AB skill modifiers. - Mosquito fighter-bombers moved from "bombers "to "fighters" category, which is more appropriate category for this type of airplanes. - Reduced number of available bombers/torpedo bombers in AB and AC groups in order to prevent planes over-spawn problem which can corrupt gamesaves and/or CTD the game. - Minimum 2 escort ships: Edited sea traffic groups in order to ensure that minimum of 2 escort ships are assigned to convoy protection duties if game decides to spawn protection for given group, since single escort ship on convoy protection duty can not react very well and she will simply ignore the threat most of the time. - Edited composition of some naval groups/convoys for more realistic in game appearance and behavior. - A big thank you for the latest outstanding TWoS supporters/donors: Michael "Skin-nl" Kotte and Leslie Green! Thank you very much captains! I wish you all Merry Christmas, happy new year and lots of good hunting with Wolves! Download links in my signature, Install in port and continue campaign... :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute: Happy new year hunting! https://i.postimg.cc/Vvd67ZM3/SH5-Im...15-31-18-1.png |
Thank you! Will download ASAP! :salute:
|
thank you downloading now
|
Not receiving rebase at Kiel Message
I've tried the first campaign patrol 3 times in version 2.2.21. I never receive the rebase at Kiel message even though the icon moves to Kiel on-time (based on other posts) and I can dock there after the patrol is over. In those attempts I have always made it to the intercept point and completed both objectives. Whether or not I sink anything or send status/contact reports I never receive the rebase message. I followed the install & campaign start instructions.
Since my port changes to Kiel it appears the campaign is progressing. However, I believe it is still an indicator of an issue that could have me miss out on other important communications. The first attempt I didn't know there was supposed to be a rebase and didn't figure it out until I returned to Memel & realized my base had changed. Should I be worried about this? Mods: TWoS Aspect Ratio Fix 21x9 TWoS Officer Icons as Stations TWoS Real Navigation TWoS SM Interior_Food Stocks TWoS Encrypted BdU Orders TWoS Remove Map Plastic Cover TWoS Missing Nav Map Coordinates_Fix Boogie's Refit for TWOS v3.0 Complete Darkened Recognition Manual v2.0 by Torpedo Bstanko6's Low Contrast Message Box Bstanko6's Radio Channels Final |
All times are GMT -5. The time now is 11:30 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.