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oh dear Im sick its just a game:haha: Anyway I saw sh5 UI was back cause of tutorial. SH3 more stable and better fps? If so I go for SH3. Anything else I should change in OFEV to match UI change from 5 to 3 if I go for it? |
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Make sure to "fire up" KSDCommander though...It's mega cool...:yep: |
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I ve got couple of messages with ppl saying my Twos upgrade for the autoscripts doesn t work and it was a mystery cause it worked fine here. One very easy way to see that is that sub keeps turning some degrees left each dive. I saw in Twos documents that the old autoscripts 04 is still in the game behind the newest. Autoscripts 04 simply doesnt work with the inertia and is far less good than the Twos update wich works nice even without Twos. I used hours in and out of game to finetune for type B. Hope type C isnt slower but I never came so far in the game.(Never tried it as standalone in stock though but who plays that haha maybe its not working at all without Trevs mod.never saw a modlist without it, but I should have checked that.The hole project started as an extention to Trevs automods)The 04 also lacks the patroleaea option where the boat lurks around and goes up to breath and recharge (if OFEV enabled autorecharge)
Edit opps alphabethical list sorry. Well twos update need be last cause the .sha file have same name. Scrap the old one :) Edit 2: xhecked my sh files and it looks ok. I removed my own tweaked version (I like 32 tc) and the Data/Automation folder showed the updated one. Maybe the guy used type A. Type A is too slow, but most ppl get type B fairly quick . |
I think I'm not following you Husk...Could you please brake it down for me, do your scripts work or not? :)
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Let s try . I found out you had both my outdated patrol autoscripts 0.4 and autoscrips 1.0 TWOS tuned in the list, but the last mentioned is active and it works :). it replaces autoscripts 0.4 so that can be thrown away. Reason why I made post was I thought the old was active replacing the newest, but I was wrong. The rest is my typical nonsense. |
Planes fly in bad weather. Can it be fixed?
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Usually, planes in bad weather are not dangerous simple because they cant see you... In order to reduce probability of planes spawning in your area you should maintain radio silence, stay undetected and put some distance between you and the nearest airbase. Code:
[AirStrikeSettings] |
Patrol Area Completion Question
So I understand that patrol areas are time based, and you can't stop the game until it's completed once you start or you will not get credit. If I need to leave to refuel / rearm, will I still be able to return to the patrol area, or will time have passed and I'll just get a new patrol area?
Thanks! |
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Just off topic
I can tell ya there's no better feeling than if you sink a ship by one torpedo with max realism settings and you'll find out, that you did that hit even with huge mistake in distance settings (and so it was mistake even in AoB measurement :) ) - as a result, hit was closer to nose and the detonation came about 1/3 sooner. But! it was about 1500m far and it was very near of 90 AoB, so distance have not big impact on solution. It was in the night and British hog Island was about 4knots on his way to Norway. I came about 2km near emerged, submerge and started to measure his course and speed.. No survivors sighted Here i can tell you that optic on bridge is nearly useless. You can use it for 2 things - observing and attack. Observing is for me better with plain binoculars since you have the same zoom and clear view without scales. For attack bridge optic is useless because of waving, since periscope view is pretty stable. So only remaining thing for what is this optic usable is observing special bearing, because you dont know exact bearing in binoculars. From what i read in u-boat aces books, surface attack was preffered, because (of course) maneuverability and better view, so i dont know if this is real.. |
Vecko what u think about http://www.subsim.com/radioroom/show...84&postcount=9
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I was just about to ask you if you could prepare or recommend few more charts for next TWoS update. If you check files you'll see that we have few more empty slots available...:yep: EDIT: I've just checked...Only 3 slots are available...:wah::) |
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Does TWoS include the mod that allows measuring speed based on passive sonar sounds (ie. RPM)? If so, could we have that chart included?
Love the charts Sjizzle and thanks for the refreshes Vecko! |
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Sjizzle, pls create a mod/card with this historical looking for the radio messages. :D I just found one mod with old looking style but this mod includes also other radio message changes. So a old looking mod/design working with the actually TWoS would be very nice! :rock: |
This thread is awesome guys, give it a try! :rock:
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