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-   -   [REL] GrenSo's Submarine Environment (https://www.subsim.com/radioroom/showthread.php?t=252773)

GrenSo 06-17-22 01:11 AM

Quote:

Originally Posted by Jeff-Groves (Post 2813879)
I don't mess with Blender so don't know what your issues are.
I Export objects with different programs for editing.
Then make sure NO OPTIMIZATION is ever done on edited files.

I import BOTH diffuse and AO obj files. Delete the exact same parts, then export with NO OPTIMIZATION!

That should leave both file exactly the same. In 3DS Max anyway.

I don't know what Blender do with the obj files at export. Fact is, that I have to edit the files manually after export.

The exported obj files have no vertex (g) entry,

for example how the obj files look like an export:
Code:

# Blender v3.1.2 OBJ File: ''
# www.blender.org
mtllib COOK_book01_v3.mtl
o COOK_book01_subset4
v -0.048005 -0.158548 -0.639704
v -0.050992 -0.158548 -0.673575
v -0.111969 -0.158548 -0.634067
v -0.111969 -0.158548 -0.634067

[.....]

vt -8.704309 -26.743271
vt 5.000008 -26.743271
vt 5.002426 -26.773399
vt 5.002426 -26.773399

[.....]

vn 0.2082 -0.0000 0.9781
vn 0.4104 -0.0327 0.9113
vn -0.2001 0.0160 0.9796
vn -0.2001 0.0161 0.9796

[.....]

usemtl Crates_subset0
s 1
f 1/1/1 2/2/1 3/3/1
f 4/4/1 5/5/1 6/6/1
f 7/7/2 8/8/2 9/9/2
f 10/10/2 11/11/2 12/12/2

[.....]

usemtl whitemetal2_subset1
s 1
f 7879/7879/1450 7880/7880/1451 7881/7881/1452
f 7882/7882/1453 7883/7883/1454 7884/7884/1451
f 7885/7885/1455 7886/7886/1456 7887/7887/1457
f 7888/7888/1458 7889/7889/1459 7890/7890/1460

[.....]

usemtl fruits_by_silentmichal_subset2
s 1
f 43645/43645/9506 43646/43646/9507 43647/43647/9508
f 43648/43648/9509 43649/43649/9510 43650/43650/9511
f 43651/43651/9512 43652/43652/9513 43653/43653/9514
f 43654/43654/9515 43655/43655/9516 43656/43656/9509

[.....]


Maybe I have first to save in blender format after import, edit in blender format and than I have to export... :hmmm: But I don't think so.

Anyway, I can edit the files without any issue in Notepad++ this takes time. I can test the export with Cinema 4D, because this one is my standard 3D application, but there I have to check and play a little with the scaling settings, because the exported object are mostly too large.

GrenSo 06-22-22 12:34 PM

Oxygen bottles are now blue and gyrocompass is dark colored like the lower part of the walls.
Update Post 2 with screenshots.

les green01 06-23-22 11:57 AM

Looking great will it work with TWoS to bad the crew can't be changed

GrenSo 06-24-22 02:29 PM

Quote:

Originally Posted by les green01 (Post 2815262)
Looking great will it work with TWoS to bad the crew can't be changed

All changes have only been made and tested with TWoS.

https://i.postimg.cc/NjThpyX3/2022-0....jpg%5B/IMG%5D

I‘m not sure but I think I should reduce the red color channel of the blue oxygen bottles a little. :hmmm:

Next I want to reduce the size of the hatch in the middle of CR room because it is too big and placed to high. But I'm not sure if that will really work.

https://i.postimg.cc/5yLg0MNb/SH5-Im....png%5B/IMG%5D

Kal_Maximus_U669 06-25-22 03:36 PM

All changes have only been made and tested with TWoS.

I‘m not sure but I think I should reduce the red color channel of the blue oxygen bottles a little. :hmmm:

Next I want to reduce the size of the hatch in the middle of CR room because it is too big and placed to high. But I'm not sure if that will really work.

Hey GrenSo...
Ich gratuliere Ihnen zu diesem Fortschritt...

I'm not sure but I think I should reduce the red color channel of the blue oxygen cylinders a bit.

ja ich finde das blau zu "kitschig" kann man sich von den farbkanälen auf sh3 inspirieren lassen was mir richtiger erscheint... jetzt bist du der boss
Was die Luke betrifft, müsste ich sie testen, um objektiver zu sein ...
Wenn es möglich ist, kennst du meine PN, wenn es einen Weg gibt, es zu versuchen..!

Mit freundlichen Grüßen Ihr Freund Kaleun Maximus :salute:

fitzcarraldo 06-26-22 03:56 PM

Quote:

Originally Posted by GrenSo (Post 2810214)
After thinking for a while, just because I was already called as someone who doesn't know what he's talking about, I still decided to show first pictures of my GSE (GrenSo's Submarine Environment).
On the pictures you can see only a very small part of the changes, because besides the optical stuff I also worked on many other things, like the lighting, sound ambience, water, weather events, harbors, strength of the torpedoes and the cannon.

I was inspired by some modifications like gap, Vecko, boogieman335, Bstanko6, SteelViking, TheBeast, TheDarkWraith and many others, which were partly used 1:1 and partly as a template for my own changes.



https://i.postimg.cc/htH52BtB/SH5-Im...4-16-29-51.png


https://i.postimg.cc/C5LxK2XR/SH5-Im...4-17-01-14.png



All looks very nice, GrenSo. :Kaleun_Applaud: Only I have two criticisms:

- I hope the interior lights will have an optional for a more dark interior. I like the Rusted Glory interior mod lights...

- The scopes have those thick lines, one over the compass scale. I prefer the TWoS default or the Unscratched optics mod for these masks.

Looking forward to all the improvements in this mod.

Best regards.

Fitzcarraldo :Kaleun_Salute:

GrenSo 06-27-22 12:23 AM

Quote:

Originally Posted by fitzcarraldo (Post 2815717)
All looks very nice, GrenSo. :Kaleun_Applaud: Only I have two criticisms:

- I hope the interior lights will have an optional for a more dark interior. I like the Rusted Glory interior mod lights...

- The scopes have those thick lines, one over the compass scale. I prefer the TWoS default or the Unscratched optics mod for these masks.

Looking forward to all the improvements in this mod.

Best regards.

Fitzcarraldo :Kaleun_Salute:


About the light, I have to look if I'm will have an additional setup or not. If not, then everyone can add their own light setup as a separate mod or just delete my light setup (hdr_interior_submarine.cfg and hdr_exterior.cfg)

For the optics I can say just the same, because I will not set up for each wish an additional release or addon for my mod.


But at the moment I'm fighting with the hatch in the CR room. The size and position is adjusted, but I have problems with the texture after import. :hmmm:

Kal_Maximus_U669 06-27-22 01:50 PM

Quote:

Originally Posted by GrenSo (Post 2815760)
About the light, I have to look if I'm will have an additional setup or not. If not, then everyone can add their own light setup as a separate mod or just delete my light setup (hdr_interior_submarine.cfg and hdr_exterior.cfg)

For the optics I can say just the same, because I will not set up for each wish an additional release or addon for my mod.


But at the moment I'm fighting with the hatch in the CR room. The size and position is adjusted, but I have problems with the texture after import. :hmmm:

Good evening GrenSo :D
yes it is not a problem it is easy to deal with from the config files
the most difficult problem to overcome is you who are currently facing it and you have already made quite a bit of progress... :doh:
I can't wait to test your interior... but there's no rushing the difficulties his consequent courage Mr GrenSo.... :up:
my best regards my dear GrenSo
kind regards Kal Maximus U669 :salute:

GrenSo 06-29-22 07:09 PM

There is already a small part here, in the form of "silentmichal's interior mod 2.0 by GrenSo" for download: https://www.subsim.com/radioroom/dow...o=file&id=6171
This one will be a part of GSM.

GrenSo 06-30-22 11:59 AM

new graphics for the TDC and in the CT room and small modifikation to the TDC itself

old version:
https://i.postimg.cc/N02w0D5g/SH5-Im...4-16-28-54.png

new version:
https://i.postimg.cc/5yvxJ9s4/TDC.jpg

GrenSo 07-01-22 08:21 AM

First version is ready for download. Updated first post.

fitzcarraldo 07-01-22 08:33 AM

Very good news! Downloading now...

Many thanks for the job.

Fitzcarraldo :Kaleun_Salute:

GrenSo 07-01-22 08:59 AM

Quote:

Originally Posted by fitzcarraldo (Post 2816410)
Very good news! Downloading now...

Many thanks for the job.

Fitzcarraldo :Kaleun_Salute:


Sorry, but you have to start the download again, because I forgotten the graphic from the medals.
But if you allready use my Visible Date of Awards v1.2 for TWoS than you don't need, because this one are incuded there too. :salute:

skin-nl 07-02-22 04:45 AM

Downloaded!!! Thanks Grenso for this great mod :salute:

fitzcarraldo 07-02-22 09:06 AM

Quote:

Originally Posted by GrenSo (Post 2816413)
Sorry, but you have to start the download again, because I forgotten the graphic from the medals.
But if you allready use my Visible Date of Awards v1.2 for TWoS than you don't need, because this one are incuded there too. :salute:

OK. Many thanks!

Fitzcarraldo :Kaleun_Salute:


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