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The exported obj files have no vertex (g) entry, for example how the obj files look like an export: Code:
# Blender v3.1.2 OBJ File: '' Maybe I have first to save in blender format after import, edit in blender format and than I have to export... :hmmm: But I don't think so. Anyway, I can edit the files without any issue in Notepad++ this takes time. I can test the export with Cinema 4D, because this one is my standard 3D application, but there I have to check and play a little with the scaling settings, because the exported object are mostly too large. |
Oxygen bottles are now blue and gyrocompass is dark colored like the lower part of the walls.
Update Post 2 with screenshots. |
Looking great will it work with TWoS to bad the crew can't be changed
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https://i.postimg.cc/NjThpyX3/2022-0....jpg%5B/IMG%5D I‘m not sure but I think I should reduce the red color channel of the blue oxygen bottles a little. :hmmm: Next I want to reduce the size of the hatch in the middle of CR room because it is too big and placed to high. But I'm not sure if that will really work. https://i.postimg.cc/5yLg0MNb/SH5-Im....png%5B/IMG%5D |
All changes have only been made and tested with TWoS.
I‘m not sure but I think I should reduce the red color channel of the blue oxygen bottles a little. :hmmm: Next I want to reduce the size of the hatch in the middle of CR room because it is too big and placed to high. But I'm not sure if that will really work. Hey GrenSo... Ich gratuliere Ihnen zu diesem Fortschritt... I'm not sure but I think I should reduce the red color channel of the blue oxygen cylinders a bit. ja ich finde das blau zu "kitschig" kann man sich von den farbkanälen auf sh3 inspirieren lassen was mir richtiger erscheint... jetzt bist du der boss Was die Luke betrifft, müsste ich sie testen, um objektiver zu sein ... Wenn es möglich ist, kennst du meine PN, wenn es einen Weg gibt, es zu versuchen..! Mit freundlichen Grüßen Ihr Freund Kaleun Maximus :salute: |
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- I hope the interior lights will have an optional for a more dark interior. I like the Rusted Glory interior mod lights... - The scopes have those thick lines, one over the compass scale. I prefer the TWoS default or the Unscratched optics mod for these masks. Looking forward to all the improvements in this mod. Best regards. Fitzcarraldo :Kaleun_Salute: |
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About the light, I have to look if I'm will have an additional setup or not. If not, then everyone can add their own light setup as a separate mod or just delete my light setup (hdr_interior_submarine.cfg and hdr_exterior.cfg) For the optics I can say just the same, because I will not set up for each wish an additional release or addon for my mod. But at the moment I'm fighting with the hatch in the CR room. The size and position is adjusted, but I have problems with the texture after import. :hmmm: |
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yes it is not a problem it is easy to deal with from the config files the most difficult problem to overcome is you who are currently facing it and you have already made quite a bit of progress... :doh: I can't wait to test your interior... but there's no rushing the difficulties his consequent courage Mr GrenSo.... :up: my best regards my dear GrenSo kind regards Kal Maximus U669 :salute: |
There is already a small part here, in the form of "silentmichal's interior mod 2.0 by GrenSo" for download: https://www.subsim.com/radioroom/dow...o=file&id=6171
This one will be a part of GSM. |
new graphics for the TDC and in the CT room and small modifikation to the TDC itself
old version: https://i.postimg.cc/N02w0D5g/SH5-Im...4-16-28-54.png new version: https://i.postimg.cc/5yvxJ9s4/TDC.jpg |
First version is ready for download. Updated first post.
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Very good news! Downloading now...
Many thanks for the job. Fitzcarraldo :Kaleun_Salute: |
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Sorry, but you have to start the download again, because I forgotten the graphic from the medals. But if you allready use my Visible Date of Awards v1.2 for TWoS than you don't need, because this one are incuded there too. :salute: |
Downloaded!!! Thanks Grenso for this great mod :salute:
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Fitzcarraldo :Kaleun_Salute: |
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