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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

kapuhy 05-06-20 04:29 AM

Quote:

Originally Posted by vdr1981 (Post 2667430)
Well, it's not going to a real "looker" but it'll be better to have a real milch-cow for in-patrol refitting instead of currently used Dithermarschen class tankers and type VIIC U-boats...What do you thing guys?

From your screenshot it looks like you're importing it as .dat, right? If you wish, I could try to convert it to .gr2 format. Not that it looks bad now, quite the opposite, but shadows, 3D damage and visibility through water would make it even cooler.

vdr1981 05-07-20 10:46 AM

Quote:

Originally Posted by kapuhy (Post 2668635)
From your screenshot it looks like you're importing it as .dat, right? If you wish, I could try to convert it to .gr2 format. Not that it looks bad now, quite the opposite, but shadows, 3D damage and visibility through water would make it even cooler.

Hey Kapuhy, sorry for late reply...:salute:
That sounds good but it shouldn't be high on your priority list in my opinion. :yep:Maybe once when you are done with your current work on small coasters? Type XIV won't be so common in the campaign after all and many Captains wont even live to see it. :D

Texas Red 05-07-20 11:29 AM

Hey vdr1981,

Would it be possible to make better-looking ice on ships? What I mean is like ice on the gun barrels, etc. Basically ice everywhere like it would've been in freezing temperatures.

Also, you made a great mod! Thanks a bunch! :Kaleun_Salute:

kapuhy 05-08-20 02:28 AM

Quote:

Originally Posted by vdr1981 (Post 2668913)
Hey Kapuhy, sorry for late reply...:salute:
That sounds good but it shouldn't be high on your priority list in my opinion. :yep:Maybe once when you are done with your current work on small coasters? Type XIV won't be so common in the campaign after all and many Captains wont even live to see it. :D

Yes, I was thinking of maybe converting some ships from .dat to .gr2 after my current coaster project is complete. It would be worth it especially for multi-hulled ships that currently cannot break in half from critical hit.

excel4004 05-08-20 05:48 AM

Quote:

Originally Posted by vdr1981 (Post 2667381)
OK, I'm pretty much done with campaign files editing for all campaign chapters, lots of fixes, new and rearranged traffic lines, new coastal shipping lines, no more our of place traffic (like German support tankers in the middle of English channel or allied ships in dangerous waters within Luftwaffe reach) ect ect. Detailed change log will follow...:yep:


I'll now try to replace German logn range support missions ship with proper type-XIV "Milchkühe" boat from GWX. Fingers crossed...:)


https://i.postimg.cc/TYqb6Tpf/Capture.jpg


Awesome work Vecko!! :D:up:


Happy to see the new campaign changes too! :subsim:

vdr1981 05-08-20 06:22 AM

Quote:

Originally Posted by kapuhy (Post 2669090)
Yes, I was thinking of maybe converting some ships from .dat to .gr2 after my current coaster project is complete. It would be worth it especially for multi-hulled ships that currently cannot break in half from critical hit.

That would be really great. :up::yep:
I have one question regarding your small motor coaster. Would you prefer to keep it as a standalone mod or do I have the permission to implement the original version into the TWoS? I've added full support for her, including new coastal traffic lines, new groups, destinations ect. I've also made few tweaks in damage model to fix earlier mentioned issues although the boat still isn't too much damage resistant (such small ship shouldn't be after all IMO :03:)
Of course, I would prefer the second option since many new players have problems with manual modding. That way we can have both, a standalone mod for people with custom modlists and also one version in TWoS which we can improve later if necessary. :yep:

nemeor 05-08-20 10:56 AM

Thanks VDR
 
Hello VDR, thank you very much for your work,

in the game, the sound of the flak gun (anti-air) is horrible, do you know where i can find the file source to change it ? (because i don't find the file)

I will change it and i will send you the new one :Kaleun_Salute:

kapuhy 05-08-20 02:48 PM

Quote:

Originally Posted by vdr1981 (Post 2669127)
That would be really great. :up::yep:
I have one question regarding your small motor coaster. Would you prefer to keep it as a standalone mod or do I have the permission to implement the original version into the TWoS? I've added full support for her, including new coastal traffic lines, new groups, destinations ect. I've also made few tweaks in damage model to fix earlier mentioned issues although the boat still isn't too much damage resistant (such small ship shouldn't be after all IMO :03:)
Of course, I would prefer the second option since many new players have problems with manual modding. That way we can have both, a standalone mod for people with custom modlists and also one version in TWoS which we can improve later if necessary. :yep:

Feel free to implement my coaster or any other ships I'll make in TWoS. Your megamod is the reason I didn't flush SH5 from my drive within a week from buying the game and I'll be glad for my ships to feature in it :salute:

I've made some fixes to motor coaster as well (improved model a bit, fixed texture errors and remade damage model as well). I'll post an updated version this weekend, so you can use my model/texture tweaks along with your damage model if you wish.

Tonci87 05-08-20 03:19 PM

Quote:

Originally Posted by nemeor (Post 2669169)
Hello VDR, thank you very much for your work,

in the game, the sound of the flak gun (anti-air) is horrible, do you know where i can find the file source to change it ? (because i don't find the file)

I will change it and i will send you the new one :Kaleun_Salute:

It might be P02_$MGun_muzzle_flash.wav found in
\Silent Hunter 5\data\Sound

All Sound files are in that folder, and I the folders within it. If that is not the correct file, you will have to search for a bit.

vdr1981 05-08-20 03:33 PM

Quote:

Originally Posted by kapuhy (Post 2669249)
Feel free to implement my coaster or any other ships I'll make in TWoS. Your megamod is the reason I didn't flush SH5 from my drive within a week from buying the game and I'll be glad for my ships to feature in it :salute:

I've made some fixes to motor coaster as well (improved model a bit, fixed texture errors and remade damage model as well). I'll post an updated version this weekend, so you can use my model/texture tweaks along with your damage model if you wish.

Excellent! :up: The v2.2.18 update is ready and I'm waiting for your files. Cheers! :salute:

Texas Red 05-08-20 08:40 PM

Cannot wait for the update!
What if we already have the Small Motor coaster mod enabled? Do we just disable the mod?

That is probably a n00b question though......

vdr1981 05-09-20 05:44 AM

Quote:

Originally Posted by the beast (Post 2669318)
Cannot wait for the update!
What if we already have the Small Motor coaster mod enabled? Do we just disable the mod?

That is probably a n00b question though......

Yes, just disable the mod and delete it. Right now you can see new coaster only in museum and form the next update it will become part of the campaign as well...:yep:

LesBaker 05-09-20 05:56 AM

Quote:

Originally Posted by nemeor (Post 2669169)

in the game, the sound of the flak gun (anti-air) is horrible, do you know where i can find the file source to change it ? (because i don't find the file)


Hi nemeor,
here's a sound file of an actual 2cm C/30 firing, just extract and replace the current P02_$Mgun_muzzle_flash.wav file found in Data/Sound folder.




http://www.mediafire.com/file/b3k5n8...flash.wav/file




Happy Hunting


Les

Tonci87 05-09-20 06:52 AM

Quote:

Originally Posted by LesBaker (Post 2669382)
Hi nemeor,
here's a sound file of an actual 2cm C/30 firing, just extract and replace the current P02_$Mgun_muzzle_flash.wav file found in Data/Sound folder.




http://www.mediafire.com/file/b3k5n8...flash.wav/file




Happy Hunting


Les

Don´t bother with that soundfile, there is someone talking in the background. Very distracting.

But I agree, the sound we have in the game is not that good

LesBaker 05-09-20 07:06 AM

Quote:

Originally Posted by Tonci87 (Post 2669388)
Don´t bother with that soundfile, there is someone talking in the background. Very distracting.

But I agree, the sound we have in the game is not that good




Hi Tonci87,
you must be confusing this file with somthing else there is no talking at all just the sound of the gun firing once.


Les

Tonci87 05-09-20 07:25 AM

Quote:

Originally Posted by LesBaker (Post 2669391)
Hi Tonci87,
you must be confusing this file with somthing else there is no talking at all just the sound of the gun firing once.


Les

Listen closely, with headphones

LesBaker 05-09-20 08:51 AM

Quote:

Originally Posted by Tonci87 (Post 2669394)
Listen closely, with headphones


Ok my appolgies the hearing must be getting bad, i've rescanned a sound clip from an original sound track of 'Die Deutsche wochenschau' that has no voices in it.


http://www.mediafire.com/file/ypdjom...flash.wav/file




enjoy


Les

nemeor 05-09-20 09:12 AM

Thank you very much
 
Thanks !

VDR, can you add this to the wolves of steel ?

The game will be better !

vdr1981 05-09-20 09:15 AM

Quote:

Originally Posted by nemeor (Post 2669421)
Thanks !

VDR, can you add this to the wolves of steel ?

The game will be better !

It doesn't work in my game. The guns are "mute" from some reason...:hmmm:

Tonci87 05-09-20 09:16 AM

No it won´t. Yes, the sound does not have voices this time, but you can tell that it is an extract from an old Wochenschau.
The quality and compression is horrible. I can guarantee you that a 2cm FLAK does not sound like that in real life.

Also you have to be careful with simply replacing sounds. You will notice that the sound we have in game now is short. No echo, no fade, no reverb.
Why is that? Because it is a sound that is intended to basically play on repeat very fast, to be in synch with the firing animation and the bullets coming out of the gun. If you want to replace the sound, you essentially have to make one that has the same characteristics.


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