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-   -   [WIP] MaGui for SH5 (https://www.subsim.com/radioroom/showthread.php?t=179463)

DrJones 01-24-11 03:46 PM

[WIP] MaGui for SH5
 
Whats New !!!

The first Part is nearly finished now...

http://www.mediafire.com/imgbnc.php/...e57f954a6g.jpg



I maybe release a beta for testing tommorow.

Still have to make some debugging.

It ist just working as a stand alone with the stock version v1.2.

If anyone interested in using the ideas in his own creation feel free to do so. Please give some credits.

I treid to create a Console wich looks like the one we have in SH3 in the MaGui Mod.

I created an Panel wich is toggable in wich you have a look to all the dials at once.

Also importet the Huge Compass from MaGui Interface wich is also toggleable an you can drag it.

In the Console in the lower left you have all important informations you need without looking at the dials.

The Options Box in the upper right will also be transported in toggable panel to activate the Options you need.

In the Console in the lower left you also find the Location Indicator from the upper right.

By using Checkbox it is possible to toggle silent running.

It is possible to Teleport to al lot of station using the shortcut bar.

Included Mods:

- Skwas Digital Clock

reaper7 01-24-11 04:46 PM

Good luck with you conversion DrJones, its a lovely UI - I use the widescreen version in SH3 :DL.

You could have a look at my Ui-Boat v2.2 mod, Most of what you will need to do for the MaGui Mod is done in mine (Same principles etc).
Mine is also based on achiving a Sh3 type user interface. The only difference you will have to account for is that SH5 is a walkabout environment, so you won't have one static page that changes depending on the station you wish two switch too.

Best of luck DrJones :yeah:.

pascal4541 01-24-11 04:48 PM

A good news :yeah: Thanks :salute:

SashaKA001 01-24-11 06:03 PM

Quote:

Originally Posted by reaper7 (Post 1581456)
its a lovely UI - I use the widescreen version in SH3

and where you can download the widescreen devices?and where you can download the widescreen devices? and then I play on 1920x1080:oops:

reaper7 01-24-11 07:03 PM

Quote:

Originally Posted by SashaKA001 (Post 1581519)
and where you can download the widescreen devices?and where you can download the widescreen devices? and then I play on 1920x1080:oops:

Here's the thread. The widesreen (1360*768) is an addon to the standard version.

http://www.subsim.com/radioroom/showthread.php?t=175278

makman94 01-25-11 08:14 AM

ahoy.....DrJones :up:
you are ...really...''brave'' ! the amount of the work that is needed is very huge....i am wishing you ...good luck !
but ,i believe that it is not possible to be done...anyway i wish to be me the one that is...wrong !

good luck :yeah:

Zedi 01-25-11 08:21 AM

Quote:

Originally Posted by makman94 (Post 1581881)
...
...anyway i wish to be me the one who is...doing this !

...

Fixed :D

makman94 01-25-11 08:28 AM

Quote:

Originally Posted by Magnum (Post 1581884)
Fixed :D

:D...you really don't give up Magnum !!!

(but....this joke was ....a good one :up:)

bye

TheDarkWraith 01-25-11 08:34 AM

post #1 of my UIs thread (at the top) states very clearly what can and can't be done with the mod or any of it's files :yep:

DrJones 01-26-11 01:26 AM

Quote:

Originally Posted by TheDarkWraith (Post 1581902)
post #1 of my UIs thread (at the top) states very clearly what can and can't be done with the mod or any of it's files :yep:

Hi TDW

My Idea is not to steal any of your mod and release it in my name.

Oh my goodniss no, I dont.

My Intention is to learn, and then, when there is any success you really have my permission to add into yours if you want.

My Idea is not to make a stand alone Interface. Therefor i still don't have the time.

In my first post i told, that i try to implement some parts of MaGui which can be integratet. I think many people will be happy, when it is possible to do.

I will just have some fun to transport something into sh5 what i and other really love in sh3.

You still make a great work. Go on like this.:rock:

reaper7 01-26-11 01:05 PM

Quote:

Originally Posted by DrJones (Post 1582804)
I will just have some fun to transport something into sh5 what i and other really love in sh3.

You still make a great work. Go on like this.:rock:

Hi DrJones, The MaGui can be created as a stadalone mod very easily.
It does not need the use of other peoples Mods like mine or TDW to create.
My own Ui would use 100% the same methods to create as a version of the MaGui one for SH3.
Again most of the work would be done already - All the graphics and page.ini files are basically created for you.
Sh5 is pretty similar to sh3 in how you get things working. The advantage of SH5 is the new menu editor that allows you to visually see items on screen (1024x768) without having to run the game every time you move something to confirm its works ;).
Also sh5 now creates a seperate page.ini for each sub page
ie: navigationmap.ini, UZO.ini and attackperiscope.ini
whereas 3h3/4 had all the enteries in one file menu_1024_768.ini.

So to start you could split the menu_1024_768.ini file from the MaGui mod into all its relevant (subpage).ini files [You can find all the relevant subpage in the SH5 Menu Editor] Then point all the graphice from within the Menu Editor to The relevant graphics that you took from the MaGui mod. (Remember to place the files within the Data/Menu folder of sh5 - or you'll CTD.

I would recomend you to look at this tread for some good info:
http://www.subsim.com/radioroom/showthread.php?t=162702

Also Karamazovew did a great Tutorial on the Menu Editor - You'll defo need this http://www.subsim.com/radioroom/showthread.php?t=163118, it explains the methods need to place items properly with in sh3/4/5 for scalling etc. :up:

With some practice You'll have no problem getting this working - but you'll need to delve into scripting a bit (In order to get Dials etc to display) but once you have the basics it will be no bother to you (I can help with the scripts to get you going if you wish.
Actually I created a Tutorial here on subsim to show how this is done.
Will find it and post a link:
Here you go: http://www.subsim.com/radioroom/showthread.php?t=165968


As I said with a bit of practice The MaGui Mod is pretty much 95% achivabe within SH5 (No difference to my own - I just based mine on Karamazovew sh4 User Interface that he created).

DrJones 01-27-11 05:00 AM

Quote:

Originally Posted by reaper7 (Post 1583222)
Hi DrJones, The MaGui can be created as a stadalone mod very easily.
It does not need the use of other peoples Mods like mine or TDW to create.
My own Ui would use 100% the same methods to create as a version of the MaGui one for SH3.
Again most of the work would be done already - All the graphics and page.ini files are basically created for you.
Sh5 is pretty similar to sh3 in how you get things working. The advantage of SH5 is the new menu editor that allows you to visually see items on screen (1024x768) without having to run the game every time you move something to confirm its works ;).
Also sh5 now creates a seperate page.ini for each sub page
ie: navigationmap.ini, UZO.ini and attackperiscope.ini
whereas 3h3/4 had all the enteries in one file menu_1024_768.ini.

So to start you could split the menu_1024_768.ini file from the MaGui mod into all its relevant (subpage).ini files [You can find all the relevant subpage in the SH5 Menu Editor] Then point all the graphice from within the Menu Editor to The relevant graphics that you took from the MaGui mod. (Remember to place the files within the Data/Menu folder of sh5 - or you'll CTD.

I would recomend you to look at this tread for some good info:
http://www.subsim.com/radioroom/showthread.php?t=162702

Also Karamazovew did a great Tutorial on the Menu Editor - You'll defo need this http://www.subsim.com/radioroom/showthread.php?t=163118, it explains the methods need to place items properly with in sh3/4/5 for scalling etc. :up:

With some practice You'll have no problem getting this working - but you'll need to delve into scripting a bit (In order to get Dials etc to display) but once you have the basics it will be no bother to you (I can help with the scripts to get you going if you wish.
Actually I created a Tutorial here on subsim to show how this is done.
Will find it and post a link:
Here you go: http://www.subsim.com/radioroom/showthread.php?t=165968


As I said with a bit of practice The MaGui Mod is pretty much 95% achivabe within SH5 (No difference to my own - I just based mine on Karamazovew sh4 User Interface that he created).

Thank you for your offer and the help you'll give me to get it work :salute:

I know the links you've given to me and i'am still study them to create some basics.

If I've got some questions about scripting i will ask you. :yeah:

Thanks

Captain Can 02-26-11 07:56 AM


hello Drjones

are there any uptades with this GUI ? :salute:

DrJones 02-26-11 11:23 AM

Quote:

Originally Posted by Captain Can (Post 1606870)

hello Drjones

are there any uptades with this GUI ? :salute:

Yes there is,

i am still working on it. I hope I get the first part of it finished next week.

It's still a construction area.

Because of lack of time it's getting finished very slow.

Look at the first post...

Greets....

DrJones 02-27-11 05:10 PM

A little step of the work in post 1


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