SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Magjamer 10-26-16 05:53 AM

Rust
 
I really don't like the exaggerated rust with the RUSTED GLORY part of TWoS, I can't seem to find a way to disable it. It doesn't show up in the TDW fileoptionviewer either..

Any tips?

kevinsue 10-26-16 06:37 AM

Quote:

Originally Posted by Magjamer (Post 2442831)
I really don't like the exaggerated rust with the RUSTED GLORY part of TWoS, I can't seem to find a way to disable it. It doesn't show up in the TDW fileoptionviewer either..

Any tips?

I think you may be able to delete the textures folder in the main TWoS mod but I am not 100% certain that this will fix the problem. In real life much care was taken with not allowing degradation of the paint as per this item in the Kriegsmarine Submarine Commanders Handbook:

Quote:

38.) The submerged submarine is most difficult to spot from the plane when all its horizontal surfaces are painted very dark. All other bright objects on the upper deck, as, for example, the insulators of the net wire, must have a coating of dark paint. In case of need, paint which has crumbled, or been washed off during the operations, must be replaced; for is purpose, a quantity of dark paint should always be available during operations.

Torpedo 10-26-16 07:29 AM

Quote:

Originally Posted by Magjamer (Post 2442831)
I really don't like the exaggerated rust with the RUSTED GLORY part of TWoS, I can't seem to find a way to disable it. It doesn't show up in the TDW fileoptionviewer either..

Any tips?

Hi Magjamer,
Please, do not delete the textures folder in the main Twos mod because the texture folder contains 571 files where only 8 are Rusted Glory. The mod Rusted Glory have only eight files in Textures folder of TWOS and only for VIIA. The problem is solved by replacing the eight files with the original ones. I created a small mod to have since Memel the right original paint. You may choose to activate in Memel this mod, or when you reach Kiel, simulating with the maintenance and the upgrade at the dock also the maintenance of the paint. This is your choice, however, the mod can be activated on any mission because it only contains graphic files.
The mod is compatible JSGME.

This is the link:

http://www.mediafire.com/file/m4f61g..._type_VIIA.zip

Torpedo :Kaleun_Cheers:

R-T-B 10-26-16 07:34 AM

I cooked up a little submod a while ago for my own use that removes the rust for those that hate it (like me). It seems to work and I have not noticed any side effects, though it uses stock textures on the hull exterior.

I uploaded it to the subsim downloads. Grab it here:

http://www.subsim.com/radioroom/down...o=file&id=5073

EDIT: The guy above me beat me, lol. His solution looks more elegant.

Torpedo 10-26-16 07:45 AM

Quote:

Originally Posted by R-T-B (Post 2442850)
I cooked up a little submod a while ago for my own use that removes the rust for those that hate it (like me). It seems to work and I have not noticed any side effects, though it uses stock textures on the hull exterior.

I uploaded it to the subsim downloads. Grab it here:

http://www.subsim.com/radioroom/down...o=file&id=5073

EDIT: The guy above me beat me, lol. His solution looks more elegant.

Better two good news that no news !!!

Torpedo

Magjamer 10-26-16 07:59 AM

Thanks Torpedo and R-T-B, responses are very quick on this forum. Looks like a good community. :yeah:

Torpedo 10-26-16 08:08 AM

Quote:

Originally Posted by Magjamer (Post 2442857)
Thanks Torpedo and R-T-B, responses are very quick on this forum. Looks like a good community. :yeah:

It's our pleasure to help you and this is a very good community!
Try before my version that contains only the necessary files.

Torpedo

Krivi_Zub 10-26-16 08:52 AM

Ahoy,
Got confused last night!
Playing TWOS RC3 with:
1. TWOS 1.06
2. Real nav
3. W&S

so NO enigma mod installed and last night Iv got encrypted message on my way to kiel after first objective is done.

Not sure if that should happen, so Im reporting here :Kaleun_Salute:

kevinsue 10-26-16 10:28 AM

Quote:

Originally Posted by Torpedo (Post 2442849)
Hi Magjamer,
Please, do not delete the textures folder in the main Twos mod because the texture folder contains 571 files where only 8 are Rusted Glory. The mod Rusted Glory have only eight files in Textures folder of TWOS and only for VIIA. The problem is solved by replacing the eight files with the original ones. I created a small mod to have since Memel the right original paint. You may choose to activate in Memel this mod, or when you reach Kiel, simulating with the maintenance and the upgrade at the dock also the maintenance of the paint. This is your choice, however, the mod can be activated on any mission because it only contains graphic files.
The mod is compatible JSGME.

This is the link:

http://www.mediafire.com/file/m4f61g..._type_VIIA.zip

Torpedo :Kaleun_Cheers:

You are right. :oops: I forgot that Vecko had added a number of new ships as well as Silentmichal's dining room mod in RC3. :up:

skin-nl 10-26-16 11:53 AM

Great work Torpedo :up:

Raven Morpheus 10-26-16 04:20 PM

Bit of a dumb question but I note that inertia is more pronounced in TWoS, I kept over running my intended stopping point during play last night and had to keep going backwards...

How much of a distance should I leave (or add to my intended range to target) on average to "stop" in the spot I want to?

LesBaker 10-26-16 05:04 PM

Quote:

Originally Posted by Raven Morpheus (Post 2442937)
Bit of a dumb question but I note that inertia is more pronounced in TWoS, I kept over running my intended stopping point during play last night and had to keep going backwards...

How much of a distance should I leave (or add to my intended range to target) on average to "stop" in the spot I want to?

Hi Raven,
A difficult question to answer, It depends on the speed that you are approaching the target, which direction the current (or Tide) is coming from, your depth due to the salinity of the water that you are traveling through and it's temperature due to change of density.

You will have to use trial and error over several attacks to find what works best for your style of approach, I find what works best for me is to shut down engines at about 2000m to 1500m (depending on approach speed) from the target coarse line.

If the Boat does not seem to be coming to a halt at about 900m to 800m, then order reverse standard or full, when the Knot meter is just gone pass the 1.5 Knot mark, Order Engine Stop.

Good Hunting
Les

THEBERBSTER 10-26-16 05:48 PM

Just completed ‘Infiltrate a spy near Liverpool’.
A perilous journey deep in to enemy territory keeping radio silence while I dodge escorts and air patrols to deliver my human cargo to its destination.
I am 150 metres off the shore with 15m/s wind speed raging.
My WO tells me there is a ship short range bearing 357 degrees and I nearly crap myself.
Its the spy in the boat.

Trust me, that was not funny, I thought I had had it.
Now I have to extricate my boat out of the danger zone and dodge the patrols between Holyhead and Liverpool.
My reward for this dangerous mission 1 Bonus Point.
I can sit in a patrol grid for 48 hours, do nothing and get 1 Bonus Point and, with the option to get another 2.
These dangerous and time consuming missions should be better rewarded.
Peter

HW3 10-26-16 06:38 PM

:agree:

Because I successfully delivered a spy to Londonderry, they keep trying to send me back with another spy. We should get 3 Bonus Points at least for those hair raising missions.

dogrokket 10-27-16 11:18 AM

Missing Chart
 
Hi guys, I am running WoS 1.05 w/update 17. I was working through the TDC tutorials and I seem to be missing the speed table. When I press the E key and search through all the available charts, it doesn't seem to be listed. Any suggestions?

Cheers!


All times are GMT -5. The time now is 01:44 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.