time compression issue?
Playing with TMO mod. When using time compression and lookouts report a contact time compression does not automatically revert to 1, it keeps on at whatever speed. By the time I manually set it at 1 so much time has lapsed that the contact is no more. Is there a setting I missed somewhere or is this the nature of the mod? Time compression resets to 1 when certain radio messages are received, however, but not all.
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Quote:
EnemyDetected=nn, where nn is a TC value which is always a power of 2. |
I think I found it, EnemyDetected=8
Would I change the 8 to a 1 in order to get Time Compression to 1. ? Thanks for the help. |
Are you sure the contact is an enemy? If it's a friendly, the time compression does not change.
If it is an enemy, then it should be dropping to 8x. Changing that setting would cause it to drop to normal time. |
Quote:
:Kaleun_Salute: |
Yes, it was an enemy ship. I did not notice if it changed to 8x or stayed where it was. I was comparing the behavior to when I was playing with the FOTRS mod. Thanks for helping, I think I understand a little more about the behavior controlled by the config file.
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