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-   -   [REL] Historically accurate 4-Bladed propellers for all Subs (https://www.subsim.com/radioroom/showthread.php?t=129439)

kapitan_zur_see 01-21-08 07:57 PM

[REL] Historically accurate 4-Bladed propellers for all Subs
 
Hi, mates :arrgh!:

Okay some of you already read that... but for the newcommers:

Hi captains! :arrgh!:

Following some very stubborned attempts at importing a 3dmodel inside SH4 and making its texture to work, i've finally made it :know:
I've had to deal with certain restrictions so as for now, it doesn't quite match the level of quality we'll be able to reach in a near future, especially regarding how light reacts on the model... But can't say i'm quite proud :rotfl:Skwasjer will know why lol :lol:

Ok, as some of you may already knows, US submarines of that era were using 4 blades propellers during war instead of the 3 blades one the devs modelled. So i've modelled one myself and got it retextured. Propellers have now their own separate texture also instead of sharing a tiny part of the hull general texture (hence very low-res).

Subs included are Tambor, Gato, Balao, Porpoise, Salmon and Sargo class
However, for now on, i've not included S-Class subs since i doubt they were fitted with such propellers (being rather used as old training platforms, i think)

Features:
  • New 3D 4-bladed propeller model
  • Hi-res texture (1024x1024) for best close-up details
  • Correct pitch for left and right propellers (fix vanilla model)
  • 100% ROW compatible
After/Before screenies (previous lower-res version)








It's 100% latest ROW COMPATIBLE. All you have to do is installing it AFTER ROW (or ROW would overwrite it...). Use JSGME...




Download locations:








donut 01-21-08 08:17 PM

Did you shorten shaft ?
 
http://img213.imageshack.us/img213/5940/thanks31jr6.gifAgain super !

kapitan_zur_see 01-21-08 08:24 PM

you're welcome ;)
My pleasure :smug:
And thanks :D

ATR-42 01-21-08 11:20 PM

Seriously, between You, Ducimus, TRM and a handful of others, you guys have been ON FIRE this month with these mod releases!!!

Nice work Zur! they look great. my crew is very happy with their new 'wheels', the xo told me himself. less vibrations, everyones sleeping better, the crew of the Drum thanks you as well :D

Mush Martin 01-22-08 06:57 AM

:up::up::up::up:

andycaccia 01-22-08 08:56 AM

Well done Kapitan!:up: We all are proud of you! This is one of the best realism modifications ever made!:know:

Congratulations!!

Q3ark 01-22-08 09:55 AM

This is great, nice work Kapitan. Only problen is, the props are now turning the wrong way on my install (using this with TM). As can be seen in the picture in the op, the prop blades are facing the opposite direction to stock. Is it possible to fix this using S3D? which file do I need to adjust to make the props spin the other way?

kapitan_zur_see 01-22-08 01:07 PM

Quote:

Originally Posted by Q3ark
This is great, nice work Kapitan. Only problen is, the props are now turning the wrong way on my install (using this with TM). As can be seen in the picture in the op, the prop blades are facing the opposite direction to stock. Is it possible to fix this using S3D? which file do I need to adjust to make the props spin the other way?

Dunno... It's probably not inside any subs main .dat files since my mod overwrites them no matter what you've installed before. Could you please ask TM maker? I have TM 1.7.5 installed and it turns the good way for me. Are you sure you weren't fooled by the "blades opposite direction to stock propeller" thing? For me, Left prop is turning clockwise while right one is turning counterclockwise wich, with vanilla propeller 3dmodel current pitch of blades, should make the sub to go backward. Look closely at slow speed and report to me if the propellers movement are opposite to mine because i've modelled my props regarding this movement.

BTW, thank you so much to you all for all those congrats ;) It's very appreciated!:oops:

kapitan_zur_see 01-22-08 01:12 PM

Quote:

Originally Posted by ATR-42
Seriously, between You, Ducimus, TRM and a handful of others, you guys have been ON FIRE this month with these mod releases!!!

Nice work Zur! they look great. my crew is very happy with their new 'wheels', the xo told me himself. less vibrations, everyones sleeping better, the crew of the Drum thanks you as well :D

lol tell 'em to stay tuned, there is new rooms opened for improvements now that i can import 3dModels ;)

Ivan Putski 01-22-08 01:21 PM

Very well done, and a big thank you.:up: :up:

Will-Rommel 01-22-08 02:32 PM

[quote=
lol tell 'em to stay tuned, there is new rooms opened for improvements now that i can import 3dModels ;)[/quote]

I look forward to see this !

swdw 01-22-08 02:50 PM

For anyone interestedthat uses RFB for stock, I checked this out with the next RC of Real Fleet Boat being worked on and it works fine with RFB for ROW, and RFB for stock. If you are running the current RFB for stock, I think it will work with that too. Give it a try.

STEED 01-22-08 04:29 PM

Wonderful. :up:

Shipwreck 01-22-08 04:56 PM

:rock: AWESOME!!! work Bro, thanks:up:

SW

AVGWarhawk 01-22-08 05:34 PM

I have a four blade prop:o They can in a pair! Awesome!

kapitan_zur_see 01-22-08 09:28 PM

Glad you like it ;)
Can't tell you much for now or be sure of if i'll be capable to release it, but i'm working on something way bigger :yep:
Think about the Narwhal but 3D modelled :hmm:
i've started working on blueprints i've gathered...
I think i could handle it with minor "not exactly 100% faithfull". But it will be a real narwhal model at the correct scale ingame

Ducimus 01-22-08 10:38 PM

Quote:

Originally Posted by kapitan_zur_see
Glad you like it ;)
Can't tell you much for now or be sure of if i'll be capable to release it, but i'm working on something way bigger :yep:
Think about the Narwhal but 3D modelled :hmm:
i've started working on blueprints i've gathered...
I think i could handle it with minor "not exactly 100% faithfull". But it will be a real narwhal model at the correct scale ingame

THat be pretty sweet. I knew at some point someone would try to make a better narhwal mod. I didnt call my narhwall "psuedo narwhal" for nothing. 3d modeling is a skillset not present in my modding toolbox. Hell, i can't even view 3d models, let alone make any.

Reece 01-23-08 01:01 AM

Excellent job! Thanks very much!:up:

Ducimus 01-23-08 04:41 AM

Just tried the mod out. Pretty spiffy!

I have two questions:

1.) The dat files you used are from the latest ROW sub reflectioins?

2.) Mind if i include it in the lastest TM build im still slaving away on?

andycaccia 01-23-08 05:28 AM

Hi, about propeller direction I've checked the differences between your mod and both the stock game (ver 1.4) and propeller fix mod. Actually the propellers blades direction in your mod is the same as the stock game, while the "fixed" propellers have the opposite blade direction. Thay always turn clockwise (left propeller shaft) and couter-clockwise (right propeller shaft) both in stock game and with mods installed. So the propelelr fix simply (well, not very simply) changed the blades directions to make it compatible with the turning directions of the propeller shaft which actualy remained unchanged. I do not have RFB, nor TM, so I do non know If they change something...but I fear the only way we have to restore the correct propeller rotation is to change the blades directions, unless we find how to change the rotation itself (in other words we should set the Left Propeller to run counterclockwise and the right one clockwise).:damn:

Any Idea??:hmm:


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