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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 09-23-17 10:59 AM

Quote:

Originally Posted by Muckenberg (Post 2514581)
Hi Vecko
Can we look forward to some new boats (submarines) in some upcoming update?

Playable subs? Honestly, I don't think so...SH5 is just too different from his predecessors and we don't even have proper tool for granny format editing.
My U-FLaK will probably stay the only added playable sub for quite some time, I'm afraid...

On the other hand, few AI submarines could be added with a bit of work...

Muckenberg 09-23-17 11:13 AM

Yes I thought AI submarines. I realize what it takes to insert a new playable submarine into the SH5. And I also meant new merchant ships. Sorry my english

vdr1981 09-23-17 12:29 PM

Quote:

Originally Posted by Muckenberg (Post 2514589)
Yes I thought AI submarines. I realize what it takes to insert a new playable submarine into the SH5. And I also meant new merchant ships. Sorry my english

It is on my "to do" list...:yep:

SS Norholm 09-23-17 02:12 PM

What is the U-Flak Vecko?

John.

Never mind.......I found it.

Muckenberg 09-24-17 02:49 AM

Hello
So I'm looking forward to new submarines and merchant ships. Will you ever use ships with this mod ?: http://www.subsim.com/radioroom/down...o=file&id=3222
Have you ever considered adding DBSM to TWoS, perhaps as an optional addon? I just love the movie.

vdr1981 09-24-17 05:28 AM

Quote:

Originally Posted by Muckenberg (Post 2514712)
Hello
So I'm looking forward to new submarines and merchant ships. Will you ever use ships with this mod ?: http://www.subsim.com/radioroom/down...o=file&id=3222

First ships then submarines , because they are somewhat trickier to import... :yep:
I also have to test every imported unit separately in order to fix all the notorious CTD issue involved around Uekel's mtns which have made this awesome mod practically forgotten...
It will be a lot of work but in any case, in following period I'm planning to import at least 10+ merchant types from SH3/SH4/GWX/mtns (1-2 per update, including light ships for neutral nations,) and AI type IX sub , together with some campaign layers optimizations tweaks in order to support changes.

Quote:

Have you ever considered adding DBSM to TWoS, perhaps as an optional addon? I just love the movie.
I don't think so...Main TWoS installer is already getting to large to manipulate with, and this is all due to sound mods...
Anyway, You can use DBSM "Speech" with TWoS as long as you remove SH.sdl file from it...:yep:

ehapop 09-24-17 06:42 AM

Hello, great mod!

I was wondering, ship caustics seems to be missing from a lot of ships. Is there any way to enable it?

Also, any hint to what I need to change if I don't want time compression 1x when I'm not alerted by anything? So not get 'warned' by time compression every time something is close.

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=512
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512

Muckenberg 09-24-17 06:50 AM

That's a very good news. AI type IX, that's just a splendor. I think you can expect me to come back with a beer contribution in the near future. :Kaleun_Cheers::Kaleun_Salute::Kaleun_Thumbs_Up:

vdr1981 09-24-17 07:31 AM

Quote:

Originally Posted by ehapop (Post 2514744)
Hello, great mod!

I was wondering, ship caustics seems to be missing from a lot of ships. Is there any way to enable it?

Also, any hint to what I need to change if I don't want time compression 1x when I'm not alerted by anything? So not get 'warned' by time compression every time something is close.

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=512
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512

Change this value (128) for example to 512 or 1024...

https://s26.postimg.org/8sabd7phl/Capture.jpg


Quote:

Originally Posted by Muckenberg (Post 2514746)
That's a very good news. AI type IX, that's just a splendor. I think you can expect me to come back with a beer contribution in the near future. :Kaleun_Cheers::Kaleun_Salute::Kaleun_Thumbs_Up:

:salute:

hauangua 09-24-17 09:31 AM

Hi Vecko
In your last update you say "Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit."
But I no see this when play...
I know this is not important for gameplay... Just I don't know if I have no good installation of 2.09 update
Where I wrong?

:salute:

vdr1981 09-24-17 01:36 PM

1 Attachment(s)
Quote:

Originally Posted by hauangua (Post 2514797)
Hi Vecko
In your last update you say "Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit."
But I no see this when play...
I know this is not important for gameplay... Just I don't know if I have no good installation of 2.09 update
Where I wrong?

:salute:

There it is...Just hover mouse over "Start game" button...

http://www.subsim.com/radioroom/atta...1&d=1506278178

vdr1981 09-24-17 04:27 PM

1 Attachment(s)
Warming up for the great salvaging operation of Uekel's mtns - more traffic, nations and ships 1_8f from the bottom of Subsim mod ocean...:)

http://www.subsim.com/radioroom/atta...1&d=1506287084

I checked the files and it is really amassing how much work Uekel had done on this mod which unifies a ton of work from various SH3, GWX and SH4 modders, yet the mod it self was never used much due to significant game stability issues when mnts was combined with some other mods like OHII, NewUIs ect...

Luckily, now I know how to cure these problems so we can revive Uekel's work and breathe in new life to it in the form of TWoS...:salute:

I'd say that in a month or two we will have in TWoS such variety of merchants and warships that even GWX captains will envy us...:O:

THEBERBSTER 09-24-17 05:36 PM

Hi Vecko
It amazes me that SH3 players say they prefer GWX but have never played SH5 with TWOS.
New ships are always welcome, thank you.
Peter

fitzcarraldo 09-24-17 05:48 PM

Quote:

Originally Posted by THEBERBSTER (Post 2514897)
Hi Vecko
It amazes me that SH3 players say they prefer GWX but have never played SH5 with TWOS.
New ships are always welcome, thank you.
Peter

+ 1. :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

Aktungbby 09-24-17 05:54 PM

welcome aboard!
 
ehapop!:Kaleun_Salute:


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