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-   -   [REL] Fleetboat Interior: Officers Quarters (https://www.subsim.com/radioroom/showthread.php?t=244691)

propbeanie 03-17-21 08:22 AM

Quote:

Originally Posted by vickers03 (Post 2736902)
hm they should have worked...

Oh yes, the telegraphs function as intended in the game engine - as far as clicking for Stop, Ahead Full, etc. I just meant individually, such that you could set the Port telegraph to Back One Third and Starboard to Ahead One Third, and turn a pinch faster at slow speeds... lol - Alas, the 4 motors of the submarine are based on a U-Boat model with only two, and they are "joined at the hip", and operate as one.

Mad Mardigan 03-17-21 10:45 AM

Quote:

Originally Posted by propbeanie (Post 2736973)
Oh yes, the telegraphs function as intended in the game engine - as far as clicking for Stop, Ahead Full, etc. I just meant individually, such that you could set the Port telegraph to Back One Third and Starboard to Ahead One Third, and turn a pinch faster at slow speeds... lol - Alas, the 4 motors of the submarine are based on a U-Boat model with only two, and they are "joined at the hip", and operate as one.

Ahoy, propbeanie... :Kaleun_Cheers:

Yeah, I agree with ya on that. Sadly motor control is joined at the hip.. like a Siamese conjoined twin... no independent motor control.. which... suuuccckkksss majorly... :o

M. M.

:Kaleun_Salute:

vickers03 03-17-21 11:03 AM

* update: 17.3.21 *
- file updated: there was a mixup in narwhal/porpoise upgrade classes
thanks propbeanie!

clayton 03-28-21 06:32 PM

This mod is a game-changer for me. Thank you for this.

Bubblehead1980 03-28-21 07:51 PM

Quote:

Originally Posted by vickers03 (Post 2735799)
not fully compatible but TMO version will be next..



Very nice. Is that flooding I see? We wil get actual flooding? Amazing.

Mad Mardigan 03-28-21 08:17 PM

Re: Question...
 
Know with a previous use of this mod, while in the main control room.. was NOT able to click on the hatch, leading into the conning tower, just prior to being able to click the hatch/ladder, leading to the bridge view...

Is that able to be done, with clicking on the hatch & pop up into the conning tower, or do you still have to free roam from the control room into the conning tower section.?

With before, trying to click on that hatch, leading into the conning tower section, it would not do so.. had to free cam roam up there. Once there, was able to click on the ladder/hatch leading to the bridge once in the conning tower area... so has that been fixed to be able to go from the control room... to the conning tower, or not.?

Hopefully, haven't confluzzled you... vickers03 :shucks:

M. M.

:Kaleun_Salute:

vickers03 03-29-21 01:23 AM

Quote:

Very nice. Is that flooding I see? We wil get actual flooding? Amazing.
there is some flooding if your hull is nearly gone, couldn't link it up to the actual flooding levels, controller doesn't work.


Quote:

Is that able to be done, with clicking on the hatch & pop up into the conning tower, or do you still have to free roam from the control room into the conning
at the moment you have to go up there as everything is one large room now. maybe later with different camera positions.

Mad Mardigan 03-29-21 08:47 PM

Quote:

Originally Posted by vickers03 (Post 2739290)
at the moment you have to go up there as everything is one large room now. maybe later with different camera positions.

Just an observation, not a criticism, as it stands, FotRS-U-EN, does have the cams for clicking the hatch between the control room & the conning tower... so, would it not be feasible to use that to inject into your mod... :hmmm:

Just a thought. :yep:

M. M.

:Kaleun_Salute:

vickers03 03-30-21 01:23 AM

Quote:

Just an observation, not a criticism, as it stands, FotRS-U-EN, does have the cams for clicking the hatch between the control room & the conning tower... so, would it not be feasible to use that to inject into your mod... :hmmm:
as i said- it's one large room now, so the cameras work different.

Mad Mardigan 03-30-21 10:41 AM

Quote:

Originally Posted by vickers03 (Post 2739423)
as i said- it's one large room now, so the cameras work different.

:yep:

Ok.. Was just a thought.. will wait & see what you can work out on it, vickers03, knew the cams worked in FotRS, just figured that maybe you could use them with your mod.

M. M.

:Kaleun_Salute:

Arlo 04-25-21 03:02 AM

I'm having much better luck using megamods than I used to. Seeing this officers quarters mod was a thrill. I know many in this community have desired submarines that could be toured from stem to stern. Understanding that this is a WIP, the current state of it is still quite enjoyable.

A big <S> to Rockon' Robin, Vickers03 and James Nix (I had to use his 'eye fix.').

Here's a walkthrough of the Porpoise, Salmon, Balao and S classes (FOTRS ver. 1.2 - the latest won't work for me + the officer's quarters patch and the eye patch - that is all. I've learned that less is more if you want things to work):

https://youtu.be/v9Iyukd0-sU

vickers03 04-25-21 04:51 AM

Quote:

Here's a walkthrough of the Porpoise, Salmon, Balao and S classes (FOTRS ver. 1.2 - the latest won't work for me + the officer's quarters patch and the eye patch - that is all. I've learned that less is more if you want things to work):
there is something seriously wrong with your mod setup:timeout:.

you need at least the FOTRSU 1.2 Officers Quarters compatibility patch.
https://www.mediafire.com/file/42m5p...bility.7z/file


but i recommend try again with 1.46 there is no reason why it shouldn't work.

you can try to delete documents/sh4/data folder after deactivating FOTRSU 1.2, then activate 1.46

Arlo 04-25-21 11:11 AM

Tried it three times, V. Read about the SH4 folder on the forum. Turns out, I have no SH4 folder.

https://i.imgur.com/jaCzvsg.png

1.46 Never made it past the office to water transition. The only error message it gave during the CTD (and only once) was 'unknown error.' So I was thrilled that an older version worked.

[edit]

Wait a sec! Turns out I *do* have an SH4 folder (realizing that by 'documents' we weren't talking about something in the SH4 game but in general documents).

https://i.imgur.com/rwecDUo.png

Things mystify me. Especially how a folder in the documents section affect my game. :06:

Mad Mardigan 04-25-21 02:44 PM

Quote:

Originally Posted by Arlo (Post 2744365)
Tried it three times, V. Read about the SH4 folder on the forum. Turns out, I have no SH4 folder.

https://i.imgur.com/jaCzvsg.png

1.46 Never made it past the office to water transition. The only error message it gave during the CTD (and only once) was 'unknown error.' So I was thrilled that an older version worked.

[edit]

Wait a sec! Turns out I *do* have an SH4 folder (realizing that by 'documents' we weren't talking about something in the SH4 game but in general documents).

https://i.imgur.com/rwecDUo.png

Things mystify me. Especially how a folder in the documents section affect my game. :06:

Ahoy, Arlo... :Kaleun_Cheers:

Because... that folder, contains info when you run it, every time.. & gets updated as you progress

This also applies, if you add in a mod, then yank it out. Any & all info that pertains to the yanked mod, will still be there & will invariably WILL contribute to CTD's.. the bane of gamers, at some point in time.. might not be right off, other times.. soon as you try & load up... *BAM* CTD.

That's why it does.. & why it is important, to delete... Think of it, as like the reset button on your computer.

Hope this info, helps... :yep:

M. M.

:Kaleun_Salute:

Arlo 04-25-21 03:47 PM

Thanks, MM. Will do. :salute:


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