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Ordered and D/L Steam SH5 version and all is well :) Can just JSGME switch out real nav and a TDW setting for when she plays ;) BTW Steam installer worked flawlessly for the mod. No troubles. Thanx:Kaleun_Salute: |
Tried to launch my last torpedo on a big merchant...i knew i couldn’t sink it right away with only one, so i decided to ask for a pre-heat one :hmmm:
Vecko, to make sure, do we have to wait for the up right icon to end before launching? Or can we launch torpedo as soon as the icon is on? I waited for the icon to end (seems logical to me) and launched...i hit, but with a dud :timeout: It’s noticed that if we pre-heat, the torpedo has greater chance to be dud...is it why i got one? |
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Same goes for careful radiomen (or to say better "fast telegraphists" :hmm:) ability and pretty much all others...:yep: SPOILER: "dud" warning in the description is "fake", but don't tell anyone...:) But, I have a big dilemma should I leave pre-heat ability available because I really don't like the fact that even steam torpedo will gain range bonus from it. The percentage values are not so high, but again, it still bothers me...:hmmm: I have already removed torpedo damage related passive and active abilities even though I used quite minuscule bonuses so far . They were too unrealistic honestly. But, I've added instead new "Speed up those boys Kurt, damn it!" special ability . Depending of his moral/efficiency /restfulness points (call it what ever you like), Kurt will take a whip or silently say "I am doing my best Captain..." without any "No, No" animations...:) |
I will also try to fix those depth keeping problems for you guys. May not be so straight forward because this is old SH5 problem. :yep:
I just came from the work so my "moral points" are bit low now, so maybe this evening or tomorrow at most. :yep: I have to ask my wife for "special meal"! Let's just hope she'll not decide to use "crew maintenance" instead... What ever...Just not "active propaganda"...:o |
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Many thanks! Fitzcarraldo :Kaleun_Salute: |
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And I vote for eliminating the preheating. It should be done automatically anyway and it should not affect steam at all. Just one man’s opinion |
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I don’t understand the battle stations command (F7).
It says it overall efficiency is increased. What exactly does that mean? What is made better by being at battle stations? Is it measurable? |
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First i misunderstood the feature... pre-heat is for increase range, not give greater damage! So in my case, my last torpedo was just as others (but with greater range) and for a 900m shot, very useful...:haha: Then, i waited the end of icon, and the bonus was gone when i fired :haha: Oh well, still learning after all this time :timeout: On side note, you can delete this pre-heat stuff if you want. After all those years, it’s the first time i use it, and for what result! :) |
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I actually learned that maintaining depths bellow 180m in TWoS is even better than with old TDW's "Depth Keeping Problem" fix.:yep: The best I can do for you is to record another video or to write down short tutorial which will show how extreme depths in an undamaged U-Boat can be easily maintained without any speed or manual dive planes controls. Until then, use my tips from TWoS Quick Start Manual and do some practicing in a historical missions. :yep: |
Without any speed and without manual dives planes?
:hmmm: guess i have to try again in single mission. ÉDIT: In PK17 mission, dived to 190m. It seems impossible to maintain depth without speed, or the sub is slowly sinking. Ahead slow is even not enough... It sunk to 200m! I had some difficulties to go back periscope depth (without blowing ballast) But noticed strange things too. Around 150m, my inside camera suddenly was side flipped like if the sub was leaning on a side. But with outside camera the sub was not leaning. I had this too once in my career, so it’s not new but very annoying. Then around 180m 2 crew members were hurt! Don’t know why... I took the hydro station, then exit, and camera was leaning the other side! Had to wait surface, exit on deck, then back inside and camera was ok again. |
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This is what you have to do... 1. Reach the desired depth (let's say 200m) and level the boat. The boat will still slowly go down due to negative buoyancy, right? 2. You've dropped to 205m or even more (panic is rising!) 3. Use some compressed air to obtain positive buoyancy (press blow ballast) 4. Now command 200m... And that's it...Do not wait too much between steps 3 and 4 because you'll waste too much compressed air. I also noted that in the documentation but it seems that no one cares to read it...:hmm2: |
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But i will |
starting game
I have downloaded the full version of TWOs and was able to begin a campaign. I then saved it and exited out of the game. Now I cant find my exe file to start the game again?? I even tried ksdcommander and it won't start saying the exe file has to be in the root folder of the game. I go to Ubisoft/silenthunter 5 and there is the exe file for commander and it is there.
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Hey!, i was driven away from sh5 because of crashes but this last version i actually played 4 patrols without a crash, i hope it continues that way hehe.
Just thinking... It would be very nice to have a 'lite' version of the modpack, with all the gameplay and nothing of the hard on the performance parts, loading times are a bit crazy in my pc, and fps in kiel is like 14, 60 alone on open sea though. i guess i need a new pc some other day. Thanks for the mod! i like it. |
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Shadows are the biggest FPS killer... |
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If not they can be find in main SH5 folder Quote:
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TWOS is very fluent now that i deactivated high quality sea rendering (strangely sea is a lot better!) and sun rays (seems more close to real life for me) Happy hunting! |
Would be very cool if we could toogle flags on off in TWOS :D
(Other that enabling in Jsgme) |
Hi Guys
I highly recommend this application for SH5. You will notice a big difference in increased fps (CTRL+F8) 4GB Patch-NTCore Read information before Downloading Peter |
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