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Started new career yesterday the leadership value was 100.... I can not understand if it works good... |
Yes, i think this leadership feature is broken. Started new career to test, and got 100% leadership points.
Not a vital importance though :D But for the global game, it could be nice if it could work...Vecko still have some mind braking job! |
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Maybe everything started here..... This mod is included with TWoS (it seems that this Mod.., penalizing...for example : if talking with a crew does not increase points ... why should I speak to each other?" :salute: |
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https://i.postimg.cc/Dz2cdPVc/SH5-Im...3-05-58-07.jpg |
:o :Kaleun_Applaud:
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Another problem - for my taste - is the mantain-depth at high values (more than 170 mts, I think); I don´t want to pilot the boat as a flight sim with speed and manual dives planes. I´m the commander, and I don´t have to control de dive planes manually. The two sailors would to manage automatically the depth at any value; with silent running at 1 knot and more than 160 - 170 mts you should command the dive planes as an Stuka pilot, and, for me, it is not realistic. Some months ago I was pursued by 5 nasty destroyers and I could leave them and survive going depth (170 mts), 1 knot speed and manually managing the dive planes, the boat had a constant tendency to take more and more depth, and I had some damage (that didn´t help...). If it is possible, it could be with an addon mod, I like to have automatic control of dive planes at all dephts; manual is nice for practice, but in the middle of a cat and mouse game is annoying.
Many thanks and regards. Fitzcarraldo :Kaleun_Salute: |
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congratulations Vecko excellent work :salute: :Kaleun_Applaud: |
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Fitzcarraldo :Kaleun_Salute: |
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While we are at future TWOS improvements, something is missing also i think. When very bad sea, the in-bord camera should move a little more, not to say a lot more. Of what i’ve Read, in real patrols testimonies, when sub was sailing surfaced in bad weather, it was really moving all over the place. Sailors were even sea sick! They had to dive at least at 40m to take some rest... Don’t know if it’s feasible but could be nice. Only for 10 to 15 m/s maybe... :salute: |
Do I want a submarine on rails? No.
But I thought the sextant errors and the dead reckoning errors gave the position of the ship enough slop. I think my helmsman should be able to hold a heading. :Kaleun_Cheers: |
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Fitzcarraldo :Kaleun_Salute: |
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Like it or not, morale status has an important role, both in real life and for game mechanics. In game, we can mitigate the effect of morale points on crew efficency, change some phrases and avoid as much as possible that one of our orders gets totally disattended, but giving up the morale factor at all, imho would be a bad mistake. |
^ Agree
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Add to my previous remarks that SH5 morale points represent not only the morale status of our crew, but also their fatigue, Vecko or some other modder correct me if I am wrong on that.
Fatigue is something that can't be ignored, no matter how diciplinate you are, or if the situation is a matter of life and death, and removing its simulation from game is not a good idea even though, indeed, insubordination and total inactivity are something that I wouldn't expect even from the most worn out cabin boy, let alone an officer lol... there must be a compromise between the two extremes :hmm2: |
^Agree again
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It needs only a fine tune up, quite subtil, so that orders could still be given (and not refused) but maybe they could take longer to execute in regard of fatigue/morale :hmmm: |
I think one issue is that currently there is not much apart from fuel load and number of torpedoes that makes the player go back to port. Crew fatigue is just an additional way to mitigate that.
Imagine if you had to return to port eventually because you are running out of fresh water or food. That would be quite nice. |
Missing Easy Nav and low realism options screenies....
Checked and added.
Options disabled in map options. No click on sub or navigator plot course. It worked in the previous version, just not the new download. Tried again last night with fresh install of both. Set permissions and admin rights again. No luck. Is enabled in the TDW options, but not all are enabled in the game. Hope this explains a bit better. Am puzzled. No other mods JSGME enabled except the TWOS Parts Neutral Illuminated, Food stocks mods. I can multi SH% install though, keep the new version of TWOS for me, and the old one for her so she can play easily, but alot of HDD space :D EDIT: Problem solved with a new install of Steam SH5. Comparison of DVD and Steam showed changed files left over from JSGME various backups and xfers over the years. |
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Disable this addon and missing "easy" options will appear...:yep: |
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