Question....
Is there a list or file in game where I can see the specific dates when certain neutrals become hostile ? I assume if you’re using the lighted ship mod then the date that neutrals become hostile the ships are no longer lit ...... But if you’re not using this mod how can you tell when neutral nations become hostile? |
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Note that American ships will be hostile to you before they officially join WWII, as part of the neutrality patrol. |
One more question... :ping:
Is there a way to get TC1 on each contact report of the capt log? Because they are not showing up in the regular message box...where i get TC1! Those contact message are quite important when patrolling in the middle of nowhere, to eventually calculate an interception path. And i often miss them at their time start :hmmm: Thanks for any tip |
For anyone who wants to play with a focus on historical accuracy, I've put a guide together: http://www.subsim.com/radioroom/showthread.php?t=238857
Of course, if you want to play with less of a focus on historical accuracy and more on just having fun, no worries - everyone should be able to play the way they want :Kaleun_Cheers: |
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https://i.postimg.cc/W1DZz9FF/SH5-Im...5-14-06-37.jpg You can further increase your range filter... https://i.postimg.cc/CL2Z3jPF/SH5-Im...5-14-02-34.jpg |
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My last contact messages in capt log, the first one i missed it because no TC1, and the second one i got TC1 and it was even repeated in message box! So it seems still not very effective. But that would be very nice to get all our contacts repeated in message box :yep: I don’t know why some are not, and very few are... |
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If you really want to be noted about all the traffic in the world then increase range filter to some some crazy value like 10000km, but I don't see any point of it...:yep: |
I think his point is.....
It doesn’t work. I tested as well. I doesn’t work. Oh well. |
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Vecko, i don’t want all the world traffic :haha:
Of course 1000km is a bit to far for any interception. The purpose was for testing if i could get some contacts that give me TC1. The range contact is working good! Since the start of test, on 3 contacts reported in capt log, 2 dropped TC1 and 1 not... The 2 that gave TC1 were repeated in message box, and i love it. I don’t think it’s broken, just not 100% effective :) |
Yes sorry for the confusion.
It seems that the range on contact reports doesn’t always work for me. I will get a report inside the range and NOT go to 1x. TWOS only. And for what it’s worth I’m not a big fan of the new torpedo heating mechanic. This should be done automatically. |
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OK that’s good to know about the torpedo range thank you very much.
What are lghost contacts”? Maybe that’s what I’m seeing |
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That’s ok for me and it works. The others contact message i get in capt log without TC1, i will forget about them as they should be outside the range i have set. Not that easy to explain when non English native :haha: |
Something has changed since V 2.2.8 in the hydrophone station...
Now we can have all the TDC dials with the notepad right button, but we have lost the hydrophone man speech when clicking this button on a unknown contact... That’s a big lost IMHO, because we are unable to hear if the unknown contact is closing or not, and most of all we can’t lock/follow it anymore (apart of manually follow it) I can clearly hear the unknown contact, but the hydro man doesn’t! (Before update, clicking the unknown contact, the hydro man could hear it —-> hence his speech) :timeout: |
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EDIT: Nope...nothing has changed regarding hydrophone station except I have removed non functional "send to TDC" button. Note that what you hear while using hydrophones and what your AI sonar man can hear are completely different things. AI sonar man have realistic deaf angles and depth dependent detection ranges while you can hear all directions without restrictions. It's a game limitation and it has always been like that. "Unknown contact" means that the contact is currently outside of Beno's (realistic) detection parameters and you can only try to position your boat to avoid deaf angles, dive deeper to reduce surface noise effect and increase detection range or to literally reduce range to contact. "Silent state" will also have positive effect on detection range ect, ect... With both GHG and KDB sensors equipped, Beno will also be able to hear almost 360 deg around the sub with a very small deaf angle at approximately 170 deg due to conning tower which is blocking rotating KDB sensor. This the most realistic hydro configuration which will also "justify" previously mentioned game limitation IMO... |
I’m pretty sure that the “send to TDC” function is left over from SH3/4, where you can use active sonar to determine target range.
It’s useless in SH5 though, as the German active sonar used on u-boats isn’t modelled. It wasn’t used much in real life for obvious reasons anyway. |
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