Welcome Aboard
Alienbird!:Kaleun_Salute:
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Welcome to SubSim Alienbird :sunny:
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tnx for the replay VDR!
One more question and my game will be complete. :arrgh!: :arrgh!: Why or how I fix that my sonar man can hear farder than I can do in my sonar stack? I mean, he reports in, I go to verify personally, and I don't hear anything? Perhaps my sensors somehow are at double range capabilities, because also my watchmen can "see" ships almost 20km away! Also, I was playing with external camera, I was at 30m. Had a cargo no more of 5km away and my sonar didn't detect it (30m depth and engines off). :hmmm: :/\\!! Oh, and where can I read or modify game keyboard hotkeys? I mean, how to know all the hotkeys not mentioned in F1 keyboard during gameplay? For example, what's the shortcut for locking the periscope? Thank you! PS: about the command buttons.....I guess somewhere are messed up the right and left clic commands for the same action. I mean, left click will have to open the commands, and right one open each officer profile/history :/\\!!. But when I do a left click.....both things happen. It's annoying to click a command button and have the profile open, where can I fix that? :/\\!! :/\\!! :/\\!! This mod compilation just rocks! Good job! :yeah: :arrgh!: :salute: |
I just wanted to say that I think this mod is the shot in the arm Silent Hunter 5 has needed for a long long long time. Open horizons was great, and having that as part of Steel Wolves, has so improved the game. Thank you to all the modders here!!!
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Yes, well, thanks. But that doesn't answer my question. What uboats are available to play with this mod. I did some looking about but I couldn't find any info, its very possible I missed it. .
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2. Not directly because MFCM is overwritten several times in the megamod... Quote:
However, something is wrong with player's ability to listen the sea traffic. I'm traveling tomorrow to my annual vacation(time to see some real sea waves, not only simulated:O:) but when I come back, I'll try to find some compromise between rendering distance and hydrophone settings... You can check data/cfg/comads.cfg file... I think that's the file where all keyboard commands are assigned. |
1. Download the megamod again...
2. Not directly because MFCM is overwritten several times in the megamod... Lets say i will load MFCM as stand alone, take the needed files to have alt w beards, put them in the correct paths before installing wolfes of steel and it has to work. I think 2 or 3 years ago i made something like that before. I'm almost 100% sure that it will work :yep: I will give it a try at weekend and will report the results. |
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What about the officers command problem? Any idea? it's really frustrating to click any command and the officer's profile automatically pops up........ :hmmm: :/\\!! Enjoy man! Being in the ocean is so great! :arrgh!: :arrgh!: :arrgh!: :salute: |
@vdr1981 Oh.. Well, thanks anyways. You saved me 10$.
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hmm some things are still a bit confusing for me. this week i had see one whale , and in a distance of some km the whale had send a message: periskope sighted at ...... than in the little menu where you can calculate the position on the map, there is the button for the weather , than right of this comes this button with the little stars. if i push this button it comes the same sound as i would push the button for the weather.is there a way to edit this a bit ? so and yesterday i had "meet" a huge convoy on the way to america , september 1940. with a escort of 5 vessels or so, one was a lend-lease destroyer. well i had hit this destroyer with one torpedo near the stern mast, so the stern was cut off and sunk. but the bow section of the destroyer dont sunk and was not marked on the map as destroyed and it still had fire on my periskope , so i had to fire a second torpedo on it. is this something normlay that sometimes parts of the ships dont sunk and still can fire / attack you with the deck guns ?
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2. Weathe report button: I am not quite sure I have got you. What do you find confusing about this feature? 3. Bowless ship not sinking: I remember having read a merchant ship sinking report on uboat.net (I thik it was about ab american cargo), where the ship was torpedoed on the bow section but still able to sail home without it :yep: |
Welcome back Gabriele! :salute:
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hello gap :) to the 2, ähm i press the button with the weather, than it comes : wetterbericht gesendet. if i press the other button for the calculation of the position where the little stars in it , it comes the same sound. to point 3..... i guess it could be if the part of the ship is small enough that the software think it is "just" a bit more demage and so the unit is not dead or so. :D
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Hello, I would like to ask, If it could be possible to step a little bit back with the realism in your mod.
I like it a lot but its too much for me, I would like to have the Contact Informations on the map back to plan the attacks more and the automatic TDC I often used in SH3/4. Is there any possibility to achiev that? best Regards |
I'm trying out Wolves of Steel and one thing I really seem to miss is that handy pullout book for identification. Trying to identify with all these random charts in german is...difficult for me.
I've dug through the options and I'm curious if there is anyway to go back to the book version? Also, anyway to switch back to English language crew voices? EDIT: Fixed for the first one. It seems what had happened was the saved location for the book was somehow off screen, so deleting the page position files in the root folder caused it to be recreated and I have the book back! |
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