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vdr1981 05-15-17 02:04 PM

Quote:

Originally Posted by fitzcarraldo (Post 2484295)
But that is an actual photo of a restored interior. U-505 interior was painted grey when I visited it (2012). In the B/W photos of the period, they look more dark than a plain white (maybe rusty or dirty...).

Best regards.

Fitzcarraldo :Kaleun_Salute:

Yes, that is restored U-boat, of course, but I remember very well that I read somewhere that inside was actually white .
Honestly, who in the world would paint something claustrophobic and depressive, like U-Boat environment actually was, in "dark gray"?! :doh:

I'm not saying that dark interior mods are not cool, it was just a small side note...:yep:

fitzcarraldo 05-15-17 02:10 PM

Quote:

Originally Posted by vdr1981 (Post 2484301)
Yes, that is restored U-boat, of course, but I remember very well that I read somewhere that inside was actually white .
Honestly, who in the world would paint something claustrophobic and depressive, like U-Boat environment actually was, in "dark gray"?! :doh:

I'm not saying that dark interior mods are not cool, it was just a small side note...:yep:

Of course, if I were a german engineer, I would to paint the interiors in plain white. But I donīt remember any period photo of a clean interior of an Uboat. I should explore my books....

Many thanks!

Fitzcarraldo :Kaleun_Salute:

gezahu 05-15-17 02:21 PM

Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want :)

vdr1981 05-15-17 02:24 PM

Quote:

Originally Posted by gezahu (Post 2484310)
Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want :)

No problems mate...Games and movies indeed require more dramatic effects from various reasons...:yep:

Tonci87 05-15-17 02:33 PM

@VDR
I have a mod idea, but I do not know if it is doable.

When I attack at night, I often think that I get a bit blinded by the bright dials and HUD elements in the game (especially when I do not play with the ship recognition enabled and have to do it myself). Do you think it would somehow be possible to overlay the Hud elements with some kind of red transparent filter that you can enable at night time? :hmmm:

vdr1981 05-15-17 02:38 PM

Quote:

Originally Posted by Tonci87 (Post 2484317)
@VDR
I have a mod idea, but I do not know if it is doable.

When I attack at night, I often think that I get a bit blinded by the bright dials and HUD elements in the game. Do you think it would somehow be possible to overlay the Hud elements with some kind of red transparent filter that you can enable at night time? :hmmm:

That would be quite usefull indeed but I'm really not sure...:hmmm:
I know that you can make with Options File Editor almost all GUI elements to "slide away" when not used, like in EmptyCup's videos...

Tonci87 05-15-17 02:42 PM

Quote:

Originally Posted by vdr1981 (Post 2484319)
That would be quite usefull indeed but I'm really not sure...:hmmm:
I know that you can make with Options File Editor almost all GUI elements to "slide away" when not used, like in EmptyCup's videos...



Yeah, but I want the Hud elements to be there so that I can view them at all times :D
But some of them are just too bright for really dark nights.

I thought about an overlay that you can enable with the charts, like the Kriegsmarine grid for example, But I think that if you put that over UI elements you wouldnīt be able to klick them any more. :hmmm:
Difficult...
I would be really cool to have everything in a red light, like the red lights that get turned on in a submarine at nights in order to not ruin the crews night vision.

Lestart44 05-15-17 02:52 PM

question :)
 
Herr Kaleun vdr 1981 You said something about in update 2.1 of TWOS when will it be ? and do i have to reinstall the game for the update because i started right now a new campaign .


:Kaleun_Salute:

gezahu 05-15-17 02:54 PM

Quote:

Originally Posted by gezahu (Post 2484310)
Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want :)

I will make an accurate one based on your pics...

LesBaker 05-15-17 03:11 PM

Quote:

Originally Posted by vdr1981 (Post 2484301)
Yes, that is restored U-boat, of course, but I remember very well that I read somewhere that inside was actually white .
Honestly, who in the world would paint something claustrophobic and depressive, like U-Boat environment actually was, in "dark gray"?! :doh:

I'm not saying that dark interior mods are not cool, it was just a small side note...:yep:

Quite right vdr1981,

Here are a translation of the Building and painting regulations for U-Boats.




http://i359.photobucket.com/albums/o...psncb9cpay.jpg


http://i359.photobucket.com/albums/o...psjtcrq8ot.jpg


Les

vdr1981 05-15-17 03:19 PM

Quote:

Originally Posted by Tonci87 (Post 2484324)
Yeah, but I want the Hud elements to be there so that I can view them at all times :D
But some of them are just too bright for really dark nights.

I thought about an overlay that you can enable with the charts, like the Kriegsmarine grid for example, But I think that if you put that over UI elements you wouldnīt be able to klick them any more. :hmmm:
Difficult...
I would be really cool to have everything in a red light, like the red lights that get turned on in a submarine at nights in order to not ruin the crews night vision.

I'll keep your idea in mind. Maybe we will come upon some solution in future...:yep:


Quote:

Originally Posted by Lestart44 (Post 2484326)
Herr Kaleun vdr 1981 You said something about in update 2.1 of TWOS when will it be ? and do i have to reinstall the game for the update because i started right now a new campaign .

:Kaleun_Salute:

...v2.0.1
Still working on it, day or two, maybe three...:yep:
Full game reinstallation will not be required of course, but campaign restart may be needed due to new batteries life and recharging times set per Gezahu's recommendation (still testing this though). :hmmm:
I usually don't add tweaks which require campaign restart in regular TWoS updates, but recent Gezahu's findings are quite important.
We'll see...


Quote:

Originally Posted by gezahu (Post 2484327)
I will make an accurate one based on your pics...

:up:

vdr1981 05-15-17 03:25 PM

Quote:

Originally Posted by LesBaker (Post 2484331)
Quite right vdr1981,

Here are a translation of the Building and painting regulations for U-Boats.




Les

Amassing! :up:

Do you have higher resolution documents by any chance?

gezahu 05-15-17 04:03 PM

Here is the accurate one based on your pics.

http://www.mediafire.com/file/yoo2m5...nterior_V2.rar

screenshot:

http://imgur.com/a/hWw38


http://imgur.com/a/hWw38

It is supposed to be more homogenous also but some places like at the toilet it seems blue because the light is blue, at motor room yellow because the light is yellow. I cannot change light have no idea how. Be aware that it has paintmarks there is texture to the walls so might be more resource demanding than the original, but reality abowe all :)

LesBaker 05-15-17 05:30 PM

Quote:

Originally Posted by vdr1981 (Post 2484334)
Amassing! :up:

Do you have higher resolution documents by any chance?

Is this any better

http://i359.photobucket.com/albums/o...psz1c9o7vm.jpg

http://i359.photobucket.com/albums/o...psa9ccxtfl.jpg


If not here are the Jpeg Files.


https://www.mediafire.com/?j40fdzzf12cqacc


https://www.mediafire.com/?kz5j7b33rjeq1w7

Les

fitzcarraldo 05-15-17 06:00 PM

Quote:

Originally Posted by gezahu (Post 2484340)
Here is the accurate one based on your pics.

http://www.mediafire.com/file/yoo2m5...nterior_V2.rar

screenshot:

http://imgur.com/a/hWw38


http://imgur.com/a/hWw38

It is supposed to be more homogenous also but some places like at the toilet it seems blue because the light is blue, at motor room yellow because the light is yellow. I cannot change light have no idea how. Be aware that it has paintmarks there is texture to the walls so might be more resource demanding than the original, but reality abowe all :)

Gehazu: could you tell me what mod use you for the dials (speed, bearing, depth) on the right down console for the reflections in the glasses? I use SH3 GUI but I donīt have that nice reflections.

Many thanks and best regards.

Fitzcarraldo :Kaleun_Salute:


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