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Hi YoYo
Start a patrol with the same mission with a new patrol area. Peter |
When reporting a problem/bug/CTD, please make sure to provide answers to following questions:
- Operating System, System spec ? - What is your version of the game ? (DVD, Uplay download, Steam) - Confirm that your game is updated to official v1.2.0 version. - Provide a screenshot which will show all content and installation path of your main Silent Hunter 5 install folder. - Confirm that you have checked for solution in provided install instructions and other documentation? - Specify mods you're using and state your mod order (do not type the list manually, use "Export activated mods list to" JSGME function). - If you use any unsupported mods, remove them, reinstall your game/TWoS completely according to install instruction, start new campaign and make sure that the issue still persist. - Make sure to provide as much details as possible when describing situation where problem/bug/CTD can be observed. What should we do in order to reproduce this issue? - Upload several screenshots and gamesaves where problem can be observed. Any report with less details or report like "HELP MY GAME CTD RANDOMLY ALL THE TIME :/\\!!:timeout::down::hmph: !!!" is not helpful at all and it will only cause confusion. Be thorough in your bug reports so we can diagnose, fix or discard the issue with less time consuming efforts, otherwise we wont see much use of it and I wont bother to answer... |
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http://i921.photobucket.com/albums/a...pspvnz7xhe.jpg http://i921.photobucket.com/albums/a...psjoscrvzn.jpg btw. is it possible to manually change a periscope depth (in cfg for example)? I dont know why but my is betweet 13-14 m. on smooth sea so cant use periscope with auto level. |
@ Peter
When you post in future a longer list with entries of your game, please do this with "Code" Function! :03: Because the post is than not too long! Here are a example with Code Function from your post: Code:
[Campaign] |
Hi Magic
Thanks for the info. I did not know about that. Peter |
Hi YoYo
You can use End Patrol in the bunker but your mission start will advance by 28 days. Refit will not advance the days but you will not be able to repair hull damage. It is not necessary to go in the bunker unless you want to. The flashing anchor at the top of your screen will go to a solid yellow colour as in your picture. Peter |
i dont want to use das boot crew
are u have any way to go back stock crew icon .from mega mod this crews in Sh 5 have another story . |
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just for clarification. I tested also (from the save) "End Patrol" but when I take new mission ("let's take new patrol") I saw the same mission again from beginning... |
Hi YoYo
Yes, that is correct. The missions are date controlled. Eastern British Coastal (EBC) starts on 04/09/39 but does not finish until 01/12/39. You will then see Breaking The Fortress (BTF) appear on 10/09/39 possibly while you are at sea heading towards EBC. This has a limited time to complete until 15/10/39 Personally BTF is disappointing and I no longer do it as the escorts do not respond in Scapa as they should to sinking a capital ship. Missions appear as in the picture (start date) and disappear (end date) with new ones also appearing as well. The picture shows 3 missions all active within their dates http://i61.tinypic.com/rau9m8.jpg Each time you end the patrol and start the same one you will get a new patrol area. Each completed patrol area is worth 1 bonus point that can be used on Crew abilities. In the picture there are 2 mission choices to consider EBC 04/09/39 to 01/12/39 and NWA 21/09/39 to 01/04/40. If you are short of tonnage in EBC then that is the one to choose. Do a manual save in the bunker each time before starting the mission again. The important thing to remember is to end the patrol after a new mission appears or you will not be able to select it. Each time you end a patrol the time advances by 28 days. Peter |
Got it. I understand now, TY :) again.
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On the map, what do the "supermark" and "navigation fix" markers do?
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Could you explain what you meant there and also, I understand that the tonnage bar has been removed but is there still a required tonnage amount for each mission? Thanks for your help Shane |
Hi Shane
No, the tonnage requirement has been removed from the game. I still look at the old tonnage bar (TB) requirements for my tonnage totals. It gives me an incentive so if I had sunk less tonnage in EBC than I would like then I would not move on to NWA. If you do not do BTF then you can rack up more tonnage with the extra time that is available. This is beneficial as you are likely to upgrade to a VIIB quicker. TB > EBC 70,000 mine was 15 ships 77,520 VIIA TB > NWA 80,000 mine was 9 ships 50,741 VIIA + 8 ships 70,358 VIIB TB > SWA 90,000 currently 9 ships 29,618 VIIB Peter |
Thank you very much for that Peter.
So just to be clear. If the tonnage requirement for a mission from before the tonnage bar was removed was 10000, and I only get 9000 with the current version of The Wolves of Steel but I completed all mission assignments and decided to move on to the next area of operation, would I get credit for completing that mission or would it remain incomplete? Haha sorry I'm sure its not complicated but I'd just like to make sure because I have recently finished all assignments for the eastern British coast mission but once I got back it told me it was incomplete. Now I know missions are date sensitive, so does that mean it will be incomplete until the mission expires? Thanks again for your help. Shane |
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