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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Jimimadrid's SH4 Torpedos (https://www.subsim.com/radioroom/showthread.php?t=252458)

jimimadrid 04-19-22 07:08 AM

Jimimadrid's SH4 Torpedos
 
After a long time passed i decided to put my fingers again in modding Silent Hunter. :salute:



This mod changes the 3D Image and the Inboat Image of the Torpedos to a shiny metalic look.

You will also get all different Torpedos. The Inboat Torpedo will be the same look as the 3D Torpedo in the water.
I modified the US and german Torpedos

https://www.dropbox.com/s/yau69zqm8a...llung.png?dl=1


https://www.dropbox.com/s/4wthmqonob...pedos.png?dl=1


Used References:
https://www.dropbox.com/s/ya2q89286t...llung.png?dl=1
https://www.dropbox.com/s/inlyvo8w3t...pedos.png?dl=1



https://www.dropbox.com/s/yau69zqm8a...llung.png?dl=0


Unzip the zip and enable the MOD with JSGME.

Link-> https://www.subsim.com/radioroom/dow...=6079&act=down

Enjoy. Jimimadrid

https://www.dropbox.com/s/4wthmqonob...pedos.png?dl=0

Onkel Neal 04-19-22 07:29 AM

Really cool :Kaleun_Applaud:

Bubblehead1980 04-19-22 07:30 AM

Quote:

Originally Posted by jimimadrid (Post 2804557)
After a long time passed i decided to put my fingers again in modding Silent Hunter. :salute:



This mod changes the 3D Image and the Inboat Image of the Torpedos to a shiny metalic look.

You will also get all different Torpedos. The Inboat Torpedo will be the same look as the 3D Torpedo in the water.
I modified the US and german Torpedos

https://www.dropbox.com/s/yau69zqm8a...llung.png?dl=1


https://www.dropbox.com/s/4wthmqonob...pedos.png?dl=1


Used References:
https://www.dropbox.com/s/ya2q89286t...llung.png?dl=1
https://www.dropbox.com/s/inlyvo8w3t...pedos.png?dl=1



https://www.dropbox.com/s/yau69zqm8a...llung.png?dl=0


Unzip the zip and enable the MOD with JSGME.

Link-> https://www.dropbox.com/s/tt5sa0a3gg...pedos.zip?dl=0

Enjoy. Jimimadrid

https://www.dropbox.com/s/4wthmqonob...pedos.png?dl=0



Well done:Kaleun_Salute:

propbeanie 04-19-22 08:58 AM

Very nicely done, jimimadrid! :salute:

flaminus 04-19-22 09:35 AM

Really COOL!:Kaleun_Salute:

KaleunMarco 04-19-22 09:42 AM

Quote:

Originally Posted by jimimadrid (Post 2804557)
After a long time passed i decided to put my fingers again in modding Silent Hunter. :salute:


Enjoy. Jimimadrid

i like it!

Canonicus 04-20-22 10:02 AM

Thank you for your excellent work! :up:

goldmastersims 04-20-22 03:51 PM

Will test with FOTRSU and TMO BH.

Amazing comeback, Jimimadrid!

KaleunMarco 04-20-22 07:49 PM

Don't see the difference, yet
 
i must be thick because i am not seeing the effect of the new mod.

Before
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster


https://i.ibb.co/qCFJP8c/Picture0006.jpg


After
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
jimimadrid_Torpedos

https://i.ibb.co/nQcdsPg/Picture0007.jpg

Captain Wreckless 04-21-22 02:59 AM

Quote:

Originally Posted by goldmastersims (Post 2804846)
Will test with FOTRSU and TMO BH.

Amazing comeback, Jimimadrid!


Hope you can get it to work with TMO BH. CTD when I click to leave port. Uninstall it, no CTD.

Bubblehead1980 04-21-22 05:04 AM

Quote:

Originally Posted by Captain Wreckless (Post 2804904)
Hope you can get it to work with TMO BH. CTD when I click to leave port. Uninstall it, no CTD.


I havent had a chance to check it out yet but I figured would have to make it compatible. SH 4 is sensitive lol

Mad Mardigan 04-21-22 11:27 AM

Using it with KSD II: Ace, &... no issues. the in-board torps load page looks just as it should, just don't know yet about the torps when they're fired off... yet.


Haven't had the opportunity to do so... operative word here is... YET. Or to see how they hold up on hitting target's... either.

Soooo... so far, so good, thus far... is what I will say. :shucks: :yep: :up:




:Kaleun_Salute:


M. M.

Captain Wreckless 04-21-22 02:51 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2804909)
I havent had a chance to check it out yet but I figured would have to make it compatible. SH 4 is sensitive lol


Hope you can get it to work. Looks good. I want my Blue Mk-10's. :D

I checked the files using S3D and compared what is in TMO BH and didn't see any conflicts, but I've never really used it before. I'm going to play around with it a bit.

fitzcarraldo 04-22-22 10:11 AM

Great job! Downloading now.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

jimimadrid 04-22-22 10:42 AM

Quote:

Originally Posted by KaleunMarco (Post 2804877)
i must be thick because i am not seeing the effect of the new mod.

Before
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster


https://i.ibb.co/qCFJP8c/Picture0006.jpg


After
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
jimimadrid_Torpedos

https://i.ibb.co/nQcdsPg/Picture0007.jpg




This looks like my configuration. And it works.


Please check if unzipping made a double jimimadridTorpedos Folder.


JSGME should tell you that it ovrerwrites some files.


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