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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Fifi 09-07-18 01:37 PM

Hi Vecko,

Just to let you know about the tip for less damage.

I did what you told me by deactivating collateral damage in my bunker save this time, and every time i encounter an ennemy aircraft i get a CTD...
Tried few times, and same result.
I have a brand new fresh install, but no joy.
Each time i re activate the full TWOS snapshot in TDW patcher (hence the collateral damage) i get no CTD :yep:

That’s very strange, and previously i’ve Got CTD with ennemy boats too (as i told you on main thread)
So this collateral damage disabled give me CTDs with everything that is ennemy!

No big deal, i can survive it :) but just to let you know about this weird stuff. :salute:

vdr1981 09-08-18 06:54 AM

Quote:

Originally Posted by Fifi (Post 2567892)
Hi Vecko,

Just to let you know about the tip for less damage.

I did what you told me by deactivating collateral damage in my bunker save this time, and every time i encounter an ennemy aircraft i get a CTD...
Tried few times, and same result.
I have a brand new fresh install, but no joy.
Each time i re activate the full TWOS snapshot in TDW patcher (hence the collateral damage) i get no CTD :yep:

That’s very strange, and previously i’ve Got CTD with ennemy boats too (as i told you on main thread)
So this collateral damage disabled give me CTDs with everything that is ennemy!

No big deal, i can survive it :) but just to let you know about this weird stuff. :salute:

OK, that probably wont work from some reason, never mind...What you could try next is to slightly increase submarine armor value in it's corresponding .zon file (ColisionalObject controller, armor in game's terms is a kind of damage resistance for all containing damage zones and not literally thickness of steel in centimeters) using Goblin editor. By default I used 10.5 cm but you can try 11, 11.5 or 12 cm. Experiment a bit until you're happy with your settings...:yep:

Fifi 09-08-18 07:13 AM

Thanks again for your time, mate :Kaleun_Thumbs_Up:

Rameses 09-08-18 04:27 PM

Font?text?
 
Anyone knows why after installing this mega mod pack(pretty sure followed step by step instructions) not all but most ingame text looks(and sub control-orders buttons when playing) looks like this https://i.imgur.com/HvQhz2A.jpg ?:hmmm:

vdr1981 09-08-18 04:47 PM

Quote:

Originally Posted by Rameses (Post 2568006)
Anyone knows why after installing this mega mod pack(pretty sure followed step by step instructions) not all but most ingame text looks(and sub control-orders buttons when playing) looks like this ?:hmmm:

Missing fonts probably...I guess you are not use windows in English?:hmm2: Windows localization or something maybe?

Rameses 09-08-18 04:54 PM

Sorry about that image size >_<...Thought its gonna be minimized...Windows localisation is Russian(also game is).Pretty sure you can only choose speech not game lang when installing ... Y also think its fonts...But have no idead what i need and where to look:doh: . BTW when i installed TWOS mod of the 2.0 version about a year ago or smthing near that, i didnt had this issue =\ , if that can help.

BrokenPrism 09-09-18 04:58 AM

So i underestimated the convoy ship lookouts yesterday and got lit up by a dozen or so merchants in the midle of a 24 ship convoy in early to mid 1940 in my Type VIIB. I ordered a crash dive but it was to late, a shell obliterated the sonar room, and as the boat went deeper, i ordered to emergency surface to stop the sinking, but to no use.

So there i was, in my Iron Coffin, falling towards the bottom of the ocean... 250 went by, 300, 310, 320, 330, and somewhere between 340 and 350 the hull finally gave in and imploded. I got the death screen as i got past 500m i think...

This got me wondering, at what point can your sub get crushed? I know there is a certain depth after wich an undamaged submarine will get crushed at a random point... So what is that depth in the different uboat models?

Cybermat47 09-09-18 05:53 AM

Vecko, any update on my useless escort problem?

Something even worse happened today. The escorts just shot where I used to be for ten minutes, then went back to the convoy. Not even a single ping with the ASDIC.

I'm going to reinstall, just in case, but I suggest that you look into this.

vdr1981 09-09-18 07:27 AM

Quote:

Originally Posted by Rameses (Post 2568010)
Sorry about that image size >_<...Thought its gonna be minimized...Windows localisation is Russian(also game is).Pretty sure you can only choose speech not game lang when installing ... Y also think its fonts...But have no idead what i need and where to look:doh: . BTW when i installed TWOS mod of the 2.0 version about a year ago or smthing near that, i didnt had this issue =\ , if that can help.

Try to download some English language fonts pack trough your windows update service. The reason why you didn't have similar problems year ago is probably some change in your system. Mod hasn't change at all regarding fonts and language support...
Quote:

Originally Posted by BrokenPrism (Post 2568042)
This got me wondering, at what point can your sub get crushed? I know there is a certain depth after wich an undamaged submarine will get crushed at a random point... So what is that depth in the different uboat models?

This can easily tested be in historical missions.:yep: Feel free to test it and report here if I need to make some adjustments...:yep:

Quote:

Originally Posted by Cybermat47 (Post 2568049)
Vecko, any update on my useless escort problem?

Something even worse happened today. The escorts just shot where I used to be for ten minutes, then went back to the convoy. Not even a single ping with the ASDIC.

I'm going to reinstall, just in case, but I suggest that you look into this.

You wont hear "pings" if you are not in their active sonar detection cones. Pinging sound is just an indication that you have been detected. This is common for all SH games.
Maybe the escort in question were not equipped with it at all? Mybe you were too far?
What ever it is, SH5 (IR)AI is like that. Most of the time is smart, sometimes "too smart" for even my taste and sometimes is stupid as hell...:D It's random. I suggest you to take a look at IRAI thread for more info...

BrokenPrism 09-09-18 08:33 AM

Quote:

Originally Posted by vdr1981 (Post 2568066)
This can easily tested be in historical missions.:yep: Feel free to test it and report here if I need to make some adjustments...:yep:


Totally forgot about them, thank you, will do as soon as i get home later :D

Rameses 09-09-18 10:16 AM

-__-
 
Installed tonns of fonts and problem stays same (1400 pack from here https://www.pcmobitech.com/direct-do...400-font-pack/ and this default windows 7 pack - https://www.w7df.com ) . And ye, year ago(maybe more?) i had another PC&Windows... But also if i remember it right prev versions ov TWOS didnt change most text style(font?) in game -__-
Although i found 2 thread where ppl encountered same problem :
http://www.subsim.com/radioroom/showthread.php?t=175014 (not solved?)
http://www.subsim.com/radioroom/showthread.php?t=236635 (tried to do same but setting up English(USA) language for non unicode programs didnt helped)
Can i take font from other mods or install some kind of a mode that change all ingame font?=\ ...Maybe smone knows what fonts i need and can share em?Anyway i guess i need another solution than installing all possible fonts there are for windows -_-

Rameses 09-09-18 02:13 PM

Yay
 
Found a solution by downloading NewUI_TDC by dark wraith and installing Font_Patch that goes with it for non Eng localisation... Now all xcept loading screen got correct english text ;o ...Your megamod got this mod didnt see this font patch in it, if u want u can make it more noticable or include smwhere in instructions-readme i dunno... And yes if i dont want too much difficult controls over my boat(&aiming?) but more like comfortable with all kind short keys (might be wrong but wasnt there keys that let u insta jump to Periscope-Guns and all that?) where do i get that mod or what shud i turn off in this mod pack?

vdr1981 09-09-18 04:05 PM

Quote:

Originally Posted by Rameses (Post 2568101)
Found a solution by downloading NewUI_TDC by dark wraith and installing Font_Patch that goes with it for non Eng localisation... Now all xcept loading screen got correct english text ;o ...Your megamod got this mod didnt see this font patch in it, if u want u can make it more noticable or include smwhere in instructions-readme i dunno... And yes if i dont want too much difficult controls over my boat(&aiming?) but more like comfortable with all kind short keys (might be wrong but wasnt there keys that let u insta jump to Periscope-Guns and all that?) where do i get that mod or what shud i turn off in this mod pack?

I wasn't aware of that patch for Russian fonts at all...:hmm2: I'll include it in the documentation folder from the next update, with the appropriate readme file of course...:yep:

Teleports are there, just hower your mouse near bottom of the screen and press "arrow" icon...:yep:

THEBERBSTER 09-10-18 04:20 AM

Hi R
Quote:

(might be wrong but wasnt there keys that let u insta jump to Periscope-Guns and all that?)
The defaultt Shortcut Key is T

Peter

Fifi 09-10-18 06:06 AM

Yesterday i had a strange adventure in my happy time campaign.

Was patrolling in the gap area West England when i detected a lonely merchant.
After diving and observing his flag, i was wondering if it was a neutral or an ennemy nation.

Problem is i didn’t find his flag in the flag chart :hmmm:
It was blue/white/red horizontal striped, the blue on top, but with a small logo in the white stripe...
The one most approaching in the chart was the Yugoslavian one, but at this time it was neutral/friend.
A shame a forgot to take a screen shot :oops:

So, in the doubt, i decided to surface to see if he started to zig zag (hence an ennemy)
He didn’t change his course...
So to make sure, i ordered my deck gun men to fire at will...and they started to fire!
So i thought it was definitely an ennemy...and i sunk it with my deck gun.
At the end, he turned 90° and try to head towards England.

Final result was an ennemy on the destroyed mark, and was credited so.
But impossible to know what was this country flag :hmmm:
He was coming from south and heading North/North Est with no illumination.


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