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My U-FLaK will probably stay the only added playable sub for quite some time, I'm afraid... On the other hand, few AI submarines could be added with a bit of work... |
Yes I thought AI submarines. I realize what it takes to insert a new playable submarine into the SH5. And I also meant new merchant ships. Sorry my english
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What is the U-Flak Vecko?
John. Never mind.......I found it. |
Hello
So I'm looking forward to new submarines and merchant ships. Will you ever use ships with this mod ?: http://www.subsim.com/radioroom/down...o=file&id=3222 Have you ever considered adding DBSM to TWoS, perhaps as an optional addon? I just love the movie. |
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I also have to test every imported unit separately in order to fix all the notorious CTD issue involved around Uekel's mtns which have made this awesome mod practically forgotten... It will be a lot of work but in any case, in following period I'm planning to import at least 10+ merchant types from SH3/SH4/GWX/mtns (1-2 per update, including light ships for neutral nations,) and AI type IX sub , together with some campaign layers optimizations tweaks in order to support changes. Quote:
Anyway, You can use DBSM "Speech" with TWoS as long as you remove SH.sdl file from it...:yep: |
Hello, great mod!
I was wondering, ship caustics seems to be missing from a lot of ships. Is there any way to enable it? Also, any hint to what I need to change if I don't want time compression 1x when I'm not alerted by anything? So not get 'warned' by time compression every time something is close. [TIME COMPRESSION] ; The first value is the default one, the second value is used when 'travel mode' is activated. ; The two values should be separated by a comma. ; If only one value is specified, that value is used for both default and travel mode. TimeStop=0 RealTime=1 LandProximity=1,64 CriticalDamage=1 CrewEfficiency=512 AirEnemyDetected=512 SoundEffects=4 CharacterAnim=64 FriendDetected=512 EnemyDetected=512 RadioReport=512 Particles=32 PrayState=1 HunterState=1 3DRender=512 Maximum=512 |
That's a very good news. AI type IX, that's just a splendor. I think you can expect me to come back with a beer contribution in the near future. :Kaleun_Cheers::Kaleun_Salute::Kaleun_Thumbs_Up:
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https://s26.postimg.org/8sabd7phl/Capture.jpg Quote:
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Hi Vecko
In your last update you say "Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit." But I no see this when play... I know this is not important for gameplay... Just I don't know if I have no good installation of 2.09 update Where I wrong? :salute: |
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http://www.subsim.com/radioroom/atta...1&d=1506278178 |
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Warming up for the great salvaging operation of Uekel's mtns - more traffic, nations and ships 1_8f from the bottom of Subsim mod ocean...:)
http://www.subsim.com/radioroom/atta...1&d=1506287084 I checked the files and it is really amassing how much work Uekel had done on this mod which unifies a ton of work from various SH3, GWX and SH4 modders, yet the mod it self was never used much due to significant game stability issues when mnts was combined with some other mods like OHII, NewUIs ect... Luckily, now I know how to cure these problems so we can revive Uekel's work and breathe in new life to it in the form of TWoS...:salute: I'd say that in a month or two we will have in TWoS such variety of merchants and warships that even GWX captains will envy us...:O: |
Hi Vecko
It amazes me that SH3 players say they prefer GWX but have never played SH5 with TWOS. New ships are always welcome, thank you. Peter |
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Fitzcarraldo :Kaleun_Salute: |
welcome aboard!
ehapop!:Kaleun_Salute:
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