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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

skin-nl 10-23-16 11:44 AM

I have the same issue as torpedo.
I have an nvidia gtx 960 with the newest drivers :hmmm:

Vice84 10-23-16 11:47 AM

One question, if i install the wolves of steel 1.06 rc3 on a clean installation of game i still have to put the 1.05 update no.17 or is included?

Krivi_Zub 10-23-16 12:35 PM

Quote:

Originally Posted by Vice84 (Post 2442391)
One question, if i install the wolves of steel 1.06 rc3 on a clean installation of game i still have to put the 1.05 update no.17 or is included?

Well if you have TWOS 1.06 version then you definitely wont need to downgrade it with 1.05 update :)

Thou Im not sure if I need to dwnld TWOS 1.06 test version as my point 0 then to dwnld TWOS 1.06 RC3 as an update?
So far I have SH5 v 1.2.0 installed only and waiting for the next step.

p.s. Greetings captains :Kaleun_Salute:

skin-nl 10-23-16 12:40 PM

Quote:

Originally Posted by Krivi_Zub;
Thou Im not sure if I need to dwnld TWOS 1.06 test version as my point 0 then to dwnld TWOS 1.06 RC3 as an update?

No Krivi Zub the rc3 is a full standalone mod

Michael

Krivi_Zub 10-23-16 12:48 PM

Quote:

Originally Posted by skin-nl (Post 2442401)
No Krivi Zub the rc3 is a full standalone mod

Michael

Thanks for fast answer :Kaleun_Cheers:

Got confused there as with versions before (1.05), there were mod and updates.

Can finally continue with install...

vdr1981 10-23-16 12:55 PM

Quote:

Originally Posted by skin-nl (Post 2442390)
I have the same issue as torpedo.
I have an nvidia gtx 960 with the newest drivers :hmmm:

Bummer...I guess that someone will eventually come up with solution.:yep: I can't, since I have working light bulbs on my system.

I think that removing the mod is not an option because I have already done a lot of testing with it and generally, SM interior is probably the most wanted feature in TWoS...

whiskey111 10-23-16 01:11 PM

Did WoS should have an additional table containing speed/time/range calculator ?
I am almost sure that in previous version I could find it but I am missing it now when I press E key.

vdr1981 10-23-16 01:13 PM

Quote:

Originally Posted by whiskey111 (Post 2442410)
Did WoS should have an additional table containing speed/time/range calculator ?
I am almost sure that in previous version I could find it but I am missing it now when I press E key.

Absolutely...Just scroll down in chart section...

THEBERBSTER 10-23-16 02:10 PM

A Warm Welcome To The Subsim Community > Krivi Zub
Subsim <> How To Donate <> See The Benefits <> Support The Community
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread)

whiskey111 10-23-16 02:16 PM

vdr1981, I think I am missing it... Could you please attach a screenshot ?

vdr1981 10-23-16 02:47 PM

Quote:

Originally Posted by whiskey111 (Post 2442419)
vdr1981, I think I am missing it... Could you please attach a screenshot ?

https://s6.postimg.org/vntuy4tf3/SH5...3_21_43_06.jpg

Torpedo 10-23-16 02:59 PM

Quote:

Originally Posted by vdr1981 (Post 2442406)
Bummer...I guess that someone will eventually come up with solution.:yep: I can't, since I have working light bulbs on my system.

I think that removing the mod is not an option because I have already done a lot of testing with it and generally, SM interior is probably the most wanted feature in TWoS...

I think that the only solution to the dull light bulbs and for those who have a recent nvidia graphics card is to activate the mod "silentmichal's interior mod 1.2.4 and 1.2.4b" or "silentmichal's interior mod 1.2.3" after RC3 . However I would use "silentmichal's interior mod 1.2.4 - No Food and Fixes" as a stand alone mod that can only be activated if it works with your system, because seeing the dinner table but did not see more 6 light bulbs is not nice.
So I think to make a stand alone mod to restore the standard uboat paint that replaces "Rusted Glory", as soon as you arrive in Kiel, when there is a month's time to update and improve the uboat and leave for the mission to Scapa Flow . This mod is very easy to do and I have already done.
These are just my suggestions.:timeout:

Torpedo

vdr1981 10-23-16 03:34 PM

Quote:

Originally Posted by Torpedo (Post 2442428)
I think that the only solution to the dull light bulbs and for those who have a recent nvidia graphics card is to activate the mod "silentmichal's interior mod 1.2.4 and 1.2.4b" or "silentmichal's interior mod 1.2.3" after RC3 . However I would use "silentmichal's interior mod 1.2.4 - No Food and Fixes" as a stand alone mod that can only be activated if it works with your system, because seeing the dinner table but did not see more 6 light bulbs is not nice.

There must be some easy solution for this issue. :hmmm: Can you test RC3 with texture files from original SM 1.2.4 mod? I could do that quite fast but since I see lights, there's no use...



Quote:

So I think to make a stand alone mod to restore the standard uboat paint that replaces "Rusted Glory", as soon as you arrive in Kiel, when there is a month's time to update and improve the uboat and leave for the mission to Scapa Flow . This mod is very easy to do and I have already done.
These are just my suggestions.:timeout:

Torpedo
I don't get you there...You can paint your sub with tiger stripes even in Memel harbor if you don't like the "rust". To expensive maybe? Should I lower the price of initial VIIA paint upgradepacks?

whiskey111 10-23-16 03:44 PM

vdr1981, I found it. Thanks a lot :up:

Krivi_Zub 10-23-16 04:10 PM

Anyone can tell if "SH_Keymapper" mod is 1.06 compatible?

Or if there is other way to have hydrophone function "follow nearest contact" bind to a key?


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