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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

elder_gutknecht 09-12-16 01:04 AM

Theberbster
I installed the uplay game launcher and the game in c programs x86, without problems, the only problem it's that the path for generic patcher must be changed, as i wrote in my previous post
Open new career and have my orders, i'll install the new update today and start my patrol, i let you know if there are problems

Shaefer 09-12-16 03:27 AM

Hello guys! :salute:
I was wondering if there is a way for me to get the original music back in the game when I am on patrol!?:hmmm:
I did not backup the music folder before modding the game, which I definitely should have done, but thats to late now.
I have the CD for the game, and the music files are on the CD in data1 or data 2.
Do I need some fancy program to extract the files and copy them into the game?

Or maybe I could install the game on a different HD; the only thing I am worried about is if that will mess up the files in documents like settings and stuff.

I tried to upload an episode with the soundtrack in the modpack, and that was insta flagged for copyright violation.:O: So I took it down.

THEBERBSTER 09-12-16 05:01 AM

Hi Shaefer
Reference my PM.
Peter

kevinsue 09-12-16 05:20 AM

Quote:

Originally Posted by Shaefer (Post 2433607)
Hello guys! :salute:
I was wondering if there is a way for me to get the original music back in the game when I am on patrol!?:hmmm:
I did not backup the music folder before modding the game, which I definitely should have done, but thats to late now.
I have the CD for the game, and the music files are on the CD in data1 or data 2.
Do I need some fancy program to extract the files and copy them into the game?

Or maybe I could install the game on a different HD; the only thing I am worried about is if that will mess up the files in documents like settings and stuff.

I tried to upload an episode with the soundtrack in the modpack, and that was insta flagged for copyright violation.:O: So I took it down.

Hey Sheafer, I can upload the original music folder for you, just let me know if you need it still.

Shaefer 09-12-16 06:38 AM

Quote:

Originally Posted by THEBERBSTER (Post 2433636)
Hi Shaefer
Reference my PM.
Peter

Thank you very much.

Quote:

Originally Posted by kevinsue (Post 2433642)
Hey Sheafer, I can upload the original music folder for you, just let me know if you need it still.

Peter beat you to it, but thanks anyway :salute:

Lanzfeld 09-12-16 02:53 PM

Hello:Kaleun_Salute:
Can someone describe, in some detail, what the navigation marker and the super marker are used for in TWOS with real navigation enabled?
I'm a bit lost as to what they are for.

Thank you!

Also....since I'm here....
Do you guys go throughout the sub on your first mission and "talk" to the guys and/or try to raise their stats? Is this some sort of way to level the boys up? It seems I have the ability to raise some stats during first voyage. Does the dialog trees have any positive or negative effects?

And......I try to update the sunrise times and the board goes completely inaccurate. Known bug?

Again....thank you

redline202 09-12-16 03:15 PM

thanks :salute:

Ashikaga 09-12-16 03:54 PM

Oh I do uinderstand that TWOS uses original nav tools however they were not used upside down the way they are used in the game atm. (Protractor and ruler tool). But yes I use the Nav disc which I can flip. First position, then course line, then disc over it.

Oh.... Is there anyone out there who is in posession of the Almanacs of 1939-1945 ? Would be very welcome when using the sextant for celestial navigation really. And the latitude longtitude digits on the Nav map (not the TAI) are hardly readable.
Do not know how to change their colour or even enlarge them. Well stupid me for still playing on a 1280x1024 screen ;)

By the way. Looks like some great improvements coming up !!!

Still on 16.5 here need to finish this mission before I can upgrade again.

Now in an argument with Bdu who first sent me to a place where there was no booty at all AN1814 so I had to venture into Scapa to get me a Merchant and an escort (Could not find the big prize since it was pitch black outside TDC of course never tells you what it is you lock on hahahaha) And I got both ships from a distance of 11 Kms. Super to see those silly escorts depth charging the totally wrong spot. So I got a new mission warning, New Orders (Pending) which still is pending after at least 4 hours so I will now venture towards a bay where according to the map there is the SS Dronsay, another night attack.

And then Bdu starts saying I should be more agressive. Idiots. Do not send me to a mute area then I telegraphed back. On which they answered continue your mission/current objective. (for which they have not even sent me new orders)

Still a tiny glitch with the Enigma refusing to transfer the translated orders to the Ship's log but well.

Looking forward to the new updates ! The tonning (red and green) of the harbor entrances looks interesting but of course during the war lights were turned off by regulation. Same with the runway lights of Night fighter fields in the Netherlands, they only turned them on quickly and off again when a 110 or an 88 or the later types had to land.

Oh ! Would it be possible to make the rear Map table clickable to open the map ? That way I do not need to get really angry with chief, navigator and mr. Nazi when they stand in my way and I cannot open the map with the mouse. ( I of course then use M, or go to my bunk, lay down and then do my stuff.... hahahahaha)

And then my last perk, it is somehow unable to save my preferences (realism settings) whenever I reload the game it automatically deletes all my settings so I really have to keep in mind to put them all back before loading a game.

:)

Love the game and love even more what you guys made of it !!!


Ashikaga.


:Kaleun_Cheers:

THEBERBSTER 09-12-16 04:54 PM

The radius of patrol grid reference AN1814 covers Scapa.
This patrol grid objective gives you the chance to take out one or both of the capital ships.
This was once quite easy to do but with Vecko adding the coastal batteries to Scapa this is now a much more difficult task.
IIRC not only can you complete your patrol objective but also Breaking The Fortress.
Ideally you need a medium fog to achieve this.
A heavy fog and are not likely to see anything.
A light fog or no fog and you will be picked off by the coastal batteries.
However it is possible to cheat to get a medium fog.
Peter

Von_Stolzenberg 09-12-16 04:59 PM

Hmm how much negative Reputation will I get for sinking neutral ships?
There was an american Large Liner (35100 tons!) escorted by 3 Clemson destroyers and its only Nov. 1939.

I knew its neutral.... but I couldnt let him pass to Liverpool

Ashikaga 09-12-16 05:03 PM

Thank you for that info Peter ! Wish I had the Hood in sight but what I apparently killed was a 1188 tonnes escort and a 2104 tonnes merchant.
NO FOG !

And then there still were three destroyers on the lookout for me but with 10 meters of water between me and the bottom I decided to sneak away and don't push my luck. Now have three fish left. All steam.

Will see what that Steamer is like at Methill ;)

Ashikaga.

@ Von Stolzenberg :

Report to the Marine Küstenpolizei as soon as you return.
I received a very angry call from Joachim von Ribbentrop



.

THEBERBSTER 09-12-16 05:12 PM

Hi Ashikaga
If by realism setting you mean the Game Play Settings then you need to change these in the bunker and then make a game save so they are kept.
The best time to do this is at the same time when using the TWOS instructions for the bunker save.
Loading the bunker save and your changes are now used and not discarded.
If you are changing them each time you load the game then those settings revert back to the original settings each time they are changed.

Regarding sending the typed Enigma code message to the ship's log I have no problems with that using update 16.5
Peter

THEBERBSTER 09-12-16 05:14 PM

Hi Ashikaga
How did you get past the coastal batteries with no fog?
Peter

THEBERBSTER 09-12-16 05:18 PM

Hi VS
Vecko I am sure will explain your folly.
Peter

Lanzfeld 09-12-16 05:31 PM

Hey Berb....

You seem knowledgable and friendly.....:Kaleun_Applaud:
Care to take a stab at my question from last page?

Many thanks!


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