SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

tonschk 02-16-14 02:16 PM

Nice in German language :up:

Quote:

Originally Posted by Aktungbby (Post 2175439)
"DIE STAHL WULF"


Aktungbby 02-16-14 03:12 PM

ISS ALLES ABOOT DIE SYMMETRIE
 
with: { EIN AAL! http://www.subsim.com/radioroom/images/icons/sho.jpg EIN TODT } just under it. Silent Otto's mantra if ever and no translation required for any SH Das Boot fanatic; Talk aboot symmetry now BBY. Of course, I'm on my fourth cuppa coffee and a breitlingspülver and grey-poupon sandwich and recovering from your rusty left screw jibe! :Kaleun_Sick::Kaleun_Applaud:

gap 02-16-14 03:30 PM

@ Aktungbby and tonschk

Nice ideas guys. I got to visit a friend now, but tomorrow I will post some updates with your suggstions put in practice :salute:

Aktungbby 02-16-14 03:42 PM

http://www.sherv.net/cm/emoticons/he...y-emoticon.gif A tip o' the hat in advance!:Kaleun_Salute:

diablo82 02-16-14 04:44 PM

I have a question. I would like to see in the map fired a torpedo, is it possible?

cherbert 02-16-14 06:05 PM

The patch instructions for this megamod should state the game needs to be patched to 1.2.0 not 1.02.

It might seem obvious for veterans but it could be confusing for new players.

J0313 02-16-14 11:05 PM

I've noticed that in the new version the option to use electric motors on the surface isn't there. Or am I just crazy?

lesec74 02-17-14 02:47 AM

hello and many thanks for this megamod!!

I have 2 questions:

if german language pack mod and silentmichals interior are compatible with this mega mod?

If yes,install with jsgme after or before mega mod?

:salute:

vdr1981 02-17-14 05:16 AM

Quote:

Originally Posted by cherbert (Post 2175584)
The patch instructions for this megamod should state the game needs to be patched to 1.2.0 not 1.02.

It might seem obvious for veterans but it could be confusing for new players.

Sry about that, I'm going to fix that soon...
Quote:

Originally Posted by J0313 (Post 2175636)
I've noticed that in the new version the option to use electric motors on the surface isn't there. Or am I just crazy?

You're right, electric engine on surface is feature of TDW New UI's 7.5.0 while TWoS 1.01 is based on TDW 7.4.2.
Quote:

Originally Posted by lesec74 (Post 2175651)
hello and many thanks for this megamod!!

I have 2 questions:

if german language pack mod and silentmichals interior are compatible with this mega mod?

If yes,install with jsgme after or before mega mod?

:salute:

German language pack mod-probably yes, but I'm not so sure about silentmichals interior because I never used it...My advice is not to use megamods if you wish and know how to customize your game.

gap 02-17-14 12:58 PM

Logo proposal #5
 
A variant of logo #1 with the following changes:
  • Swicthed to "The Sea Wolves" as mod name, as per documentary linked by Vecko.
  • Switched back to the original slogan: "it's time to show them out teeth" (with the addition of an exclamation mark).
  • Title font enlarged and slogan font reduced, to fit the available space.
  • Added rust and rust stains to the bolts, as suggested by Tonsch. I am not sure that they fit with the rest though (I find that they distract a bit observer's attenction from the focus elements).
  • Emblem: the three red rips/tears have now been moved to the bottom center of the logo, and they have become a set of stylized waves, surmounted by the dark-grey silhouette of an U-boat.

Preview:

Logo #5

http://imageshack.com/a/img62/6973/w9ln.png


Logo #1 (for quick comparison)

http://imageshack.com/a/img594/5194/fcun.png

Other logo proposals available here and here.

The next logos I will post will feature the German mod name and the alternative slogans that have been proposed so far. I have also ideas for a couple of new emblems: one with a periscope arising on the waves, the other with a torpedo.

I will keep posting updates untill you tell me that you are fully satisfied with the new logo (someone please stop me! :doh:)

diablo82 02-17-14 01:08 PM

I am a beginner SH5 and I often use "Pause Game" to make calculations and set TDC. The problem is that by the time Pause can not manually set the TDC. How to change it?

P.S how to turn view of fired torpedoes at the map?

nomad71 02-17-14 01:29 PM

This is a great MOD, thanks!!!

Will you release an update for the latests IRAI (released this past weekend)? Or can we just download and apply it after the main MOD?

tonschk 02-17-14 01:45 PM

Rusty, rusty screws, I LOVE the rusty screws :yeah:, may be also combined with a bit wearout/scrached/Rusty letters ?

May be the rusty screws increase the "inmersion factor" a bit :D

http://gravtex-design.com/photoshop/tutorials/photoshop/rusty-create-rusty-metal-text

http://i57.tinypic.com/5n3ucw.jpg



Quote:

Originally Posted by gap (Post 2175783)
  • Added rust and rust stains to the bolts, as suggested by Tonschk. I am not sure that they fit with the rest though (I find that they distract a bit observer's attenction from the focus elements).


cherbert 02-17-14 01:53 PM

Quote:

Originally Posted by lesec74 (Post 2175651)
silentmichals interior are compatible with this mega mod?:

I'm using it and it works fine with this mod. And IMHO think it should be added to the megamod!

lesec74 02-17-14 02:18 PM

Quote:

Originally Posted by cherbert (Post 2175791)
I'm using it and it works fine with this mod. And IMHO think it should be added to the megamod!

thanks for your answer; Have you install after or before megamod?


All times are GMT -5. The time now is 07:48 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.