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-   -   [TEC] Mod Tools, HowTo (https://www.subsim.com/radioroom/showthread.php?t=162702)

Shiklgroober 02-23-17 07:44 AM

Editor Goblin
 
Hello! I delve into the Goblin editor. I am trying to make changes to the object, for example in the Deck Gun. I can not understand how all the same to edit objects (Deck gun) Goblin in the editor? Like the editor works for me. I configure it as mentioned in earlier posts. Loading the main image - Submarin.GR2, then merge, - further file from Object- Gun- ... sim. Well, and then how ...? Gun rotates all. Further, it is impossible to change anything in detail. It may be necessary detail for its changes in export Max3D? Thank you!

Oby 02-23-17 03:50 PM

You can't manipulate with 3d objects in Goblin editor.It is just a sort of preview app, but you can change or assign new controllers or reposition damage zones on objects and some other things. It's a long process but it can be done, if you are persistent.

For 3d manipulation we had a TDW editor(GR2EditorViewer).It is a TDW masterpiece with great potencial but unfortunatelly in current state, it is very limited and somehow buggy. And you can't use it on 64bit system.

Good luck.

:salute:

Shiklgroober 02-26-17 12:28 PM

redactor
 
Thanks for the answer. Is it possible to change the graphics of the game in your hand? May be export another tools? For example, in Max3D? Are there any external editor for such work? After someone makes a fashion in this area? I would also like to try to do something! Thank you!

u crank 10-16-19 04:46 AM

Reported as spam. ^

Jimbuna 10-16-19 05:00 AM

Quote:

Originally Posted by u crank (Post 2632567)
Reported as spam. ^

Good catch, I've sent them back to Hanoi :salute:

Aktungbby 01-24-20 03:54 AM

REPORTED AS SPAM
 
^:spammm:

CassiousClay 12-05-20 09:53 AM

I'm contributing an update to this thread and info since the last post I saw that was on-topic with the subject of the thread was several years ago and I figured it out.

As of 2020 with PhotoShop 6's Nvidia DDS plugin the save settings I found to work are

Code:

ARPG  8 Interpolated Alpha
9 mipmaps
I've left the rest of the settings unchanged.


U-190 02-26-21 06:48 PM

Ein grosses Schiff braucht ein grosses Fahrwasser! :salute:


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