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-   -   [REL] RQ Type XXI for SH5 (stats only) (https://www.subsim.com/radioroom/showthread.php?t=229681)

riquetret 02-12-17 03:40 PM

RQ Type XXI for SH5 (stats only)
 
Type XXI for SH5


Hello Community Today I will show a mod that changes the default type VIIC to type VIIC with type XXI Stats

This mod changes Speed, ranges, and maximum depth.

The best advantage of this mod is submerged speed and depth but to get these things you need to activate OVERCHARGE ELECTRIC MOTOR when you are submerged (relax no morale cost and no upgrades cost). After that when you need to recharge disable this ability (this is a little buggy so disable ability)

Maximum surfaced speed = 15.6 knots (You can improve this speed to 22 knots)
Maximum submerged speed = 17 Knots
Maximum range submerged with OVERCHARGE ELECTRIC MOTOR = 600km or 372miles ( 5knots )
Maximum range surfaced = 15500miles (I've never tested this reach)
Time to Recharge without OVERCHARGE ELECTRIC MOTOR = 5 Hours
Max Depth = 280m


Download
http://www.mediafire.com/file/vq9d2g..._TDW_New_Ui.7z

http://www.mediafire.com/file/r7ro7q...ock_Version.7z


Just Extract to JSGME mods folder and remember to use mod after you made some upgrades in bunker otherwise the sub will not update info. Bateria=Battery mod, Type XXI= Stats mod.Alpha Version so if you have any troubles please pm. Sorry for bad english :Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers:

#Bolsonaro2018

Sauroketh 02-01-18 07:03 AM

Quote:

Originally Posted by riquetret (Post 2465500)
Type XXI for SH5

#Bolsonaro2018

You're GREAT, fellow!:Kaleun_Cheers:
That's a BREAKTHROUGH! :Kaleun_Applaud:
You'll remain in history! :Kaleun_Salute:


P.S. Dammit. :k_confused:
Caused my game to stall when attempted to dive.
Standard folder 'Documentation' to add to your work with detailed description what changes you have done and how they influence the whole thing :Kaleun_Wink: would be a great aid.

I suspect it's the Mighty Fine Crew mod [which I do have here], which also affects commands and special abilities is THE VERY cause for the mod-conflict, but there is more... to suspect. I'd like to find out the precise conflict and solve it, see?


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