SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

J0313 04-23-16 09:09 AM

Having a little trouble.
 
What ever I select in the option editor isn't translating over into the game. I have to go into the py file and manually change it via notepad. Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0

KaleuJona 04-23-16 09:11 AM

Quote:

Originally Posted by J0313 (Post 2399429)
What ever I select in the option editor isn't translating over into the game. I have to go into the py file and manually change it via notepad. Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0

Did you reload the mods via JSGME? Did you click "save" ?

vdr1981 04-23-16 10:41 AM

Quote:

Originally Posted by J0313 (Post 2399429)
Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0

Where did this come from? :hmm2:
You need to check first two posts of this thread once again...

EDIT:
You dont want to edit TheDarkWraithUserOptions.py manually, not at all...

vdr1981 04-23-16 11:24 AM

TWoS Update No.10 is up! :yep: Check my signature for download links and more info...

Quote:

No. 10
- American neutrality brake off, 10thApril 1941, inspired by USS Niblack incident.
- KSDCommander update.
- Silenced UI sounds, de-amplified by 75 % approximately.
- No Crew Whispering. Crew whispering state and normal speak state will sound the same (important for realistic gameplay).
- SH3 torpedo shooting sound, with slight delay.
- Airstrikes.cfg, decreased airbase skill modifiers.
- Dithmarschen LOD textures Fix, removed LOD.GR2 file.
- New megacool "rusty" type VIIA textures by totheorder. For rust on all subs use full version of this awesome mod (RUSTED GLORY SH5).
- Crew special abilities tuning tweaks, more realistic values and point costs, ability percentage benefits, levels ect.
- Slightly decreased g7e torpedoes strength.
- Added patch for 5:4 resolution displays to JSGME "Available mods" section.
- Unquoted duplicated intervals entries in UpgradePacks.upc file.
- Snorkel renown costs dependent on the war period.
- FFOE additional emblems available from day one.
- Various campaign layers performance and stability tweaks.

KaleuJona 04-23-16 12:14 PM

Quote:

Originally Posted by vdr1981 (Post 2399444)
TWoS Update No.10 is up! :yep: Check my signature for download links and more info...

:woot::sign_yeah:
Is there anything to mind with updating? (i.e. have to be in Bunker, have to start new campaign, etc.)

EDIT: Nevermind.... read the description... sorry

KaleuJona 04-23-16 01:15 PM

Is there any way to get this http://www.subsim.com/radioroom/showthread.php?t=166178
working with WoS? It looks very good....

Sjizzle 04-23-16 01:26 PM

Quote:

Originally Posted by KaleuJona (Post 2399455)
:woot::sign_yeah:
Is there anything to mind with updating? (i.e. have to be in Bunker, have to start new campaign, etc.)

EDIT: Nevermind.... read the description... sorry

when u add a new mod to the list or remove a mod or there is a patch always is suggested to make the changes in bunker or start a new campaign.......

Quote:

Originally Posted by KaleuJona (Post 2399465)
Is there any way to get this http://www.subsim.com/radioroom/showthread.php?t=166178
working with WoS? It looks very good....

TWoS has already a env. mod gap's dynamic env.

KaleuJona 04-23-16 02:11 PM

Quote:

Originally Posted by Sjizzle (Post 2399466)
TWoS has already a env. mod gap's dynamic env.

yes, i know, but i just think that one looks better....

and, BTW: is there a way to get the old "Binocular Style" UZO and Binoculars back?

Tonci87 04-23-16 02:44 PM

Guys, what is the best way to repair damage?

I just died because a destroyer fired at me from like 7km away and the first shell immediatelly hit me in the forward compartment. A shell out of the second salvo hit the engine room. Sank to the bottom at 100m and from there on the sub kept taking damage until I died. Repair crews apparently didnīt do much.

I think Destroyers might be a tad too accurate at long range

Sjizzle 04-23-16 02:59 PM

Quote:

Originally Posted by KaleuJona (Post 2399472)
yes, i know, but i just think that one looks better....

and, BTW: is there a way to get the old "Binocular Style" UZO and Binoculars back?

idk if looks better or nope but gap's dynamic env. is the most used and is really good made and is compatible with all other mods which one is really important ...........

for the use and binoculars there is no other option or patch as far i know for TWoS ........i have made only for self use so the binocular looks something like this one which one is the default binocular from Magui

KaleuJona 04-23-16 03:23 PM

Quote:

Originally Posted by Sjizzle (Post 2399486)
idk if looks better or nope but gap's dynamic env. is the most used and is really good made and is compatible with all other mods which one is really important ...........

for the use and binoculars there is no other option or patch as far i know for TWoS ........i have made only for self use so the binocular looks something like this one which one is the default binocular from Magui

Okay...Thanks for that amount of support, really!
and how to enable this default MagUi Binoculars?

ThaFr0ggy 04-23-16 03:33 PM

Quote:

Originally Posted by ThaFr0ggy (Post 2398583)
Hi,

I have a question regarding mines. Do they make a sound on the hydrophone? I just avoided one and now I hear noises coming from where I avoided it. It's a loud short sound that repeats quickly.

I've just come across the sound again. This time I recorded it.

https://www.youtube.com/watch?v=_XIpNf78SqA

Can someone tell me where this sound comes from?

vdr1981 04-23-16 03:40 PM

Quote:

Originally Posted by ThaFr0ggy (Post 2399496)
I've just come across the sound again. This time I recorded it.

https://www.youtube.com/watch?v=_XIpNf78SqA

Can someone tell me where this sound comes from?

I AM U-571 DESTROY ME... :O:

Seriously, I dont have slightest idea but that video sounds creepy as hell...:D:up:

EDIT:
What was your position, was there anything on that bearing?

HW3 04-23-16 04:01 PM

Sounds like a biological.

vdr1981 04-23-16 05:23 PM

Quote:

Originally Posted by HW3 (Post 2399504)
Sounds like a biological.

I'm not sure..Could be a sound glitch...Or maybe even an Easter egg from some of the mods...:hmm2:


All times are GMT -5. The time now is 01:05 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.