SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

I'm goin' down 09-06-09 11:52 PM

gun question
 
I think I am at the right place. I have a 3 50 deck gun. How can I speed up the time it takes to load a new round? Once I have made the adjustment, do I convert it to a mod and how do I that?

tater 09-07-09 08:23 AM

Why is S3D not sticky? Single most important/powerful tool ever. Anyone new needs to see this on page one.

Donner 09-07-09 01:15 PM

Stickied...as it should be! :ping:

skwasjer 09-07-09 02:31 PM

Neal moved/grouped a bunch of stickies into a single thread. That said, most of the other threads get way more discussion that S3D ;)

tater 09-07-09 04:12 PM

I missed the group sticky, and I'm an old hand.

The reality is that members are frequently answering FAQ type questions for noobs. Having them find the Swiss Army Knife (these days I suppose "Leatherman" might be better) of SH tools easily should be a priority in the mods forum.

<S>

tater

ivank 09-07-09 04:51 PM

Thank you for your hard work. The Surface Warfare Super-Mod Team is forever in your debt.

TwinStackPete379 09-07-09 11:11 PM

Ihope you guys can help. I only got a taste of s3d before something very strange happened. So i have s3d gimp and the internet up and running. I'm browsing for textures and i accidentally get one of those "your comp is infected" things, except i can't get rid of it, can't X out alt+f4 won't work and this thing is trying to box me into saying ok. so i do a hard reset while gimp, s3d and the internet are up. i restart, everything is fine except, now, when i try to open s3d i automatically get a "s3d has encountered a serious error and must sut down" error message. i tried uninstalling/reinstalling many times, no go. i tried uninstalling, repairing and defragging the registry, then reinstalling...nope still get the error. i did a windows update then installing again, nope...same error message. anyone have any ideas?:cry:

skwasjer 09-08-09 08:40 AM

What OS do you have? If Vista/Win7, then open this path:

(Start > Run) %USERPROFILE%\AppData\Local

and delete the folder named 'skwas'.

This will reset S3D to default settings. Probably the config file got corrupted during the reset.

I'm goin' down 09-08-09 11:40 PM

help please
 
I am pretty good at the game. But I do not know a thing about making mods, etc. Where is the best place to start. Where is the best place to learn about S3D. I have no idea what the posters are talking about. Maybe I do not have enough experience with computer technology.

skwasjer 09-09-09 02:01 PM

Check out my (and other) tutorials (both video/text):

http://sh4.skwas.net/docs.aspx
http://www.subsim.com/radioroom/showthread.php?t=138983
http://www.subsim.com/radioroom/showthread.php?t=154550
http://www.subsim.com/radioroom/showthread.php?t=135177
http://www.subsim.com/radioroom/showthread.php?t=142615

TwinStackPete379 09-10-09 11:55 PM

The reality is that members are frequently answering FAQ type questions for noobs. Having them find the Swiss Army Knife (these days I suppose "Leatherman" might be better) of SH tools easily should be a priority in the mods forum.

<S>

tater[/quote]

Well said Tater, I'm as noob as you get with all this stuff. I have a ton of questions, but i try my best not to bother ppl with unless i'm truly at a dead end. Skwas just helped me the other day, because i was hopelessly lost (if he hadn't i would have been sunk for a while). A centralized easy to tear apart knowledge base would be awesome.

ETR3(SS) 10-05-09 03:35 PM

I've come across an odd error while using JSGME in conjunction with S3D. This error has occurred since the V2.3 update of JSGME. What's happening is when I open a file using S3D to work on a mod, and then attempt to enable/disable the mod via S3D, JSGME attempts to make a new MODS folder in the S3D root folder. If I open JSGME before opening S3D, it works fine. I've made a post in the JSGME V2.3 thread as well.

jf3000 10-09-09 02:25 PM

I am trying to work out how to decrease the load time of the torpedo but I can't seem to find the correct file, can someone shed some light on which file I am supposed to change, please. Thank you.

peabody 10-09-09 07:41 PM

Quote:

Originally Posted by jf3000 (Post 1186690)
I am trying to work out how to decrease the load time of the torpedo but I can't seem to find the correct file, can someone shed some light on which file I am supposed to change, please. Thank you.

Well, I would suggest you don't bury your question inside another thread, easier to get an answer if people find the question.

Make a backup of the file before you try anything. Using Silent 3Ditor (S3D) open data/submarine/"Subname.sim" '
Open the wpn_Subtorpedosys and in the right hand window "Property Tree" find the "Rooms" open that with the +sign. Find Fore or Aft and open that and you will find "loadtime" change the value.

Peabody

jf3000 10-10-09 01:48 PM

Thank you, I only have one last question, the subs hull, where can I find how much damage it can take?

keltos01 10-10-09 02:09 PM

Quote:

Originally Posted by jf3000 (Post 1187133)
Thank you, I only have one last question, the subs hull, where can I find how much damage it can take?

in the subname.zon file in the sub directory

keltos

broken999 10-15-09 08:21 AM

Seeking information, manuals for building
 
Hello my name is Toni and I am Italian, I do not write very well in English.
I read the discussion, but I do not know where I can get useful information for building ships and other 3d.
Seeking information, manuals for building .... where can I get?
Thanks
Toni

jf3000 10-22-09 08:07 AM

Is there an option to change the amount of torpedos you actually get plus the torpedos with the red heads how can I change from a basic explosion to larger like nuclear?

Wilcke 10-22-09 11:16 AM

Quote:

Originally Posted by jf3000 (Post 1193034)
Is there an option to change the amount of torpedos you actually get plus the torpedos with the red heads how can I change from a basic explosion to larger like nuclear?

Do a search for Rockin Robbins, sub nuclear torpedo mod. Then you can open up his files with S3D and see what he changed.

Happy Hunting!

etheberge 10-25-09 02:09 PM

Well I hate to bother you guys with a basic question like that but my forum search skills have failed me on this one.

How do I get all the parts of a model to show up in the model viewer? Specifically turrets/guns on warships? Do I have to somehow import other nodes to be able to see them?

http://www.subsim.com/radioroom/pict...&pictureid=718

Basically I just want to load up warship models with all the parts showing in the viewer, I don't want to modify them or anything. I just need to take screenshots of the full ships for a mod I'm working on.

Keep in mind I'm just starting out with S3D so if you could keep your answer to noob level I'd appreciate it :-)

Thanks for any help,


All times are GMT -5. The time now is 09:14 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.