Quote:
Originally Posted by Tonci87
(Post 2457286)
Yeah it would be nice if it was possible to define the audibility of a sub by depth, that way you could also simulate thermoclines, although I am not sure if thermoclines are even relevant at the depths we reach. I would appreciate some feedback on this :)
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There is totally wrong implementation of relevance of deep and noises from sub in sh5 :)
At ww2 aces as Otto Kretchmer used shallow depths like their cover in convoy (which was really heroic act, none from us could imagine the stress they were in when they did their attacks), just because escorts hydrophones was designate to catch noises mostly in deeper levels. At periscope depth, sub was like stealth in comparison of depth.
This is very opposite to how it works in SH5, here you are much more heard at periscope depth, then in depth, i sometimes even shutdown engines from -30m to emerging.
At the moment when your sub switched to diesel, you are clear to pull forward as sub is totally invisible for enemy hydrophones if its toggled to diesel.
Its nothing very wrong, you can live with it and still to have best sub sim experience ever with this, but its very frustrating if you are traveling in max time compression and some escort 5+ km away is just approaching your course and you know its because it heard something at your position jsut because its high wind a waves.
Its the same like if you are recharging and the game just switch you to normal propulsion because you just penetrate some wave or something.
This is moment, when the game switches you to "submerge mode" and in that moment you are audible like if you would run electric engines.
The range which escorts hear you is dependent on you current tempo, if you use forward-4, you are to be heard for literally kilometers away, so you are very attracting to any escorts around even if you are emerged and quick in high waves..
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