SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Tell us what you are upto in your current campaign (https://www.subsim.com/radioroom/showthread.php?t=151090)

Sailor Steve 03-19-19 12:04 PM

Quote:

Originally Posted by SonarmaatU212 (Post 2597158)
...nearly vanilla SHIII (just with H.SIE)

Not a bad way to start. H.sie's mod is excellent.

SonarmaatU212 03-19-19 01:57 PM

Quote:

Originally Posted by Sailor Steve (Post 2598034)
Not a bad way to start. H.sie's mod is excellent.

That´s absolutely right. I used to play with LSH 2015 but now i´m in hospital and have only a weak tablet. So no megamods. Only vanilla, h.sie and some convoys via campaign.scr :03:


Next patrol:
Code:

13.7.40.

2351          Patrouille 8
U-108, 7. Flottille
Ausgelaufen: Juli 13, 1940, 23:51
Von: Kiel
Missiondbefehle: In Sektor AK64 patrouillieren

16.7.40.

2126    Planquadrat AN 34    Schiff versenkt! Küstenschiff, 2002 Tonnen

21.7.40.
 
0224    Planquadrat AM 31    Schiff versenkt! T3-Tanker, 11655 Tonnen
0241    Planquadrat AM 31    Schiff versenkt! T3-Tanker, 11654 Tonnen
0319    Planquadrat AM 31    Schiff versenkt! T3-Tanker, 11653 Tonnen

25.7.40.

0230    Planquadrat AL 38    Schiff versenkt! T3-Tanker, 11673 Tonnen
0409    Planquadrat AL 38    Schiff versenkt! Flower Korvette, 950 Tonnen
0912    Planquadrat AL 38    Schiff versenkt! V&W Zerstörer, 1188 Tonnen
0926    Planquadrat AL 38    Schiff versenkt! T2-Tanker, 10871 Tonnen
0934    Planquadrat AL 38    Schiff versenkt! T3-Tanker, 11656 Tonnen
0939    Planquadrat AL 38    Schiff versenkt! Leichter Tanker, 4276 Tonnen

2.8.40.

2320    Planquadrat AL 25    Schiff versenkt! T3-Tanker, 11697 Tonnen
 
10.8.40.

0905    Planquadrat AN 36    Schiff versenkt! Schlepper, 1149 Tonnen
 
11.8.40.

0121    Planquadrat AO 45    Schiff versenkt! Schlepper, 1150 Tonnen

Patrouillenergebnisse

Verluste: 0
Versenkte Schiffe: 13
Zerstörte Flugzeuge: 0
Patrouillentonnage: 91574 Tonnen

Started atack against convoy in AL38 at best weather. Plan was simple: shoot one tanker, sink the two escorts, surface and kill the convoy with 10,5. Weather killed my plan: after diving in suddenly light storm. So no deckgun and part of convoy drove away.:wah:

Randomizer 09-03-19 01:28 AM

Hopefully this will not count as necro-posting but ever since March 2019, the vast majority of posts in the SH3 Forum have been related to questions or problems. Although I have been guilty of posting both, SH3 is really made to be played so...

Using NYGM3 6F with a bunch of minor mods and playing DiD.

U-1009 OLzS Gerhard Haas, 11th Flotilla commanding

On the afternoon of June 4th 1944 took U-1009 out of Bergen for her first patrol bound for Square AE88. The boat was fully fuelled and provisioned for sixty-days. That evening dived and the boat has run submerged since, usually snorkelling twice a day. In good weather eight or ten hours of snorting at 5-knots really helps the speed of advance otherwise it's 3-knots at 30-metres and barely 80-90 nm per 24-hours. Now it is June 16th and the boat is still days from the objective.

On June 6th a message from BdU informed that the Invasion of France had begun but no new orders were received so U-1009 continues towards her map square. Later that day a warship group was detected by hydrophone effect in Square AF79. Successive bearings provided a rough course and an intercept course was set but it proved impossible to close although did briefly spot a warship's mast at the limits of visibility. Returned to base course and after contact was lost, the boat was spotted while snorkelling by a pair of single engine aircraft, no doubt from an aircraft carrier. Quick action retracting the snort and diving to 50-metres evaded the four depth charges that were dropped.

Passing through the Iceland-Faeroe's Gap was very slow due to many Coastal Command air patrols but yesterday and today have been able to snorkel for most of the day except now the weather has deteriorated and the best speed of advance on the snort is just 3-kts. Figure four to five more days to AE88 and forty-days rations will remain allowing 2-weeks on station.

Kapitän 09-30-19 03:22 PM

U 11 Type IIB 1939/2019
 
Started new career in August 2019 to commemorate the beginning of WWII, 80 years ago ...

After trials in the Baltic during the month of August, left W'haven on 24 August 1939 for First Patrol in Qu.AN13 (West of Orkney's).

Many enemy airplanes in the area of operation as of Sept.1 but almost no surface patrol craft. Good weather and calm seas while in area of operation, heavy storms and sea during return voyage in middle North Sea.

Returned to W'haven on Sept. 12, having sunk 4 merchants for 12560 BRT and 1 Vickers Vildebeest shut down - fished the pilot out of the water and took him prisoner.
Torpedo hits: 5
Crash dives: 2

Transfered from the 2nd U.-Flotilla to the 1st U.-Flotilla. My Diesel Warrant Machinist and one Nautical Seaman 1cl. were transfered to other boats - had to replace them with a Electric Fireman 1cl., two Diesel Fire Men 3cl. and a Seaman 2cl.

Received orders for Second War Patrol:
- Patrol area Qu.AO41 (Skagerrak)
- Departure scheduled for Oct. 10 ...

John Pancoast 10-10-19 09:04 AM

NYGM Campaign
 
March, 1941. On the third surface attack on a convoy. Shadowed all day, sending reports but after sunset was told pack can't assemble so on my own. Sunk four ships so far. Attack, escape a short distance away, dive to reload, surface and attack again.
Light broken cloud cover, three quarter moon/stars, winds at 9 m/s. I attack around 2.5 km out. Last ship hit was just over 3k out.

Three clueless escorts. One four stacker in the lead, a corvette port and starboard of the convoy. Looks like I'll shoot all my torpedoes at this one convoy.

Last mission, sunk 66k.


Convoy carnage:


https://imagizer.imageshack.com/v2/6...921/EOQ9yW.png

Randomizer 10-10-19 03:01 PM

@John Pancoast, Sweet! Well done, you.

On June 15th 1944 my U-1009 sank an unescorted coastal steamer for 1868 tons and a week later intercepted a heavily defended convoy in Square AE88. After spending better than five real-time hours setting up an ambush using hydrophone data I put up the scope to find that the weather had socked in with essentially zero visibility. Rather than sneaking away to attack another day I tried too hard to get into a firing position and was detected.

U-1009 was depth charged to destruction on 21 June 1944 by at least four escorts. DiD can be a real b----.

-C

John Pancoast 10-10-19 03:45 PM

Quote:

Originally Posted by Randomizer (Post 2631685)
@John Pancoast, Sweet! Well done, you.

On June 15th 1944 my U-1009 sank an unescorted coastal steamer for 1868 tons and a week later intercepted a heavily defended convoy in Square AE88. After spending better than five real-time hours setting up an ambush using hydrophone data I put up the scope to find that the weather had socked in with essentially zero visibility. Rather than sneaking away to attack another day I tried too hard to get into a firing position and was detected.

U-1009 was depth charged to destruction on 21 June 1944 by at least four escorts. DiD can be a real b----.

-C

Ouch. I like the mobility that the surface provides if possible. Then again, 1944, odds are heavily against anyway.

Randomizer 10-10-19 10:27 PM

That late in the war, being on the surface is tantamount to a death sentence. Late war approaches are a game of patience and more patience coupled with situational awareness achieved using the hydrophones and only very limited and brief periscope sweeps.

First error was that when the weather tanked and I lost visual contact with the convoy I attempted to continue an approach that should have been abandoned. Error two was going to full speed in an attempt to close the nearest merchant sound contact and determine a visual firing solution. Error three was failure to set up on the initial attacker with a T-V acoustic after the first depth charge salvo missed and instead, going deep immediately.

With 20/20 hindsight, probably should have fired the two FaT-II into the convoy using the predicted data as the patterns and depths were already programmed and then attempt to ambush any counter attack with the acoustics in Tubes I and V.

Late war careers are really merciless if you make a mistake and three of them are likely to spell doom.

-C

John Pancoast 10-11-19 02:22 AM

Quote:

Originally Posted by Randomizer (Post 2631709)
That late in the war, being on the surface is tantamount to a death sentence. Late war approaches are a game of patience and more patience coupled with situational awareness achieved using the hydrophones and only very limited and brief periscope sweeps.

First error was that when the weather tanked and I lost visual contact with the convoy I attempted to continue an approach that should have been abandoned. Error two was going to full speed in an attempt to close the nearest merchant sound contact and determine a visual firing solution. Error three was failure to set up on the initial attacker with a T-V acoustic after the first depth charge salvo missed and instead, going deep immediately.

With 20/20 hindsight, probably should have fired the two FaT-II into the convoy using the predicted data as the patterns and depths were already programmed and then attempt to ambush any counter attack with the acoustics in Tubes I and V.

Late war careers are really merciless if you make a mistake and three of them are likely to spell doom.

-C


Leaving port in late war is tantamount to a death sentence for that matter.
I don't ever do the hydrophones myself anyway; not the captain's job, etc.
But everyone has their way of playing the game; options are a good thing.

Late war is tough regardless of one's tactics, even without making a mistake.
But after the (to easy, imo) early part of the war shooting gallery, it's fun to just try to survive a late war patrol.

John Pancoast 10-11-19 06:43 PM

Few months later, Sept. 1941. Another NYGM convoy hit multiple times. Twice at night, once in the morning daylight.


These escorts weren't any more challenge than the previous ones.





https://imagizer.imageshack.com/v2/6...924/OW84bY.png

Randomizer 10-11-19 08:37 PM

Was late to the NYGM game but am largely disappointed with a number of aspects of the mod version 6F. In my current 1944 career I have sailed from Bergen through the Faeroe's - Orkney gap to Rockall without a single crash dive due to aircraft. In GWX3 I would be crash-diving five or six per day on quiet days.

-C

John Pancoast 10-11-19 10:05 PM

Quote:

Originally Posted by Randomizer (Post 2631847)
Was late to the NYGM game but am largely disappointed with a number of aspects of the mod version 6F. In my current 1944 career I have sailed from Bergen through the Faeroe's - Orkney gap to Rockall without a single crash dive due to aircraft. In GWX3 I would be crash-diving five or six per day on quiet days.

-C

Yeah, I've done a number of campaigns in both mods. Started at the same dates, flotillas, etc. for a good comparison.

To me, there's not much overall difference between the two gameplay wise once they're both "modded" the same*, but I feel the AI in GWX is marginally tougher.
But one thing I've learned; comparing AI responses to a given scenario is a losing proposition. To many variables in the game to do so objectively.
One can say, "Aha ! Mod X was better in this scenario than Mod Y !" Only to do the test again, and have the opposite results.

In your example, weather maybe affecting things ?

* = I.e, adding things to GWX that come stock in NYGM. Cam ship, fire damage, wolf packs, etc.
Making the two as similar as possible for comparison testing in other words.
I chose adding to GWX vs subtracting from NYGM because adding to is easy than taking out, for me anyway.
Plus, I like the NYGM features I added to GWX anyway. Although one big plus for NYGM, at least for me, is that it never crashes trying to load a save.
GWX almost always takes numerous tries before it'll finally load. Can be a pain wasting a half hour just to get the game to load at times.

Randomizer 10-11-19 11:44 PM

Quote:

GWX almost always takes numerous tries before it'll finally load. Can be a pain wasting a half hour just to get the game to load at times.
Odd, this. I do not recall ever having a loading problem with any of the super mods once the mod soup is finalized although WAC and LSH3 seem to take forever to load. GWX3 loads in about two-three minutes with NYGM a bit less. Same thing with corrupted saves, they happen but they do not appear to be more common in one mod versus another.

Presumably everybody's set ups are unique enough that individual installations are more or less prone to issues. Anyway, good hunting!

-C

John Pancoast 10-12-19 06:02 AM

Quote:

Originally Posted by Randomizer (Post 2631859)
Odd, this. I do not recall ever having a loading problem with any of the super mods once the mod soup is finalized although WAC and LSH3 seem to take forever to load. GWX3 loads in about two-three minutes with NYGM a bit less. Same thing with corrupted saves, they happen but they do not appear to be more common in one mod versus another.

Presumably everybody's set ups are unique enough that individual installations are more or less prone to issues. Anyway, good hunting!

-C

I think you're right. Probably a ram amount type of thing.

Obltn Strand 10-14-19 01:06 AM

Kapitän Küster's and U-512 journeys early 1943...

So far only mentionable events are:

Surprised by flying boat while crossing bay of Biscay.

Surprised by old four stack destroyer off coast of Venezuela. Depth charged. Moderate damage which were repaired at sea.

Sunk one 150 ton coastal transport by artillery fire.

Miserable...


All times are GMT -5. The time now is 08:19 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.