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-   -   GWX Blind Watch Crew (https://www.subsim.com/radioroom/showthread.php?t=241191)

Eikson 05-15-19 12:54 PM

GWX Blind Watch Crew
 
Good Evening,

In my last two patrols with my VIIB I noticed strange things.

My watch crew (usually one qualified Officer + 1 qualified Bootsmann + 2 sailors) are often blind. Both patrols had me going home with almost all torpedoes although the weather was not extraordinarily bad and there were many radio contact reports.
I didn't get the "Smoke on the horizon" message even once and was often only aware of attacks because TC was limited to 8x. If I'd then ask the WO for a contact report he says nothing in sight although there's a clearly visible destroyer shooting at us 2 km away.

Has anyone experienced similar issues ? I'm on Windows 10 with a Steam install and run the game via SH3 commander.

My modlist is:
GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
Supplement to V16B1 (JSGME)
GWX - No Medals on Crew
Thomsen'S Sound Pack V3.2cg
LifeBoats&Debris_v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked
FixAllSubGWX
Pascal_Port_people
OLC'S Modified Searchlight Beams for GWX


Thank you!

blackswan40 05-15-19 01:33 PM

Hi Eikson dont rely on your watch crew or your sonarman to locate convoys

1.when on surface while maning the uzo or looking through the Attack periscope sweeping the horizon keep pressing the L key if any ships or convoys are near you will lock on to them

2.When at perscope depth dont rely on your sonarman your hears can pick up a ship or a convoy at ranges as far as 38 kms away.
When playing any SH3 Campaign as you approach your patrol grid dive to perscope depth for three hours at 2-3 knts and do sonar sweeps yourself its a tried and tested method by seasoned SH3 Uboat Kapitans.


Happy Hunting :Kaleun_Salute:

John Pancoast 05-15-19 03:16 PM

Quote:

Originally Posted by Eikson (Post 2609507)
Good Evening,

In my last two patrols with my VIIB I noticed strange things.

My watch crew (usually one qualified Officer + 1 qualified Bootsmann + 2 sailors) are often blind. Both patrols had me going home with almost all torpedoes although the weather was not extraordinarily bad and there were many radio contact reports.
I didn't get the "Smoke on the horizon" message even once and was often only aware of attacks because TC was limited to 8x. If I'd then ask the WO for a contact report he says nothing in sight although there's a clearly visible destroyer shooting at us 2 km away.

Has anyone experienced similar issues ? I'm on Windows 10 with a Steam install and run the game via SH3 commander.

My modlist is:
GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
Supplement to V16B1 (JSGME)
GWX - No Medals on Crew
Thomsen'S Sound Pack V3.2cg
LifeBoats&Debris_v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked
FixAllSubGWX
Pascal_Port_people
OLC'S Modified Searchlight Beams for GWX


Thank you!

You won't get the "Smoke on the horizon" message without Stiebler's patch and I don't see it listed in your mod list.

I've spent a fair amount of time in both GWX and NYGM and have not experienced your example in either.

John Pancoast 05-15-19 03:21 PM

Quote:

Originally Posted by blackswan40 (Post 2609511)
Hi Eikson dont rely on your watch crew or your sonarman to locate convoys

1.when on surface while maning the uzo or looking through the Attack periscope sweeping the horizon keep pressing the L key if any ships or convoys are near you will lock on to them

2.When at perscope depth dont rely on your sonarman your hears can pick up a ship or a convoy at ranges as far as 38 kms away.
When playing any SH3 Campaign as you approach your patrol grid dive to perscope depth for three hours at 2-3 knts and do sonar sweeps yourself its a tried and tested method by seasoned SH3 Uboat Kapitans.


Happy Hunting :Kaleun_Salute:

Regarding #2, if one wishes to play the game in a more realistic fashion, Rubini's hydrophone mod will do that.
One can then rely on the sonar man instead of the unrealistic always listening to it as captain.

http://www.subsim.com/radioroom/showthread.php?t=193199

Eikson 05-15-19 03:43 PM

BlackSwan and John,

thank you very much for those quick replies.

I do sometimes look and listen myself, but I think it's rather tedious to do it constantly on a long patrol. Therefore, I mostly do it when I close in on a reported convoy.

I will take a look at that hydrophone patch, thanks for that.

I think I found what causes the issue: For some reason, when I uninstall the TKSS sub mod everything goes back to normal. Contact reports at over 10km are possible with a decent watch crew. Unfortunately, this means that I will have to live without those great models for now. I will need to luck into which mod it clashes with.

You are right, I cannot rely only on my crew. But there was obviously something wrong with mine. Sometimes I would get contact reports with freighters just to go on the bridge and see that they are 500 m away. I've had PT boats shoot at my sub and only noticed because of the damage reports. Weird stuff like that happened all the time.

Thanks again
Eikson

David I 05-21-19 09:45 AM

It's the TKSS U-Boat Compilation whats the problem
 
It's the TKSS U-Boat Compilation, no doubt.
See my comments in the SH3 Mods Section. Although I pointed this out about the Type IX boats I've learned that it also applies to the other boats as well.

I'm not computer savvy enough to fix, but I sure wish someone would.:(

David I

John Pancoast 05-21-19 05:57 PM

Quote:

Originally Posted by David I (Post 2610550)
It's the TKSS U-Boat Compilation, no doubt.
See my comments in the SH3 Mods Section. Although I pointed this out about the Type IX boats I've learned that it also applies to the other boats as well.

I'm not computer savvy enough to fix, but I sure wish someone would.:(

David I

I figured that was it. Had some conflicts with it myself, so I don't use it.

Eikson 06-09-19 02:06 PM

I have the same issue now using Aces Superturms v6.

For some reason every mod that changes the exterior model of the boat causes this issue for me, really annoying...

doupIls 10-03-20 10:15 AM

Quote:

Originally Posted by Eikson (Post 2613490)
I have the same issue now using Aces Superturms v6.

For some reason every mod that changes the exterior model of the boat causes this issue for me, really annoying...

Hey. Im currently playing with the sub compilation mod and im having the sam issue. Did you find a workaround yet? I would really like to continue playing with the mod because the stock models are dated, but a this rate i wont be able to do it. A destroyer almost rammed me in perfectly clear day without the watch crew reacting at all... :cry:

John Pancoast 10-03-20 10:30 AM

Quote:

Originally Posted by doupIls (Post 2698897)
Hey. Im currently playing with the sub compilation mod and im having the sam issue. Did you find a workaround yet? I would really like to continue playing with the mod because the stock models are dated, but a this rate i wont be able to do it. A destroyer almost rammed me in perfectly clear day without the watch crew reacting at all... :cry:

If I recall, the file "AI_sensors.dat" (or something similar, not at my SH3 pc) controls your crew. Someone correct me if needed.
It is found in the data/library path. See if that file is in the mod.

FUBAR295 10-03-20 10:42 AM

Quote:

Originally Posted by doupIls (Post 2698897)
Hey. Im currently playing with the sub compilation mod and im having the sam issue. Did you find a workaround yet? I would really like to continue playing with the mod because the stock models are dated, but a this rate i wont be able to do it. A destroyer almost rammed me in perfectly clear day without the watch crew reacting at all... :cry:

This is the how to correct the issue :

GWX Sensor.dat correction using GUC

For those playing GWX with the TKSS18 German U-Boat Compilation part 1 & 2, plus the German U-Boats Compilation 2 (only VIIB & VIIC models by WISE), be aware that the visual values of their sensor.dat DOES NOT correspond at all with GWX values.

You’ll have to open the last sensor.dat activated in your mod list, and give stock GWX values

Otherwise your watch crew will be blind and detect ships only very close.

Check this thread : https://www.subsim.com/radioroom/arc...14215-p-2.html

Also this link : http://www.mediafire.com/file/9k00yz...or_GWX.7z/file

Fifi made up this correct .dat for GWX.


Hope this helps.

Good hunting,
FUBAR295

Aktungbby 10-03-20 04:42 PM

Welcome aboard!
 
douplls!:Kaleun_Salute:on the surface at last, after a considerable silent run!:salute:


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