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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

fitzcarraldo 07-13-17 01:22 PM

Quote:

Originally Posted by vdr1981 (Post 2499972)
Grobe Deutschmeister is my favorite now and I'll probably use it for TWoS in the future...:yep:

Going for it. Thanks!

Fitzcarraldo :salute:

excel4004 07-13-17 03:19 PM

Quote:

Originally Posted by vdr1981 (Post 2499922)
Patrol mission from which objective? Eastern British Coastal Waters, NW approaches, SW app? This should be specified in your first radio message when you enter the designated area...

Objective is Eastern British Coastal Waters. I got the message now via enigma code, its 120km 24h. Thx for the quick help vecko. :salute:

Faamecanic 07-13-17 03:58 PM

Quote:

Originally Posted by excel4004 (Post 2499915)
How big is the patrol area from the "assigned patrol areas" again? 50 or 100 km from the middle? I cant remeber. :hmmm:

I think it varies. I have seen anywhere from 120km to 200 km so far.

So I usually set my radius at 100km to be safe :) as some of my enigma messages seem to get corrupt after the word radius.

bdd458 07-13-17 04:43 PM

Playing with Real Navigation and the Enigma machines, got sunk by some damn Polish warships, but since its my first real go with a lot of the realism settings, I'm not too bummed.

Now to get better at manual torpedo targeting :Kaleun_Cheers:

hauangua 07-14-17 03:59 AM

Quote:

Originally Posted by bdd458 (Post 2500023)
Playing with Real Navigation and the Enigma machines, got sunk by some damn Polish warships, but since its my first real go with a lot of the realism settings, I'm not too bummed.

Now to get better at manual torpedo targeting :Kaleun_Cheers:

Hi bdd458
It is always better to stay away from warships
:salute:

fitzcarraldo 07-14-17 06:11 AM

Quote:

Originally Posted by hauangua (Post 2500096)
Hi bdd458
It is always better to stay away from warships
:salute:

Herr Kaleun: You canīt write that.

Be more agressive! :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

bdd458 07-14-17 10:07 AM

Quote:

Originally Posted by hauangua (Post 2500096)
Hi bdd458
It is always better to stay away from warships
:salute:

It was in the first patrol area you're given, I wasn't sure if they were warships until I was fairly close. Should have put my periscope down though, I would have survived otherwise!

But, lessons for the future (wouldn't have been bad if I had managed my firing solution correctly either :haha:). At least I managed to decode my Enigma message prior to that.

palmic 07-15-17 03:34 AM

I never hit any of those destroyers at first mission in my career and i played it maybe 10x.

The point is, u-bote was not designed to sink them, in other hand, they was designed to hunt u-bote, so trying to attack destroyer is something like bet all in on one number in rulette - nonsense.

This is also one thing i dont like about das boot film - that attack of destroyer, which is more over hidden somewhere in fog. No mentaly healthy commander would try such a kamikaze try...

Of course if you have not 100% realism, you can let cpu calculate perfect hit, but this is not simulator... :salute:

hauangua 07-15-17 05:47 AM

Quote:

Originally Posted by fitzcarraldo (Post 2500114)
Herr Kaleun: You canīt write that.

Be more agressive! :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

Eheheheh :D you right Fitzcarraldo

But in WW2 ...from Wikipedia

https://en.m.wikipedia.org/wiki/Battle_of_the_Atlantic:

"The outcome of the battle was a strategic victory for the Allies—the German blockade failed—but at great cost: 3,500 merchant ships and 175 warships were sunk for the loss of 783 U-boats."

Hmmm better stay away by warships

:salute:

fitzcarraldo 07-15-17 07:43 AM

Quote:

Originally Posted by hauangua (Post 2500335)
Eheheheh :D you right Fitzcarraldo

But in WW2 ...from Wikipedia

https://en.m.wikipedia.org/wiki/Battle_of_the_Atlantic:

"The outcome of the battle was a strategic victory for the Allies—the German blockade failed—but at great cost: 3,500 merchant ships and 175 warships were sunk for the loss of 783 U-boats."

Hmmm better stay away by warships

:salute:

Remember Gunther Prien, Erich Topp, Schepke, Teddy Suhren......

Your main objetive is the merchant traffic, but you canīt flee in front of a nice warship. Be more agressive!!!! :Kaleun_Mad::Kaleun_Mad::Kaleun_Mad:

Good hunt of fishing boats! The Ubootwaffe became a kindergarten, bah!

Fitzcarraldo :Kaleun_Salute:

hauangua 07-15-17 08:06 AM

Quote:

Originally Posted by fitzcarraldo (Post 2500353)
Remember Gunther Prien, Erich Topp, Schepke, Teddy Suhren......

Your main objetive is the merchant traffic, but you canīt flee in front of a nice warship. Be more agressive!!!! :Kaleun_Mad::Kaleun_Mad::Kaleun_Mad:

Good hunt of fishing boats! The Ubootwaffe became a kindergarten, bah!

Fitzcarraldo :Kaleun_Salute:

BEH... if warship is very nice.....
jawohl herr kaleun
:Kaleun_Salute:

I joke Fitzcarraldo
Just think better say to newbie " attention please warships are dangerous "

But you have right.. When an opportunity occurs....warship must to be sunk!

:salute:

palmic 07-15-17 09:21 AM

I was not talking about battleships, but escorts.

I never miss opportunity to attack battleship :salute:

palmic 07-15-17 10:08 AM

Theres nothing better than to identify ship in fog as French and be so concentrated for perfect attack to spot its Belgium just after 2 nice hits :woot::know:

palmic 07-15-17 10:48 AM

[REL]The Wolves of Steel - SH5 Megamod
 
Is it able to set target direction even by other way than just periscope bearing?

Am i able just get complete target picture from distance by periscope and then, just wait until sound engineer, or myself find out, that target is already at fire bearing, put current target bearing to torpedoes and fire without showing periscope again?

Or i just need to set periscope before leaving to my firing bearing, wait and fire which is kinda workaround?

I found out "send data to tdc" button at hydrophone, but it doesn't seems to work, track angle in tdc would change...

palmic 07-15-17 01:52 PM

[REL]The Wolves of Steel - SH5 Megamod
 
Wow i just found second stage of "auto tc1" button (tc1 on message box messages) leave tc64 at messages from Beno about old contact, while it stops when he hear new contact! So useful :)

Frederf 07-15-17 05:47 PM

If you want to observe without disrupting the firing solution, change from auto-update to manual (red to gray) on the TDC dials.

palmic 07-15-17 06:12 PM

Dont want to ebserve, i want to say fire to 340 without using periscope
(equivalent of going to peri, look to 340 and fire).

My idea is to get everything mandatory from longer distance and then just ask sound engineer for bearing of contact.
I can calculate easy where the target will be at wanted angle on bow, so i dont need to show periscope anymore when i want to fire and it doesn't seems immersive to go to periscope station and fire without raising it out of the water just because i have no other way how to aim torpedo bearing..

bdd458 07-15-17 07:10 PM

Quote:

Originally Posted by palmic (Post 2500394)
Theres nothing better than to identify ship in fog as French and be so concentrated for perfect attack to spot its Belgium just after 2 nice hits :woot::know:

You could be like me and fire torpedoes at German ships :k_confused:. Luckily they missed, but I definitely have to work on target recognition as well, mainly not firing from too far off :haha:

palmic 07-16-17 11:54 AM

[REL]The Wolves of Steel - SH5 Megamod
 
Huh, i was just lurking at position and some sub just moved beside me, with periscope out of water :)

Maybe Thomsen drinks in service again :)

excel4004 07-16-17 04:47 PM

Is there any no-foot-sound mod available which works with TWoS!? I mean the footsteps you sometimes can hear when using the map. Or is maybe someone able to create a sound mod which delete this footsteps. :D


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