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-   -   A CALL TO UBISOFT GUYS ! (https://www.subsim.com/radioroom/showthread.php?t=218160)

tonibamestre 02-02-15 10:21 AM

A CALL TO UBISOFT GUYS !
 
Hey Srs from Ubisoft ! We entered into the 2015 and the lack of any updated naval simulator is ABSOLUTELY TOTAL. Thats why I think something new could be studied from scratch, its time to. Would be nice a Silent Hunter sequel, SH6 Cold War or so, first nukes + attack subs, more playability, more detail and technical items + ultimate effects.

Here is my disertation.

Toni B.

captziggy 02-02-15 10:36 AM

New Game
 
Yes we need to have a sub game on the level of COD.Better graphics and a new theater of operations.

Sailor Steve 02-02-15 12:38 PM

As I've said many times in the past, they have yet to give us a truly great WW2 simulator.

As many others have said, better graphics without any kind of decent gameplay is a waste of everybody's time. Just look at SH5.

As still others have said, it's no use asking Ubisoft for anything. They don't care about anything but grabbing the easy money.

TorpX 02-03-15 01:05 AM

Quote:

Originally Posted by Sailor Steve (Post 2283850)
As I've said many times in the past, they have yet to give us a truly great WW2 simulator.

As many others have said, better graphics without any kind of decent gameplay is a waste of everybody's time. Just look at SH5.

As still others have said, it's no use asking Ubisoft for anything. They don't care about anything but grabbing the easy money.

Ditto!



captziggy 02-03-15 09:40 AM

A call to Ubisoft guys
 
I agree that Ubisoft is the worst game maker out there.They start with a good idea then botch it up.If not for modders than they would be out of business.They did a horrible job on SH5 and what comes next we need to have SOME input.But I don't hold my breath that they will listen. SAD!

ReallyDedPoet 02-03-15 11:31 AM

We have some other games in the works, WOTA that is one being made for mobile but plans are also for the PC. Same for Crash Dive. I think UBI had it's day.

tonibamestre 02-03-15 01:19 PM

Oh guys, we really need a dedicated team developing something new ! What s up with Sonalyst Combat Simulations ?

:hmmm:

Nippelspanner 02-03-15 02:50 PM

Quote:

Originally Posted by Sailor Steve (Post 2283850)
As I've said many times in the past, they have yet to give us a truly great WW2 simulator.

As many others have said, better graphics without any kind of decent gameplay is a waste of everybody's time. Just look at SH5.

As still others have said, it's no use asking Ubisoft for anything. They don't care about anything but grabbing the easy money.

True words, unfortunately.
I rather have the SH series to rest at the bottom of the ocean then to resurface under Ubisoft's flag once again - just to be disappointed again.

turnerg 02-03-15 08:17 PM

Allow me to clear my throat:

DESTROYER COMMAND 2 OR CRUISER/BATTLESHIP/FLEET COMMAND


We've had enough U-Boats for now. What we need is a blend of Total War on the strategic map, and Destroyer Command on the battle map. Full "what if" or historical campaigns, Full fleet control, ship control, etc. Include all the Plan Z ships, the Montanas, maybe even edge into the Cold War. Use a simplified mechanic to manage the land/air war but still allow the player to manage the strategy. Will it ever happen?

NO. Ubisoft has zero interest, and there are no small studios who have the resources to make it happen. The ship modeling alone will require a full team of pros to build.

It doesn't help the "Indie" case when a studio like Storm Eagle (Distant Guns/Jutland) walks off with well over $100 of my hard earned money with no updates since 2013.

ikalugin 02-04-15 01:22 AM

Can I get my Soviet pr23 ships? Pretty please?

captziggy 02-04-15 04:48 PM

A call to Ubisoft guys
 
If only we could interest another developer into making a quality game.Maybe a call to all members for a write in to Microsoft.Could'nt hurt.

Nippelspanner 02-04-15 04:49 PM

Quote:

Originally Posted by captziggy (Post 2284467)
If only we could interest another developer into making a quality game.Maybe a call to all members for a write in to Microsoft.Could'nt hurt.

I do consider wasting my time as "hurtful" to be honest.

GoldenRivet 02-17-15 09:48 PM

Quote:

Originally Posted by tonibamestre (Post 2283825)
Hey Srs from Ubisoft ! We entered into the 2015 and the lack of any updated naval simulator is ABSOLUTELY TOTAL. Thats why I think something new could be studied from scratch, its time to. Would be nice a Silent Hunter sequel, SH6 Cold War or so, first nukes + attack subs, more playability, more detail and technical items + ultimate effects.

Here is my disertation.

Toni B.

If you are looking to ubisoft to fix the fact that there is no major naval game title in the works - you are barking up the wrong tree. They barfed up the last two additions to the series. Its time we gave someone else a shot :salute:

GoldenRivet 02-18-15 06:57 AM

Quote:

Originally Posted by captziggy (Post 2284467)
If only we could interest another developer into making a quality game.Maybe a call to all members for a write in to Microsoft.Could'nt hurt.

They recently pulled the plug and sold the rights to the Microsoft flight simulator series after the abysmal failure that was the "Pay as you go" modeled Microsoft Flight.

Microsoft Flight, with its new "world" only simulating a small area of the globe, and "pay as you play" business model that so many developers are so fond of these days they only managed to alienate literally about 99% of the fan base and ultimately killed the series that had been Microsoft's bread and butter simulator for about a quarter of a century... what makes you think they would be interested in jumping into the submarine market? and if they were interested, why would we want their hands on it?

EDIT:

the thing that bothers me about what few upcoming naval combat sims that do exist is that they are geared toward portable gaming (ipad, iphone, android) and this cell phone game feel carries over when they move the game to a PC format. what you end up with feels less like a simulation... or less like an in depth game... and more like something you would waste time playing while waiting for your flight to board at the airport.

Take pacific fleet for example. turn based strategy game at its finest. but it isnt even in the same ball park as the silent hunter series. Move. Aim. Shoot. your turn. compared to the silent hunter series where solutions must be plotted, crews managed, hunting grounds carefully selected... Pacific Fleet, while a fun game within its genre, by comparison is just tic tac toe with ships.

Onkel Neal 02-20-15 08:28 PM

My 2 cents: Ubisoft put their backs into SH3 and SH4, and were on the way with SH5 before their resources were exhausted before completion. Say what you will about them, they gave us the best WWII submarine simulations, really the only WWII subsims, since 1997.

Making a high fidelity simulation that will please just a fraction of the high demands and expectations of the customers is resource intensive, and that means expensive. When the sales don't add up to a profit, well, there's no business in losing money.

GoldenRivet 02-20-15 11:57 PM

Quote:

Originally Posted by Neal Stevens (Post 2289695)
My 2 cents: Ubisoft put their backs into SH3 and SH4, and were on the way with SH5 before their resources were exhausted before completion. Say what you will about them, they gave us the best WWII submarine simulations, really the only WWII subsims, since 1997.

Making a high fidelity simulation that will please just a fraction of the high demands and expectations of the customers is resource intensive, and that means expensive. When the sales don't add up to a profit, well, there's no business in losing money.

I would agree with you on SH3... i felt like they developed SH4 anticipating that SH3 folks would buy it just because.

but your quote about business is on the money (no pun intended)

The next big submarine Sim that will meet the demands of users wish lists... likely will be crowd funded

TorpX 02-21-15 03:33 AM

I think most of us understand these game are not going to be perfect, and we can't have everything on our wish lists.

However, an acceptable sub sim should have, at a minimum, all the features that SH1 had, and be an improvement over that which preceded it. SH4 failed in these respects. For example, it lacks SD radar (SH1 had it), and was little improved over SH3 (weather problems and AI just as bad).


GoldenRivet 02-21-15 05:26 AM

the bottom line is though, and i think this is a point neal was trying to make:

Simulations in general, and more specifically submarine simulations are a really niche market. With scores of people diving into massively multiplayer games, first person shooters and real time strategy games... its easy to develop success with a good product in those markets. So when you put a quality product into the FPS market like the call of duty franchise, lots of people buy it, and your budget for call of duty 2 gets bigger, call of duty 2 sells like hot cakes you get a massive budget for the 3rd edition... before you know it, the latest entry to the series has a budget, advertising campaign and all the hype and anticipation of a summer blockbuster hollywood action film.

Submarine sims, even a REALLY good one just does not generate the same kind of return. so while the hottest FPS game in development gets all the support it needs, the developer generally puts the dev team for Silent Hunter 6 in the back storage closet and says "Deliver something playable before xxx deadline" and thats as good as it will get.

Subsimmers are a different breed. and im not telling you guys anything yuo dont know.

my stepson was watching me play SH3 and he is a hard core gamer. XBOX, Playstation and PC... he plays various types of games from first person shooters to sports games to real time strategy.

he watched me for a good 30 minutes with my little circle racing across the map screen. finally i spotted a convoy, lined up in ambush position, plotted out an attack plot on the map screen, entered the parameters into the TDC, took my final readings though the scope, tweaked a couple of TDC entries and let a spread of 2 torpedoes go. The fish found their mark with a spectacular series of explosions following. the ship split in half and slipped beneath the waves. the escorts gave chase and the pinging, depth charging, cat and mouse game ensued.

he watched in silence through the whole ordeal. I escaped the escorts and returned to base course, back to the map screen and the little circle heading across its blue expanse.

"This game is like watching paint dry... i really just dont know how you play it."

then it was off to Madden 15, with farcry 4 for dessert.

see... for every 1 of us patient, calculative types... there are 20 of him paying top dollar for constant, white knuckle, palm sweating action.

and if you want to know what games will get priority all you have to do is follow the money.

Its like the young man who quit his low paying job and struck off down the road..

"Where are you going?" people asked him

"I'm going where the money is." he said

well, ubisoft... has gone where the money is

http://www.gamewallpapers.com/previe...r_cry_4_01.jpg

and its nothing personal against subsimmers, its just good business. I mean lets be perfectly honest, if suddenly 95% of the worlds population ditched burgers and fries in favor of burritos and tacos as a fast food choice... McDonalds would jump through their own asses to bring you the McTaco and the McBurrito

Sailor Steve 02-21-15 11:48 AM

Quote:

Originally Posted by GoldenRivet (Post 2289721)
i felt like they developed SH4 anticipating that SH3 folks would buy it just because.

I think SH4 was being planned before SH3 was released, hence the complaints people made about the voices in English not having German accents. They knew what they wanted to do next right from the start. :sunny:

Phrixus 02-21-15 12:11 PM

Quote:

Originally Posted by Neal Stevens (Post 2289695)
My 2 cents: Ubisoft put their backs into SH3 and SH4, and were on the way with SH5 before their resources were exhausted before completion. Say what you will about them, they gave us the best WWII submarine simulations, really the only WWII subsims, since 1997.

Making a high fidelity simulation that will please just a fraction of the high demands and expectations of the customers is resource intensive, and that means expensive. When the sales don't add up to a profit, well, there's no business in losing money.

It's the "best" WW2 subsim because it's basically the only one around. There are nothing out there that you can compare with SH other than another SH.

And it is speaking volume when next to nobody compares the newer SHs favorably to the older ones.


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