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-   -   Thermal layer modding (https://www.subsim.com/radioroom/showthread.php?t=251366)

Niume 12-22-21 11:41 AM

Thermal layer modding
 
Hello are there any files which are responsible for thermal layer depth and etc.?

propbeanie 12-22-21 11:52 AM

In the SH4 game, Data / Cfg / sim.cfg file does it, under the hydrophone and sonar headings. The 1.0 setting means "None", while a 3 setting cuts the sensors to 1/3 (roughly) of their ability - for the ASW that is, not the player... the player does not lose the ability to accurately hear the surface ships.

Niume 12-23-21 07:13 AM

Quote:

Originally Posted by propbeanie (Post 2784170)
In the SH4 game, Data / Cfg / sim.cfg file does it, under the hydrophone and sonar headings. The 1.0 setting means "None", while a 3 setting cuts the sensors to 1/3 (roughly) of their ability - for the ASW that is, not the player... the player does not lose the ability to accurately hear the surface ships.

I am aware of these files. I am searching for files which are responsible for spawning depth of the thermal layer.

propbeanie 12-23-21 09:18 AM

Ahhh... sorry 'bout that. You're looking for the "random" factor. I am not aware of that being touchable, much less where it would be found, whether the SHSim.act, EnvSim.act, or what... :salute:

KaleunMarco 12-23-21 11:09 AM

Quote:

Originally Posted by Niume (Post 2784315)
I am aware of these files. I am searching for files which are responsible for spawning depth of the thermal layer.

what you are looking for is embedded in the Ubi code somewhere.
like the O2 and CO2 consumption/production rates.
like some of the weather generation and a great many other things.
there are ACT files that seem to hold a great many secrets.
cracking them and publicizing same is considered to be an act of piracy.
mind how you go.

:Kaleun_Salute:


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