Quote:
|
Quote:
BE MORE AGGRESSIVE! https://i.postimg.cc/ZRchwMLc/pirate-1.gif |
Greetings, Jimbuna. Until I had to give up the game a few years ago due to health reasons. GWX was the way to go for me. I'm now awaiting arrival of a new gaming desktop so I can try some of the newer, hardware intensive mods. However, I am hoping to overhaul my gaming notebook and keep it for GWX. It needs to be disassembled, cleaned and CPU paste reapplied as it has, from they first year I owned it, eventually become prone to overheating. Even with two internal cooling fans.
As far as I know, and someone please tell me if I am wrong, GWX is the only mod that uses a flooding damage model to sink ships instead of hit points as do all the others. I would love to be wrong in this belief. Edit: I just consulted my GWX Gold manual: The original Grey Wolves (TGW) shared the damage model developed for “Not Your Grandmother’s Mod” (NYGM), which focused on sinking ships through flooding effects, with a lesser emphasis on critical hits than in stock Silent Hunter III and very little ability to destroy a ship through structural damage. |
^ Read from page 64 onwards for Damage Model details.
http://www.silenthunter.cz/tgw/Manual_V3.0_Final.pdf |
Quote:
:k_confused: |
GWX Gold + H.sie's V1681 patch
I just witnessed something happening in a convoy attack a few days ago, which made my jaw dropped and left me in a state of utter shock and confusion. Just as I opened my tube to sink a second target she instantaneously exploded and sank right in front of my sights, just when I was about to fire my eel. I was like WTF???? Right then, heavy firefight began around my scope and all hell broke loose, gunfire lighting everywhere through the pitch darkness. Utter mayhem. From the glow from fired star shells I recognized at least two surfaced German u-boats firing their deck-gun at other merchant ships at very close range. Those that were armed fired back, while others burst into flames and sinking. I had inadvertedly stumbled into a coordinated, surfaced wolfpack night attack. I am 99,9% certain my target was in fact torpedoed - and kill-shot - by the AI. Wow. :o |
Quote:
Both times were when I called in a wolfpack though. I know NYGM has separate packs attached to a few convoys that activate when the player contacts the convoy. I think GWX has something similar, but not sure. |
Swordfish Scourge
So i've started a new 1939 campaign, starting in a Type IIA with the highest difficulty settings i've tried so far.. The Type IIA really is a clunker, I upgraded to a IID as soon as possible and by comparison it handles so much better. My second IID patrol I was assigned AN14 north of Scapa Flow and my god... I have never seen so many Swordfish aircraft, not really thinking I powered through to the centre of the square before I started being attacked by Swordfish aircraft, coming three at a time.. I literally shot down 12 of them in the space of 14 hours before retreating into the North Sea, having to crash dive every 30 minutes when a new echelon of Swordfish flew at me until the weather thankfully turned from clear skies and sill sea to heavy fog and waves (the only time i've EVER been happy to see this weather).
Is having this many aircraft repeatedly attack you normal in January 1940? did I kick the hive by shooting so many of them down? Literally only stopped because I ran out of Ammo, I don't know how the AA gunners on the Bismark had such a tough go at it, they explode like balloons filled with hydrogen from a couple of well placed 20mm bursts. |
January, 1941 NYGM patrol
Running convoy battle during one night. Course 140. Called in wolf pack starting at late afternoon. Once the sun had set, received notice that the pack was assembled, attack at will.
First attack, I had to deal with escorts before and after attack. Submerged/depth charged for approx. an hour. Believe escorts had to go after rest of the pack at that time, though not sure. Second and third attack, they were busy with the rest of the pack. Had convoy all to myself. Out of a 15 or so ship convoy, only three left at attack's end. Two tankers and a cargo. I bagged six for 42k tons during three separate surface attacks; two ships each attack. Three medium cargos, two cargo steamers, one Arandona Liner. Calm seas, 4m/s winds, clear night. Fired from 2k to 3.5k range, (hit the liner at 3.5k) 90 aob, decks awash 1-2 knots. Three torpedoes failed to hit. Two topside torpedoes left. Broke contact with the rest of the "convoy" to reload these once daybreak arrives and if the seas remain calm. |
Got smashed by a chain of depth charges in October 1942.
Was 210 meters deep and felt safe at that depth, like 99% of the similar situations in the past. The escort pass over me and I heard the blasts in successive blows... boom... boom... boom... getting louder. The boat started to roll and shake... rolle and shake... then massive damage reported, with massive floods in the engine rooms. :doh: The u-boat got lost by floodingm down at a whooping 465 meters deep. |
NYGM wolf pack
Tracked/sent contact reports on a large convoy all day in 1942 west of Gibraltar. Night comes, and BdU tells me attack on my own anyway, no pack available.
Windy, clear night, not ideal conditions but worth a try. As I'm approaching for my attack, I see a ship get hit. I got driven off before firing on this attack, but was able to attack later as though there was no pack I had called in, there was one attached to the convoy per NYGM, and the escorts got busy with them clearing the way for me. I ended up sinking two ships, the pack got seven more. They hammered the convoy; saw ships getting hit, escorts fighting the pack, ships going down, etc. Was a nice surprise to have an unexpected pack help out. |
Quote:
Total after a three game day running battle; 12 out of 21 ships sunk. Pack had seven, I had five. |
Another 1942 NYGM convoy
Pack sank ten ships this time including a carrier and all escorts including one chasing me when it was hit !
I sunk five from it over two days, total loss to the convoy of 15 ships. More details here: https://www.subsim.com/radioroom/sho...4&postcount=20 |
Quote:
I just spent over 10-game hours, most at TC x1, and had a convoy get away. This in NYGM, September 1941 in VIIC U-264. Convoy, seemingly outbound from Gibraltar, encountered in BE96 while in transit to patrol area DH12. After more than eight-hours shadowing from ahead it changed course from 310* to 070* and at the same time a Corvette spotted me and turned to attack. Presumably was spotted because the change in aspect from stern-on to broadside as I had been observing that escort without counter detection from the beginning of the shadow. By the time I evaded (12-depth charges dropped, none close), my DR plot had the convoy about 50 km away and night just a half-hour or so away. Given the prospect of a high-speed, stern chase towards the UK at night, with at least one escort between my boat and the convoy, decided to let it go and return to base course. BdU was not amused. -C |
Quote:
BdU says you will soon be hearing sleigh bells...............coming at you........... on the Eastern Front ! That's some course change. The pack subs have torn these convoys up. The career prior to this one had six patrols for just short of 180k tons. Knight's Cross, Oak Leaves, Swords, Diamonds before going to a staff job. Current new career (same crew minus transfers/promotions) is two patrols in, 50k plus tons. Got jumped once by a destroyer group in a storm, minor damage. |
All times are GMT -5. The time now is 08:02 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.