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-   -   [REL] Italian Atlantic Campaign for SH4 + OM V2.0 RELEASED (https://www.subsim.com/radioroom/showthread.php?t=253784)

SwissSubCommander 10-10-22 06:21 AM

Italian Atlantic Campaign for SH4 + OM V2.0 RELEASED
 
https://i.postimg.cc/Wbqmds0C/File0041.png

Buongiorno Marinai!
I am happy to announce the release of Version 2.0 of my Italian Campaign for SH4 + OM.
All patches and fixes released for the first version have been united into a single, JSGME-ready file.
And some more things have been added, but more about that as we go along.
This mod enables you to play as a Submarine of the italian Navy in the Atlantic.
Work on this began when I downloaded the Adua-class submarine model made by keltos.
It included a well made 3D model and italian weapons with historically accurate values to them.
But it had no crew, no missions and most importantly, no career. This mod changes that.

IMPORTANT: You need SH4 + u-boat missions and the "Dark waters" mod, that you can get here: https://www.subsim.com/radioroom/sho...d.php?t=243322

Here my modlist:

OM_DarkWaters_V6
OM_U-Jagd
OM_Warm_Clothes
OM_Italian_Campaign 2.0


Let me introduce you to the mods main features, and a little history:

BETASOM
https://i.postimg.cc/mDRDJk4r/somm-Finzi3.jpg

Short for "Bordeaux Sommergibile", this was the codename for the italian submarine base in Bordeaux, France.
From 30. of August 1940 until the italian armistice on the 3. of Septmeber 1943 Bordeaux served as base of operations
for Regia Marina subs operating in the Atlantic. You will command one of them.

THE SUBMARINE
https://i.postimg.cc/HkRs6LqP/Smg-AL...a-1994-800.jpg

The Sub under your command is of the "Adua" series, itself part of the "600" class of submarines.
The most important technical data:
Displacement: 686 long tons
Length: 60,18m
Max speed: 14 knots surfaced / 7,5 knots submerged
Range: 3180nmi
Test depth: 80m
Armament: 4x bowtubes, 2x sterntubes, 1x 100mm OTO gun, 2x hotchkiss machineguns

AUTHENTICITY
https://i.postimg.cc/rFRHSF9p/2aj42z8-1.jpg

Meant by this are the mod features meant to immerse you in the setting.
Medals, both for you and your crew, have been replaced with italian ones, so have the crew icons.
The Aces in the "top aces list" in port have been replaced with historical italian ones.
But the single biggest factor in this category is the voicepack.
I have refurbished an old italian voicepack for SH2, added some voicelines from the italian movie "la grande speranza" (great film btw) and eccoci!

FUTURE PATCHES
The work is by no means done.
Future patches will concentrate on improving visual aspects, add a Med campaign and address bugs. Speaking of bugs...

BUGS

I have not managed yet to change the default hydrophone.
When starting a new career, first thing, go into the upgrades screen and manually install the hydrophone named "idrofono". It should cost you no renown.

The torpedo texture? Still fugged XwX

For some reason, medals show up in the box in port, but when you click on it, only the "document" on the right hand side loads...yeah, i will look into it.

When using time compression while diving or underwater, DO NOT USE THE MINUS KEY TO GO BACK TO NORMAL SPEED. Instead press Backspace, otherwise the audio will bug out.

DOWNLOAD V2.0: https://www.subsim.com/radioroom/dow...o=file&id=6290

PATCH 2.1: https://www.subsim.com/radioroom/dow...o=file&id=6346



BUONA CACCIA
https://i.postimg.cc/mDTm5J5z/8.png

ReallyDedPoet 10-10-22 05:32 PM

Nice work :up:

JapLance 10-11-22 10:17 AM

Nice :up:.

But it would be nicer to have a Mediterranean based campaign instead. I think it would fit the short range of the submarine better.

You also need to add a custom made CrewMembers.upc so you get the proper crew in the boat without having to recruit them from the pool of sailors the game offers.

But it's a great start. I added it to my DW install and worked quite well.

KaleunMarco 10-11-22 05:10 PM

Quote:

Originally Posted by JapLance (Post 2832051)
Nice :up:.

But it would be nicer to have a Mediterranean based campaign instead. I think it would fit the short range of the submarine better.

You also need to add a custom made CrewMembers.upc so you get the proper crew in the boat without having to recruit them from the pool of sailors the game offers.

But it's a great start. I added it to my DW install and worked quite well.

i could swear that DW has a Med Campaign. Based in Northern Italy, I believe.

SwissSubCommander 10-12-22 09:24 AM

Quote:

Originally Posted by JapLance (Post 2832051)
Nice :up:.

But it would be nicer to have a Mediterranean based campaign instead. I think it would fit the short range of the submarine better.

You also need to add a custom made CrewMembers.upc so you get the proper crew in the boat without having to recruit them from the pool of sailors the game offers.

But it's a great start. I added it to my DW install and worked quite well.

I was thinking it was this file that needed editing, but I have no idea what I need to change :k_confused:
As I said this is my first step into the world of modding :oops:

Kapitain Oliver Leinkraunt 10-12-22 10:27 AM

I can't do anything, but applaude :Kaleun_Applaud: :Kaleun_Applaud:
Finally a real first step to create an Italian Mod for SH4.
Hope in future we'll unite our forces to finish the old "Rapidi ed Invisibili" project.
:Kaleun_Wink:

JapLance 10-12-22 11:54 AM

Quote:

Originally Posted by SwissSubCommander (Post 2832214)
I was thinking it was this file that needed editing, but I have no idea what I need to change :k_confused:
As I said this is my first step into the world of modding :oops:

Basically, just rename the field ID with the Italian ranks (a bit tedious because the are like 70 different ranks taking specializations into account):

Code:

[CrewMember 1]
ID= Marinaio-Watch

and then use that ID in the .upcge files of the Submarine folder and in the .upc in UPCUnitsData, in the CREWMEMBER SLOTS part.

Code:

IDLinkCrewMember=  Marinaio-Watch
Do it for all the compartments that need crew: both Torpedo rooms, Engine room, Command room, Radio room, and the Watch in the turret.

SwissSubCommander 11-07-22 06:04 PM

Many Thanks JapLance for the advice!
I have made a patch, Link in the top post

SwissSubCommander 11-09-22 12:30 PM

I have run into a new problem :/\\!!
The Adua Sub does not have a Hydrophone!
I have tried tinkering with the Equipment and UpgradePack files
but nothing i do seems to help.
Could anyone help me out with this one please? :Kaleun_Crying:

SwissSubCommander 11-09-22 02:05 PM

Solved the problem :yeah:
Just download the second patch, it will allow you to install the "Type 0" hydrophone in port for just 50 renown points.

Onkel Neal 01-29-23 12:11 PM

V2.0 RELEASED

Randomizer 01-29-23 12:25 PM

I am going to try this, many thanks for uploading your Mod.

-C

Kapitain Oliver Leinkraunt 01-30-23 03:38 PM

Fantastic :Kaleun_Applaud:
I really like how it's going with your project: really enjoyable.
I have some skills as a sound modder, so if you would like in future some help for an updated version of the sound mod, you're about to ask. :Kaleun_Wink:

PS: idk if you aready done it, but about the Tools, TDC, submanagement pictures etc (if you want to italianize them), maybe you could ask to jimimadrid (he's doing an incredible job for the classic SH4 interfereance).

vitovt13 02-01-23 06:32 PM

Greetings. When I download the archive with the mod, its size is not 81.25 mb, but 63 mb. And it is called, like the folder inside, not OM_Italian_Campaign 2.0, but simply OM_Italian_Campaign. Is it supposed to be like this or am I downloading a previous version of the mod?

SwissSubCommander 02-02-23 09:03 AM

Thanks for the feedback vitovt13
In fact it seems the link is faulty. I will look into it right away


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