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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

kevinsue 03-22-15 02:22 AM

Quote:

Originally Posted by Koranis (Post 2299661)
Hello,

I have a little problem. I chose a mission and it directed me to AN1814 patrol area.

First, I just see AN18 grid with no second pair of numbers visible anywhere, so I don't know where to look for the "14". In other words, I can get to AN18 easily, but I don't know where to look for AN1814.

Second, if I click on the "mission icon" nothing happens. While in the bunker it showed the location I was supposed to get but once in the boat clicking on the same icon has effect.

I'm not very expert at modding so I'm using Wolves of Steel megamod.

I've just sunk 2 ships within AN18 area but the objectives still show as incomplete.

What should I do?

EDIT: I've published the same post in Open Horizon II thread. My apologies but I do not know where this issue belongs.

You can press the "E" key or use the icon for charts in the upper RH UI to bring up the "User Charts" options dialogue. Scroll through to the Maps option, select this, and then select the grid overlay by scrolling through the lower options box.

Drag the Grid overlay onto the chart over the AN18 grid and zoom the nav chart until AN18 grid and the grid overlay are both roughly the same size. Use the drag feature on the edge of the overlay then to drag the edges to match the edges of the nav chart grid. You now have the position of your second group of digits.

I normally then grab the marker tool, place it over the required position then use the "E" key again to switch off the overlay so that you can use the marker to put an x on the desired spot. Grab the compass tool and draw a circle from that mark out to the required radius (80~200 klm?). You now have you patrol boundaries:up:

As for the incomplete objectives, vdr1981 has posted an explanation on how this works and a workaround a couple of posts back.

Alexsej 03-22-15 06:24 AM

manual
 
I'am playing this mod for first time. How do you open ships recognizer manual??

kevinsue 03-22-15 08:09 AM

Quote:

Originally Posted by Alexsej (Post 2299712)
I'am playing this mod for first time. How do you open ships recognizer manual??

Use the "E" key, then grab the tab sticking out halfway up the left side of your screen and pull the Recon Manual out. Click on the categories arrow to whatever you want to look at then click on the cover to open...

Koranis 03-22-15 08:18 AM

Quote:

Originally Posted by kevinsue (Post 2299678)
You can press the "E" key or use the icon for charts in the upper RH UI to bring up the "User Charts" options dialogue. Scroll through to the Maps option, select this, and then select the grid overlay by scrolling through the lower options box.

Drag the Grid overlay onto the chart over the AN18 grid and zoom the nav chart until AN18 grid and the grid overlay are both roughly the same size. Use the drag feature on the edge of the overlay then to drag the edges to match the edges of the nav chart grid. You now have the position of your second group of digits.

I normally then grab the marker tool, place it over the required position then use the "E" key again to switch off the overlay so that you can use the marker to put an x on the desired spot. Grab the compass tool and draw a circle from that mark out to the required radius (80~200 klm?). You now have you patrol boundaries:up:

As for the incomplete objectives, vdr1981 has posted an explanation on how this works and a workaround a couple of posts back.

Wow, I didn't know there were so many hidden charts!! Thank you!

As for the incomplete objectives, I thought vdr1981 was referring to strategic objectives, like "Eastern British Coastal Waters", not tactical ones like, like "Patrol this area."

alber99 03-22-15 08:20 AM

Great work. Thank you very much. :up:

Jimbuna 03-22-15 10:59 AM

Quote:

Originally Posted by alber99 (Post 2299792)
Great work. Thank you very much. :up:

Welcome Aboard :sunny:

THEBERBSTER 03-22-15 11:34 AM

A Warm Welcome To The Subsim Community > alber99 :subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:
http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119

Having Tonnage Bar Problems Then You Need My Tutorial Post #188 :/\\!!

THEBERBSTER is on SUBSIM TeamSpeak3Server for Vocal or Text Chat :up:

vdr1981 03-22-15 12:41 PM

Quote:

Originally Posted by kevinsue (Post 2299676)

On both occasions that this happened, the two things common were: many save games and also an uncredited plane crash in the area.

Not sure if it was the number of saves or the crashed plane (saved well out of visual range) or both that caused the corruption, but after going back and finding a previous save that loaded and deleting the saves prior to and after,(and staying out of sight of any aircraft that might decide to crash just for the hell of it) the game seemed to work normally again.

With regard to the Tonnage bar and Campaign progression, has anybody just used the "Continue Campaign" option exclusively to reload their game from the start?

The reason I ask is that I decided to use this option on one patrol for the sake of "realism" instead of Sober's "Dead is dead" mod (which I gather is completely terminal):dead:

Everything including Tonnage bar, reposition orders etc was working perfectly until I decided to see if my Flack gunner had shown any signs of improvement after his promotion, by staying on the surface during an air attack.

Unfortunately for the the crew and I, he was still as useless as tits on a bull and we were promptly dispatched to the seabed on short notice with the autosave deciding to do it's thing right then. Lying on the ocean bottom, with batteries and anything else able to help us back to the surface ruined, boat full of smoke, sparks and seawater and all the crew flatly refusing to lift a finger to help including the cook,:mad: my resolve started to weaken and instead dying and becoming born again with a new career, I decided to load my save game!!

From that point on, all of the campaign progress automation stopped working. This game has so many files duplicated and triplicated throughout the various folders, I'm wondering if there is some other linkage to campaign progression that is now being bypassed with normal game saves under certain conditions that has been introduced by some small, inadvertent change somewhere within the file structure.

When I start my next patrol, I'm going to just use the "Continue Campaign" option to load the game and see if anything in the aforementioned observation is repeatable.

BTW....Fantastic to see Sober, Gap, Stormy and TDW visiting this forum during the past couple of days!!!:yeah:

I can confirm that too... Yesterday , I was attacked by Swordfish airplane, I managed to destroy him but plane crashed on top of the submarine and damaged my U-boat badly... I saved the game 10-15 km from that location but save become corrupted, CTD in the middle of loading progress. Fortunately, my previous manual and clean game save from few hours before worked just fine and I was able to continue mu campaign without any problems.

With such complex gamesaves as Sileent hunter's, it's really important to keep them , like sober said, as clean as possible, on the surface and without units (especially damaged or destroyed) in your rendering area which is 60 km around the player's sub in TWoS.

If you decide to use only "continue campaign" feature that means that game will always load your last gamesave, manual or automatic, so make sure to always manually make clean gamesave before you decide to exit the game.

It's not good at all to use continue campaign if your last gamesave is autosave from some skirmish ...

I've updated my tips for stable gameplay, make sure to follow those notes and you'll have stable (enough) gameplay to enjoy campaign to the end of the war. For example, I've managed to finish, first two campaigns (Total Germany and Happy Times) with something like 180.000 tons and with only one random CTD and you should know that most of current day smart phones are more powerful then my PC...(AMD Athlon 5000+, 4GB DDR2, 8800GT)

Quote:

Originally Posted by vdr1981 (Post 2165721)
Tips for stable gameplay:

- DO NOT add any additional mods if you are not 100% sure what you are doing! Especially not the mods which contains sim files...
- Avoid using autosave gamesaves. They become easily corrupted.
- Never overwrite old/previous game saves. Always make a new one...
- Keep your gamesaves clean. Try not to save game with AI or destroyed/damaged (especially airplanes) units in your rendering area. (60 km around the sub)
- Occasional save and complete restart of the game during long patrols is highly recommended (at least 5-6 game restarts per patrol)!
- Game save with complete restart of the game at the beginning and at the end of each patrol (approx. 100-200 Km from home port) is recommended. This will improve game stability and further reduce number of random CTD's.
- Avoid gamesaving and using high time compression while bunch of things is happening around you, let's say 32/64 at max (deck gun attack, attacking large convoys, approaching ports ect...).
- I'm not 100% sure about this but it seems that SH3 user interface is more stable then SH5 interface. You can switch this using TDW Options File Editor.
- When things seem quite, surface the boat, recharge your batteries, load torpedoes and...save the game... (You can prepare special meal for your crew as well);)


Alexsej 03-22-15 02:46 PM

After Danzig bay - danzig bay again
 
After I finished 1st mission Danzig bay and port in Kiel, the second mission I get Danzig bay again. Is that normal in this mod or is it some kind of bug?

THEBERBSTER 03-22-15 03:47 PM

Hi Alexsej

All Missions are date controlled.

In other words they come on and drop off the navigation map depending on their start and finish date.

See my tutorial post for the dates and other information Post #64.

If you finish your Baltic Mission early you will not see or be able to select Eastern (British Coastal Waters) until the 4th of September.

Peter

finchOU 03-23-15 01:43 AM

Just started this Mod
 
and yikes I miss my modded keyboard layout. I was using Church's key commands and F1 layout. Can I just enable this mod after everything else and not crash WOS?

corporalspiffy 03-23-15 09:20 AM

SMOKE ON THE HORIZON!!

but the "Ziel" cant see me because MY boat doesnt have any exhaust.

TDW did produce an exhaust mod but did not include it in the WoS mod collection.

i activated his exhaust mod but it doesnt work with WoS.

a diesel sub at flank speed that doesnt have a dark cloud of smoke tailing it?

Shaefer 03-23-15 12:14 PM

Can I get default musick back?
 
Hey guys.
Is there a way to revert to the default music after I have installed the modpack?
Thanks :-)

kevinsue 03-23-15 12:43 PM

If you copy the entire (pristine) Silent Hunter 5/ Data/ Sound/ Music folder prior to installing any mods, you can just rename or delete the music folder and paste your pristine one back in it's place after you install all the mods.

I always keep a pristine copy of the entire 1.2 version of the game on my computer so you always have easy access to the original files if things go pear shaped...:D

kevinsue 03-23-15 12:55 PM

Quote:

Originally Posted by corporalspiffy (Post 2300158)
SMOKE ON THE HORIZON!!

but the "Ziel" cant see me because MY boat doesnt have any exhaust.

TDW did produce an exhaust mod but did not include it in the WoS mod collection.

i activated his exhaust mod but it doesnt work with WoS.

a diesel sub at flank speed that doesnt have a dark cloud of smoke tailing it?

Some people have found this mod to cause random CTD's is some situations.

You get lots of black smoke once your boat gets fitted with a snorkel:up:

corporalspiffy 03-23-15 02:22 PM

Quote:

Originally Posted by kevinsue (Post 2300214)
Some people have found this mod to cause random CTD's is some situations.

You get lots of black smoke once your boat gets fitted with a snorkel:up:

ok thanks

Dermeister 03-23-15 02:27 PM

SO i installed this mod followed the instructions. I haven't installed the Real navigation with JSGME. The game runs fine and i can see my sub on the map. Now the issue i'm havign is the minimap at the bottom left corner is dissabled... how do i enable it again? And secondly When i click on my sub to give it waypoint orders well... It dosent do anything asthough my waypoints are dissabled due to Real navigation... but i din't even install RN. So what i'm asking is for help and how to renable those features.

vdr1981 03-24-15 04:47 AM

Quote:

Originally Posted by finchOU (Post 2300073)
and yikes I miss my modded keyboard layout. I was using Church's key commands and F1 layout. Can I just enable this mod after everything else and not crash WOS?

My fix for ctrl+click on map cheat will be lost but other than that everything should be OK...
Quote:

Originally Posted by corporalspiffy (Post 2300158)
SMOKE ON THE HORIZON!!

but the "Ziel" cant see me because MY boat doesnt have any exhaust.

TDW did produce an exhaust mod but did not include it in the WoS mod collection.

i activated his exhaust mod but it doesnt work with WoS.

a diesel sub at flank speed that doesnt have a dark cloud of smoke tailing it?

You can add the mod and test it, that would be nice...
Quote:

Originally Posted by Dermeister (Post 2300244)
SO i installed this mod followed the instructions. I haven't installed the Real navigation with JSGME. The game runs fine and i can see my sub on the map. Now the issue i'm havign is the minimap at the bottom left corner is dissabled... how do i enable it again? And secondly When i click on my sub to give it waypoint orders well... It dosent do anything asthough my waypoints are dissabled due to Real navigation... but i din't even install RN. So what i'm asking is for help and how to renable those features.

All those features are enabled with TWoS 1.03...

Shaefer 03-24-15 06:29 AM

I am also missing the TAI map, and can`t find a way to get it back. I don`t think I did anything wrong during install, because I installed twice, and the map was not there in the first install either.
I would also very much like to get the default binoculars back, if possible :Kaleun_Binocular:. I am not a pirate :arrgh!: looking through a looking glass. Is there a way?

vdr1981 03-24-15 06:42 AM

Quote:

Originally Posted by Shaefer (Post 2300382)
I would also very much like to get the default binoculars back, if possible :Kaleun_Binocular:. I am not a pirate :arrgh!: looking through a looking glass. Is there a way?

I don't get you there, what do you mean?

P.S. Like I said tactical map is enabled , maybe you're using TWoS 1.02 ?


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