Is it me only that having Diesel Engines Animations stuck when longer into patrol , and most of the time fires raging on ships emmits no sounds :06:
|
Quote:
|
Quote:
|
Quote:
|
Do enemy submarines come up for air?
Just started this game, great mod from what little I know...
Anyway I spotted a polish submarine of the coast and gave chase, it dived. I`ve been using hydrophone to track it underwater (and `m somewhat afraid we`ll collide at some point). The problem is I`m already out of batteries and check the surface every once in a while but the bastard doesn`t seem to ever surface. Will it, ever? It`s been 1.5 days. Any tips on dealing with subs would also be appreciated. Thank you:) |
Welcome aboard!
Throatmeal2!:Kaleun_Salute:
|
Quote:
Seriously though, I don't think battery level for AI subs is modeled in game. |
Quote:
BatteryConsume is not used by the AI Subs so It has unlimited range. One could add that to the Scripts to see what happens. One could also try setting the Diesel\Electric setting in the sim file to YES. What is happening is that you are inside the Detection area. Your to close. How far that area is? I don't know. |
Quote:
|
Quote:
|
Quote:
|
I have a question regarding mod management. The main TWOS install created the mod folder TWOS_Parts. When I add other mods do I put them in the TWOS_Parts folder or do I need to do a second install of JSGME and create a MODS folder to manage them.
Thanks, :salute: |
Quote:
|
Quote:
|
Sh 5 Twos mode
what about U mark,I don t see my sub in water when destroyer run above with depth charges
|
All times are GMT -5. The time now is 10:53 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.